Conquest of Demara

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Game rules are here- Warp Empires
Conquest of Demara

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Number of players (2-8) :


Action Cards

Number of Players : 2
total Action Cards : 75

1

2

Action Cards

Action Cards

Action Card #1
Action Card #1 (hide)

#73 - Haste
effect: Arcane Spell: All units in Sorcerer's stack become fast


Action Card #2
Action Card #2 (hide)

#4 - March
effect: Move 1 stack, or 3 units


Action Card #3
Action Card #3 (hide)

#9 - March
effect: Move 1 stack, or 3 units


Action Card #4
Action Card #4 (hide)

#60 - Shield of Ages
effect: Magic Item: Lose 1 less stack after a battle. Cost 4


Action Card #5
Action Card #5 (hide)

#8 - March
effect: Move 1 stack, or 3 units


Action Card #6
Action Card #6 (hide)

#62 - Earthquake
effect: Divine Spell: Battle: Priest's stack gains +5 force


Action Card #7
Action Card #7 (hide)

#6 - March
effect: Move 1 stack, or 3 units


Action Card #8
Action Card #8 (hide)

#67 - Infuse
effect: Divine Spell: Battle: All other units (except undead) in Priest's stack gain +1 force.


Action Card #9
Action Card #9 (hide)

#3 - March
effect: Move 1 stack, or 3 units


Action Card #10
Action Card #10 (hide)

#65 - Divine Aura
effect: Divine Spell: Battle: Priest's stack suffers no casualties this battle.


Remaining Action Cards

Action Card #11
Action Card #11 (hide)

#39 - Woodcraft
effect: Battle: Your Forest units gain +1 force


Action Card #12
Action Card #12 (hide)

#75 - Good Year
effect: All territories you control produce 1 extra Coin this turn


Action Card #13
Action Card #13 (hide)

#35 - Ambush
effect: Battle: Your Raiders units gain +1 force


Action Card #14
Action Card #14 (hide)

#17 - Great March
effect: Move 3 stacks or 9 units


Action Card #15
Action Card #15 (hide)

#46 - Sword of Power
effect: Magic Item: Hero gains +3 force. Cost 4


Action Card #16
Action Card #16 (hide)

#64 - Holy Smite
effect: Divine Spell: Battle: Destroy target Undead unit


Action Card #17
Action Card #17 (hide)

#27 - Rockfall
effect: Target stack in a mountain territory loses 1 unit. Does not effect mountain units


Action Card #18
Action Card #18 (hide)

#32 - Eagle Eye
effect: Battle: Your Missile units gain +1 force


Action Card #19
Action Card #19 (hide)

#45 - Sword of Might
effect: Magic Item: Hero gains +2 force. Cost 3


Action Card #20
Action Card #20 (hide)

#15 - Grand March
effect: Move 2 stacks, or 6 units


Action Card #21
Action Card #21 (hide)

#26 - Storms
effect: Target stack in a coastal or sea territory cannot move on their controller's next turn.


Action Card #22
Action Card #22 (hide)

#71 - Tempest
effect: Arcane Spell: Battle: Sorcerer's stack gains +9


Action Card #23
Action Card #23 (hide)

#52 - Winged Boots
effect: Magic Item: Leader gains Flying. Cost 4


Action Card #24
Action Card #24 (hide)

#2 - March
effect: Move 1 stack, or 3 units


Action Card #25
Action Card #25 (hide)

#23 - Espionage
effect: Look at target player's hand


Action Card #26
Action Card #26 (hide)

#20 - Assassin
effect: Discard target Leader


Action Card #27
Action Card #27 (hide)

#53 - Prayer Beads
effect: Magic Item: Priest gains +1 Force. Cost 2


Action Card #28
Action Card #28 (hide)

#70 - Conflagration
effect: Arcane Spell: Battle: Sorcerer's stack gains +7 force


Action Card #29
Action Card #29 (hide)

#54 - Holy Book
effect: Magic Item: Priest gains +3 force. Cost 4


Action Card #30
Action Card #30 (hide)

#7 - March
effect: Move 1 stack, or 3 units


Action Card #31
Action Card #31 (hide)

#5 - March
effect: Move 1 stack, or 3 units


Action Card #32
Action Card #32 (hide)

#69 - Finger of Death
effect: Arcane Spell: Battle: Discard target Leader


Action Card #33
Action Card #33 (hide)

#25 - Run Them Down
effect: Battle: Target losing stack loses 1 extra unit


Action Card #34
Action Card #34 (hide)

#51 - Axe of Fury
effect: Magic Item: Hero gains Berserker. Cost 3


Action Card #35
Action Card #35 (hide)

#48 - Slayer Sword
effect: Magic Item: Hero gains +5 force. Cost 6


Action Card #36
Action Card #36 (hide)

#55 - Holy Staff
effect: Magic Item: Priest gains +4 force. Cost 5


Action Card #37
Action Card #37 (hide)

#40 - Maelstrom
effect: Target stack in a sea or coastal territory must discard one unit. If this unit is a transport, all transported units are lost as well. Transported units cannot be chosen.


