NCH

New Crobuzon Hero

Slake Moth

Val   Char    Cost
20   STR 10
13   DEX 9
20   CON 20
20   BODY 20
10   INT 0
23   EGO 26
18   PRE 8
1   COM -4
 
5   PD 1
5   ED 1
2   SPD 0
8   REC 0
40   END 0
40   STUN 0
 
2"   RUN -8
2"   SWIM 0
2"   LEAP -2

Characteristics Cost: 81

Cost   Power END
5   Antennae: IR Perception (Sight Group)  0
11   Antennae: Mind Scan 3d6 (Sentients capable of dreaming class of minds), Cumulative (+1/2) (22 Active Points); Neither Character nor Target Can Attack Through Link (-1)  2
28   Aura of Nightmares: Change Environment 16" radius, -1 DEX Roll and all Skill Rolls based on DEX, -1 EGO Roll and all Skill Rolls based on EGO, -1 INT Roll and all Skill Rolls based on INT, -2 PRE Roll and all Skill Rolls based on PRE, Long-Lasting 1 Day, Multiple Combat Effects, MegaScale (1" = 1 km; +1/4), Personal Immunity (+1/4) (99 Active Points); No Conscious Control (The aura is excreted as a byproduct of the Slake Moth's digestive system; -2), No Range (-1/2) [Notes: Those living in the area that is the hunting ground of one or more Slake Moths have terrible nightmares and depression. They are affected for the entire day, although it is worse at night (when the Moths feed).]  10
5   Chitinous Shell: Damage Resistance (5 PD/5 ED)  0
45   Claws: HKA 2d6 (2 1/2d6 w/STR), Penetrating (+1/2) (45 Active Points)  4
28   Dimensionally Patterned Wings: Mind Control 3d6 (Any sentient life capable of dreaming class of minds), Personal Immunity (+1/4), Telepathic (+1/4), Inherent (+1/4), Cumulative (+1/2), NND (Defense is to look away or see only a reversed image of the wings. ; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect (6" Radius; +1) (71 Active Points); No Range (-1/2), Set Effect ("Do not move"; -1/2), Always On (-1/2)  0
5   Insectile Legs: Extra Limbs (2)  0
19   Moth Wings: Flight 14" (28 Active Points); Restrainable (-1/2)  3
90   Proboscis: Major Transform 3d6 (Sentient into mindless being, cannot be healed by any known means), Partial Transform (+1/2), Continuous (+1), NND (No orifices, or transdimensional (such as a Weaver); +1), BOECV (Mental Defense applies; +1) (202 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), No Range (-1/2), Limited Target (Sentients that dream; -1/4)  20
90   Transdimensional Body: Physical Damage Reduction, Resistant, 50%, Arcane Reduction 50%, Mental Reduction 50%  0
10   Transdimensional Insect Mindset: Lack Of Weakness (-10) for Mental Defense  0

Powers Cost: 336

Cost   Skill
3   Teamwork 12- 
3   Tracking 11- 
3   Tactics 11- 
3   Stealth 12- 

Skills Cost: 12

Cost   Talent
16   Berserk Fury 

Talents Cost: 16

Val   Disadvantages
25   Psychological Limitation: Instinctive animal behaviour and intelligence - Moth (Very Common, Total) 
5   Dependence: Dreamshit - only before pupating, the minds of sentients after pupating Takes 1d6 Damage (Uncommon, 1 Day) [Notes: This is actually two disadvantages rolled into one. Dreamshit is extremely rare, but sentients are common.] 
15   Hunted: Militia 8- (As Pow, NCI, Capture) 
10   Hunted: Mr Motley 8- (As Pow, NCI, Limited Geographical Area, Capture) 
5   Hunted: Isaac Van Der Grimnebulin 11- (Less Pow, Limited Geographical Area, Kill) 
5   Physical Limitation: Does not see in the visible spectrum. (Infrequently, Slightly Impairing) 
20   Enraged: If other Slake Moths are attacked or killed (Uncommon), go 14-, recover 11- 

Disadvantage Points: 85
Total Character Cost: 445

Height: 4.00 m Hair: Brown
Weight: 200.00 kg Eyes: No eyes, but antennae
Appearance: It was taller than a bear. A clutch of sharp extrusions like dark cartilaginous whips blossomed from its sides and flickered out towards him. Other, smaller; sharper limbs flexed like claws.
The creature stood on legs like monkey's arms. Three pairs jutted from its trunk. It stood now bipedally, now on four legs, now on six.
Always those huge irregular wings, curving in strange directions, shifting in shape to fit the room, each as random and inconstant as oil on water, each a perfect reflection of the other, kept gently moving, their patterns changing, flickering in a seductive tide.
It had no eyes that they could recognize, only two deep sunken hollows sprouting thick, flexing antennae like stubby fingers, above rows of huge slab-teeth. As Isaac watched, it cocked its head and opened that unimaginable mouth, and from it a huge, prehensile, slavering tongue unrolled.
It waved quickly through the air. Its end was coated in clumps of gossamer alvaeoli that pulsed as the enormous thing flailed like an elephant's trunk.
Personality: "Slake-moths don't live entirely in our plane. Their ... ah ... nutritional needs are met by substances we cannot measure."
...
"They draw the dreams out with their wings, flood the mind, break the dykes that hold back hidden thoughts, guilty thoughts, anxieties, delights, dreams...."
...
"And then," he continued, "when the mind is nice and juicy ... they suck it dry."
Quote:These cries were not audible. They vibrated in wavelengths other than sonar. The scientist felt the hair all over her body bristle as the ghosts of emotions fleeted through her skull like half-heard rumours. Snippets of alien joy and inhuman terror wafted in her nostrils and ears and behind her eyes, synaesthetically.
Background: Brought to New Crobozuon by Mr. Motley, and eventually the Militia as well, for experimentation and drug production. Adult Slake-moths produce Dreamshit to feed their young.
Powers/Tactics: Slake Moths will hunt in packs. Separating out a single sentient being so that one of them may feed, before finding anohter. They will always attempt to bring their wings into sight to paralyze their prey before they suck the intelligence out of them. Slake Moths do recognise individuals and will hunt down those that have hurt them in the past, including those that have captured them.
Campaign Use: One Slake Moth will easily terrorise the largest city. A flock of them will cause a national emergency and any government will immediately take drastic steps to kill or capture them if they are loose.
If a corrupt government, then capture is a priority as they produce Dreamshit to feed their young - a very powerful drug.