Skirmish Card Game

Card Randomiser

Game rules are here-
Yahoo Group Rules

or here-
LiveJournal Rules

Refresh this page for new cards

Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #2
Card #2 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #3
Card #3 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #4
Card #4 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #5
Card #5 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #6
Card #6 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #7
Card #7 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #8
Card #8 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #9
Card #9 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #10
Card #10 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #11
Card #11 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #12
Card #12 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Remaining Cards

Card #13
Card #13 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #14
Card #14 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #15
Card #15 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #16
Card #16 (hide)

Slash

2

Basic
Requires weapon.


Card #17
Card #17 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #18
Card #18 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #19
Card #19 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #20
Card #20 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #21
Card #21 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #22
Card #22 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #23
Card #23 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #24
Card #24 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #25
Card #25 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #26
Card #26 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #27
Card #27 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #28
Card #28 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #29
Card #29 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #30
Card #30 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #31
Card #31 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #32
Card #32 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #33
Card #33 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #34
Card #34 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #35
Card #35 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #36
Card #36 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #37
Card #37 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #38
Card #38 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #39
Card #39 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #40
Card #40 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #41
Card #41 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #42
Card #42 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #43
Card #43 (hide)

Slash

2

Basic
Requires weapon.


Card #44
Card #44 (hide)

Slash

2

Basic
Requires weapon.


Card #45
Card #45 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #46
Card #46 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #47
Card #47 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #48
Card #48 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #49
Card #49 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #50
Card #50 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #51
Card #51 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #52
Card #52 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #53
Card #53 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #54
Card #54 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #55
Card #55 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #56
Card #56 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #57
Card #57 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #58
Card #58 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #59
Card #59 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #60
Card #60 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #61
Card #61 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #62
Card #62 (hide)

Slash

2

Basic
Requires weapon.


Card #63
Card #63 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #64
Card #64 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #65
Card #65 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #66
Card #66 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #67
Card #67 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #68
Card #68 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #69
Card #69 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #70
Card #70 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #71
Card #71 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #72
Card #72 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #73
Card #73 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #74
Card #74 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #75
Card #75 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #76
Card #76 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #77
Card #77 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #78
Card #78 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #79
Card #79 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #80
Card #80 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #81
Card #81 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #82
Card #82 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #83
Card #83 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #84
Card #84 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (Itís now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #85
Card #85 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #86
Card #86 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #87
Card #87 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #88
Card #88 (hide)

Slash

2

Basic
Requires weapon.


Card #89
Card #89 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #90
Card #90 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #91
Card #91 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #92
Card #92 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #93
Card #93 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #94
Card #94 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #95
Card #95 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #96
Card #96 (hide)

Slash

2

Basic
Requires weapon.


Card #97
Card #97 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #98
Card #98 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #99
Card #99 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #100
Card #100 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #101
Card #101 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #102
Card #102 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #103
Card #103 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #104
Card #104 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #105
Card #105 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #106
Card #106 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #107
Card #107 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #108
Card #108 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #109
Card #109 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #110
Card #110 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #111
Card #111 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #112
Card #112 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #113
Card #113 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #114
Card #114 (hide)

Kick

2

Basic

Can be used without any weapon.