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        <dc:date>2006-03-18T13:09:03+00:00</dc:date>
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        <title>bad_puns_and_situations</title>
        <link>https://curufea.com/doku.php?id=roleplaying:if:bad_puns_and_situations&amp;rev=1142687343&amp;do=diff</link>
        <description>Bad puns and situations

“Humour” for Simon.

You open the control and see:

A maze of twisty little wires, all alike.

“Hmm, this circuit should contain a capacitor, not a flux capacitor.”

Goes to storage room and checks the box the flux capacistor came in.</description>
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        <description>Ball Puzzles

Puzzles on around the ballroom see the map of the Ball

Getting into the Ballroom

Problem: Kewl crash lands in the garden grounds, there is no way out but through the ballroom - the servants will not let Simon in the way he is dressed

Solution:</description>
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        <title>ball</title>
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        <description>The Ball

Map
                                       |----------------- Garden grounds ---------|
                                           
       +----------------+              +------------+
Street-+ Entrance foyer |              | Bushes     |
       +-------+--------+              +-------+----+
               |                               |
       +-------+--------+ +----------+ +-------+----+                +------------+ 
       | Dance hall     +-+ Terrace  +-+ NW Grounds +---------…</description>
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        <dc:date>2023-11-30T05:43:56+00:00</dc:date>
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        <title>chatgpt_example_outcomes</title>
        <link>https://curufea.com/doku.php?id=roleplaying:if:chatgpt_example_outcomes&amp;rev=1701323036&amp;do=diff</link>
        <description>ChatGPT Example Outcomes

Provide a list of 7 different bad outcomes where protagonist #1  (the Prostitute) is in locations other than location #4. The protagonist is trying to bait Jack the Ripper away from his current victim and have him follow her on to the next part of the trap.  Then describe the good outcome of when protagonist #1  (the Prostitute) is at location #4 (Corner of the dark foreboding alley).</description>
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        <dc:date>2006-04-11T03:59:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>graveyard</title>
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        <description>The Graveyard

Map
+------------------+ +------------------+ +------------------+ +------------------+ +------------------+
| Northwest corner | | Gravel pathway   | | Gravel pathway   | | Gravel pathway   | | Northeast corner |
| of graveyard     +-+ near North fence +-+ near North fence +-+ near North fence +-+ of graveyard     |
|                  | | Northwest corner | |                  | | Northeast corner | |                  |
+--------+---------+ +--------+---------+ +--------+---------…</description>
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        <dc:date>2006-03-19T08:40:21+00:00</dc:date>
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        <title>jail</title>
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        <description>The Jail

Map

Office

Corridor

Cells</description>
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        <dc:date>2006-03-22T00:26:55+00:00</dc:date>
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        <title>kewl_puzzles</title>
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        <description>Kewl Puzzles

Puzzles on Simon&#039;s Spaceship see the map of Kewl

Getting the Capacitors

Problem: Capacitors are on a high shelf in the storage room

Solution: Turn off the artificial gravity and float up to the box of capacitors

Complications: Lots of other things start floating around, and general maneuvrability.</description>
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        <dc:date>2013-06-27T02:09:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kewl</title>
        <link>https://curufea.com/doku.php?id=roleplaying:if:kewl&amp;rev=1372298984&amp;do=diff</link>
        <description>Kewl

&lt;http://www.b5tech.com/oldb5tech/miscracesgroups/technomage/technomage.html&gt;

Map
                  +---------------+
                  | Pilot&#039;s cabin |
                  +-------+-------+
                          |
+---------------+ +-------+---------+ +---------------+
| Quarters      +-+ Access corridor +-+ Storage room  |
+---------------+ +------+-+--------+ +---------------+
                       _/   \_
    +---------------+ /       \ +---------------+
    | Airlock       +-     …</description>
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        <dc:date>2006-03-17T21:33:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sebastion</title>
        <link>https://curufea.com/doku.php?id=roleplaying:if:sebastion&amp;rev=1142631222&amp;do=diff</link>
        <description>Sebastion

 
Abode: 14b Heresford Lane, London

Captured: By Vorlons 11 November 1888

Episode: Season 2 episode 21, Comes the Inquisitor

Reason: Sending a message on corruption to all of London</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2006-04-13T05:43:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>simonvjack.t</title>
        <link>https://curufea.com/doku.php?id=roleplaying:if:simonvjack.t&amp;rev=1144906998&amp;do=diff</link>
        <description>#include &lt;adv.t&gt;
#include &lt;gameinfo.t&gt;
#include &lt;std.t&gt;


/* 
 *   Retrieve the card-catalog information for the game.  This information
 *   is written to a file called GameInfo.txt during preinit, and can then
 *   be stored in the compiled .gam file for retrieval by automated tools.
 *   This information is useful for archive maintainers and other
 *   searching and browsing tools.  
 */
getGameInfo: function
{
    /* build and return the game information list */
    return [&#039;Name&#039;, &#039;Simon vs…</description>
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        <dc:date>2023-11-30T04:27:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>simonvjack</title>
        <link>https://curufea.com/doku.php?id=roleplaying:if:simonvjack&amp;rev=1701318457&amp;do=diff</link>
        <description>Simon versus Jack the Ripper

It&#039;ll do until I can think of a better title.
I like steampunk, and I like the concept of almost magical technological devices as a toolkit to solve problems.  And let&#039;s face it - virtually all Interactive Fiction is puzzle solving.
If all goes well, I&#039;ll do a series of semi-comedic adventures with Simon the</description>
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        <dc:date>2006-03-29T00:45:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>technomagic_toolkit</title>
        <link>https://curufea.com/doku.php?id=roleplaying:if:technomagic_toolkit&amp;rev=1143593144&amp;do=diff</link>
        <description>The Technomage Toolkit

In general, examining these items should give a highly technical, long, psuedo-scientific explanations.

Associate/disassociate

Technomages used this power to make or break connections to their ships, staffs, places of power or other compatible technology.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-11-30T05:31:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trap_jack_puzzle</title>
        <link>https://curufea.com/doku.php?id=roleplaying:if:trap_jack_puzzle&amp;rev=1701322292&amp;do=diff</link>
        <description>Trap Jack Puzzles

Puzzles concerning the capture of Jack.

Police Entrapement

A placement puzzle

Problem: Force Jack closer to the Fountain by getting him to follow Simon into the Graveyard without killing anyone.

Solution: Assign Protagonists to the correct positions to confront Jack</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2006-05-11T04:39:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>whitechapel</title>
        <link>https://curufea.com/doku.php?id=roleplaying:if:whitechapel&amp;rev=1147322341&amp;do=diff</link>
        <description>Whitechapel

Wikipedia entry - &lt;http://en.wikipedia.org/wiki/Whitechapel&gt;

Map
                     +----------+
                     | Backyard |
                     +--------+-+
                              |
                     +--------+----------+         +------------+
                     | 29 Hanbury Street +---------+ Buck’s Row |
                     +-------------------+         +-----+------+
                    /                                    |
                   /          …</description>
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