Action Card #11
#50 - Bow of Gwynnach
effect: Magic Item: Hero gains Missile. Cost 3
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Action Card #12
#65 - Divine Aura
effect: Divine Spell: Battle: Priest's stack suffers no casualties this battle.
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Action Card #13
#14 - Grand March
effect: Move 2 stacks, or 6 units
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Action Card #14
#62 - Earthquake
effect: Divine Spell: Battle: Priest's stack gains +5 force
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Action Card #15
#53 - Prayer Beads
effect: Magic Item: Priest gains +1 Force. Cost 2
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Action Card #16
#1 - March
effect: Move 1 stack, or 3 units
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Action Card #17
#64 - Holy Smite
effect: Divine Spell: Battle: Destroy target Undead unit
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Action Card #18
#55 - Holy Staff
effect: Magic Item: Priest gains +4 force. Cost 5
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Action Card #19
#27 - Rockfall
effect: Target stack in a mountain territory loses 1 unit. Does not effect mountain units
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Action Card #20
#6 - March
effect: Move 1 stack, or 3 units
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Action Card #21
#18 - Great March
effect: Move 3 stacks or 9 units
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Action Card #22
#54 - Holy Book
effect: Magic Item: Priest gains +3 force. Cost 4
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Action Card #23
#7 - March
effect: Move 1 stack, or 3 units
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Action Card #24
#74 - Immobilize
effect: Arcane Spell: Battle: Target non-leader unit does not add to the force total this battle
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Action Card #25
#59 - Horn of Plenty
effect: Magic Item: Generates 2 Coin in the revenue phase. Cost 4
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Action Card #26
#38 - Blazing Sun
effect: Battle: Your Desert units gain +1 force
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Action Card #27
#42 - Mountaineering
effect: Battle: Your Mountain units gain +1 force
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Action Card #28
#56 - Spellbook
effect: Magic Item: Sorcerer gains +1 force. Cost 2
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Action Card #29
#12 - Grand March
effect: Move 2 stacks, or 6 units
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Action Card #30
#58 - Windfall
effect: Gain 15 Coin in the revenue phase
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Action Card #31
#44 - Sword of Might
effect: Magic Item: Hero gains +2 force. Cost 3
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Action Card #32
#22 - Thieves
effect: Take target Magic Item and attach to one of your Leaders
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Action Card #33
#29 - Ruin
effect: Discard target enemy keep
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Action Card #34
#52 - Winged Boots
effect: Magic Item: Leader gains Flying. Cost 4
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Action Card #35
#17 - Great March
effect: Move 3 stacks or 9 units
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Action Card #36
#40 - Maelstrom
effect: Target stack in a sea or coastal territory must discard one unit. If this unit is a transport, all transported units are lost as well. Transported units cannot be chosen.
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Action Card #37
#66 - Holy Fire
effect: Divine Spell: Battle: Priest's stack gains +4 force
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Action Card #38
#51 - Axe of Fury
effect: Magic Item: Hero gains Berserker. Cost 3
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Action Card #39
#35 - Ambush
effect: Battle: Your Raiders units gain +1 force
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Action Card #40
#25 - Run Them Down
effect: Battle: Target losing stack loses 1 extra unit
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Action Card #41
#46 - Sword of Power
effect: Magic Item: Hero gains +3 force. Cost 4
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Action Card #42
#69 - Finger of Death
effect: Arcane Spell: Battle: Discard target Leader
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Action Card #43
#21 - Killing Blow
effect: Battle: Hero Action: Discard target Leader
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Action Card #44
#30 - Dragon Rage
effect: Target player must discard 3 units or 1 hero
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Action Card #45
#19 - Great March
effect: Move 3 stacks or 9 units
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Action Card #46
#20 - Assassin
effect: Discard target Leader
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Action Card #47
#73 - Haste
effect: Arcane Spell: All units in Sorcerer's stack become fast
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Action Card #48
#10 - March
effect: Move 1 stack, or 3 units
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Action Card #49
#41 - Favourable currents
effect: Battle: Your Water units gain +1 force
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Action Card #50
#70 - Conflagration
effect: Arcane Spell: Battle: Sorcerer's stack gains +7 force
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Action Card #51
#45 - Sword of Might
effect: Magic Item: Hero gains +2 force. Cost 3
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Action Card #52
#2 - March
effect: Move 1 stack, or 3 units
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Action Card #53
#61 - Crystal Ball
effect: Magic Item: Sorcerer or Priest. May look at an opponent's hand once per turn. Cost 4
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Action Card #54
#48 - Slayer Sword
effect: Magic Item: Hero gains +5 force. Cost 6
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Action Card #55
#8 - March
effect: Move 1 stack, or 3 units
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Action Card #56
#32 - Eagle Eye
effect: Battle: Your Missile units gain +1 force
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Action Card #57
#31 - Phalanx
effect: Battle: Your Infantry units gain +1 force
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Action Card #58
#26 - Storms
effect: Target stack in a coastal or sea territory cannot move on their controller's next turn.
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Action Card #59
#68 - Doom
effect: Divine Spell: Battle: Priest's stack gains +6 force
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Action Card #60
#23 - Espionage
effect: Look at target player's hand
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Action Card #61
#43 - Marshdwellers
effect: Battle: Your Swamp units gain +1 force
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Action Card #62
#3 - March
effect: Move 1 stack, or 3 units
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Action Card #63
#34 - Terror
effect: Battle: Your Deadlands units gain +1 force
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Action Card #64
#16 - Grand March
effect: Move 2 stacks, or 6 units
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Action Card #65
#13 - Grand March
effect: Move 2 stacks, or 6 units
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Action Card #66
#60 - Shield of Ages
effect: Magic Item: Lose 1 less stack after a battle. Cost 4
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Action Card #67
#47 - Rune Blade
effect: Magic Item: Hero gains +4 force. Cost 5
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Action Card #68
#71 - Tempest
effect: Arcane Spell: Battle: Sorcerer's stack gains +9
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Action Card #69
#72 - Destruction
effect: Arcane Spell: Destroy target non-leader unit in an adjacent territory
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Action Card #70
#24 - Scouts
effect: Look at target stack
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Action Card #71
#49 - Stone Horse
effect: Magic Item: Hero gains Cavalry. Cost 3
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Action Card #72
#36 - Rage
effect: Battle: Your Berserker units gain +1 force
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Action Card #73
#28 - Quagmire
effect: Target stack in a swamp territory loses 1 unit. Does not effect swamp units
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Action Card #74
#37 - Chill of the North
effect: Battle: Your Ice units gain +1 force
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Action Card #75
#9 - March
effect: Move 1 stack, or 3 units
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