Action Card #38
Action Card #38 (hide)

#12 - Grand March
effect: Move 2 stacks, or 6 units


Action Card #39
Action Card #39 (hide)

#58 - Windfall
effect: Gain 15 Coin in the revenue phase


Action Card #40
Action Card #40 (hide)

#21 - Killing Blow
effect: Battle: Hero Action: Discard target Leader


Action Card #41
Action Card #41 (hide)

#14 - Grand March
effect: Move 2 stacks, or 6 units


Action Card #42
Action Card #42 (hide)

#49 - Stone Horse
effect: Magic Item: Hero gains Cavalry. Cost 3


Action Card #43
Action Card #43 (hide)

#50 - Bow of Gwynnach
effect: Magic Item: Hero gains Missile. Cost 3


Action Card #44
Action Card #44 (hide)

#59 - Horn of Plenty
effect: Magic Item: Generates 2 Coin in the revenue phase. Cost 4


Action Card #45
Action Card #45 (hide)

#72 - Destruction
effect: Arcane Spell: Destroy target non-leader unit in an adjacent territory


Action Card #46
Action Card #46 (hide)

#56 - Spellbook
effect: Magic Item: Sorcerer gains +1 force. Cost 2


Action Card #47
Action Card #47 (hide)

#68 - Doom
effect: Divine Spell: Battle: Priest's stack gains +6 force


Action Card #48
Action Card #48 (hide)

#13 - Grand March
effect: Move 2 stacks, or 6 units


Action Card #49
Action Card #49 (hide)

#63 - Divination
effect: Divine Spell: Look at target stack or opponent's hand


Action Card #50
Action Card #50 (hide)

#57 - Staff of Power
effect: Magic Item: Sorcerer gains +3 force. Cost 4


Action Card #51
Action Card #51 (hide)

#61 - Crystal Ball
effect: Magic Item: Sorcerer or Priest. May look at an opponent's hand once per turn. Cost 4


Action Card #52
Action Card #52 (hide)

#36 - Rage
effect: Battle: Your Berserker units gain +1 force


Action Card #53
Action Card #53 (hide)

#37 - Chill of the North
effect: Battle: Your Ice units gain +1 force


Action Card #54
Action Card #54 (hide)

#11 - Grand March
effect: Move 2 stacks, or 6 units


Action Card #55
Action Card #55 (hide)

#44 - Sword of Might
effect: Magic Item: Hero gains +2 force. Cost 3


Action Card #56
Action Card #56 (hide)

#19 - Great March
effect: Move 3 stacks or 9 units


Action Card #57
Action Card #57 (hide)

#34 - Terror
effect: Battle: Your Deadlands units gain +1 force


Action Card #58
Action Card #58 (hide)

#43 - Marshdwellers
effect: Battle: Your Swamp units gain +1 force


Action Card #59
Action Card #59 (hide)

#31 - Phalanx
effect: Battle: Your Infantry units gain +1 force


Action Card #60
Action Card #60 (hide)

#42 - Mountaineering
effect: Battle: Your Mountain units gain +1 force


Action Card #61
Action Card #61 (hide)

#29 - Ruin
effect: Discard target enemy keep


Action Card #62
Action Card #62 (hide)

#30 - Dragon Rage
effect: Target player must discard 3 units or 1 hero


Action Card #63
Action Card #63 (hide)

#74 - Immobilize
effect: Arcane Spell: Battle: Target non-leader unit does not add to the force total this battle


Action Card #64
Action Card #64 (hide)

#18 - Great March
effect: Move 3 stacks or 9 units


Action Card #65
Action Card #65 (hide)

#24 - Scouts
effect: Look at target stack


Action Card #66
Action Card #66 (hide)

#16 - Grand March
effect: Move 2 stacks, or 6 units


Action Card #67
Action Card #67 (hide)

#22 - Thieves
effect: Take target Magic Item and attach to one of your Leaders


Action Card #68
Action Card #68 (hide)

#1 - March
effect: Move 1 stack, or 3 units


Action Card #69
Action Card #69 (hide)

#38 - Blazing Sun
effect: Battle: Your Desert units gain +1 force


Action Card #70
Action Card #70 (hide)

#47 - Rune Blade
effect: Magic Item: Hero gains +4 force. Cost 5


Action Card #71
Action Card #71 (hide)

#66 - Holy Fire
effect: Divine Spell: Battle: Priest's stack gains +4 force


Action Card #72
Action Card #72 (hide)

#28 - Quagmire
effect: Target stack in a swamp territory loses 1 unit. Does not effect swamp units


Action Card #73
Action Card #73 (hide)

#10 - March
effect: Move 1 stack, or 3 units


Action Card #74
Action Card #74 (hide)

#33 - Outflank
effect: Battle: Your Cavalry units gain +1 force


Action Card #75
Action Card #75 (hide)

#41 - Favourable currents
effect: Battle: Your Water units gain +1 force