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       <dc:date>2026-10-21T22:35:06+00:00</dc:date>
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        <link>https://curufea.com/doku.php?id=roleplaying:hero:tba:hd_files&amp;rev=1251411092&amp;do=diff</link>
        <description>Hero Designer Files

Files for the Kamarathin setting for use with Hero Designer.  Note for the computer literate - Hero Designer files are XML and can be viewed in any text editor.

	*  [Kamarathin Campaign Rules]
	*  [Character Template]

Cultures
 [Aigulf Culture]  [Matharian Culture]  [Vaerdi Culture]  [Bezzi Culture]  [Simeret Culture]  [Vaerdi Shapeshifter]  [Kvonite Female Culture]  [Tursh Culture]    [Kvonite Male Culture]  [Vaerdi Bear Form]   
Equipment
 [Banded Mail Armor]  [Hardened …</description>
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        <dc:date>2009-08-23T02:11:43+00:00</dc:date>
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        <title>images</title>
        <link>https://curufea.com/doku.php?id=roleplaying:hero:tba:images&amp;rev=1250993503&amp;do=diff</link>
        <description>Images

 - Background image for the site

 - Campaign Logo

 - Background image for the site links

 - Background image for the breadcrumbs

----------

Back to start</description>
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        <title>kamarathin_armour</title>
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        <description>Kamarathin Weapons

Legend

c = Crown (100 Farthings)
p = Pence (10 Farthings)
f = Farthing
d = Penny (0.1 Farthings)
b = Bit (0.01 Farthings)

Layout

Name of item description (Price in Farthings) Price in coins of different denominations

----------</description>
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        <dc:date>2009-07-31T00:54:14+00:00</dc:date>
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        <title>kamarathin_coins</title>
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        <description>Kamarathin Coinage

Base exchange rates.

Tursh
   Beilean  Trisin  Boglar    Gold Dubloon  Silver Dubloon  Copper Piece  Aureus  Denari  Sesti  Dupondi  Gold Piece  Silver Piece  Copper Piece  Shaving  Crown  1  10  1000  1  10  100  1000  1  10  1000</description>
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        <dc:date>2009-07-31T02:50:27+00:00</dc:date>
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        <title>kamarathin_equipment</title>
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        <description>Kamarathin Equipment

Legend

c = Crown (100 Farthings)
p = Pence (10 Farthings)
f = Farthing
d = Penny (0.1 Farthings)
b = Bit (0.01 Farthings)

Layout

Name of item description (Price in Farthings) Price in coins of different denominations

----------</description>
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        <description>Kamarathin Weapons

Legend

c = Crown (100 Farthings)
p = Pence (10 Farthings)
f = Farthing
d = Penny (0.1 Farthings)
b = Bit (0.01 Farthings)

Layout

Name of item description (Price in Farthings) Price in coins of different denominations

----------</description>
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        <dc:date>2009-02-06T00:06:48+00:00</dc:date>
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        <title>paper_models</title>
        <link>https://curufea.com/doku.php?id=roleplaying:hero:tba:paper_models&amp;rev=1233878808&amp;do=diff</link>
        <description>Paper Models

Wickshine&#039;s Last Inn

Roof

	*  Roof texture

Garret

	*  Floor texture 
	*  Ceiling texture
	*  Wall textures

First Floor

	*  Floor texture 
[Floor]
	*  Ceiling texture
	*  Wall textures

Ground Floor

	*  Floor texture 
	*  Ceiling texture</description>
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        <dc:date>2009-08-21T01:55:21+00:00</dc:date>
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        <title>player_commitment</title>
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        <description>Player Commitment

The selection criteria for being a player in the game-

	*  Willing to participate in the player roles scheme.
	*  Willing to play at least once a month.  Players able to play twice a month or more will be preferred.
	*  Contact details of landline, mobile if possible, and email address.</description>
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        <dc:date>2009-01-29T04:31:44+00:00</dc:date>
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        <title>player_roles</title>
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        <description>Player Roles

Another idea I&#039;m thinking of trying is roles for players.  Usually there&#039;s an adhoc role taking done, but I&#039;m thinking of formalising it just to make things fairer.  The (possibly rotating) roles would be-

	*  Player Wrangler Whose job is to organise the other players, contact them as need be and work out dates.  Also deciding on who does what other role.</description>
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        <dc:date>2009-01-29T04:32:03+00:00</dc:date>
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        <title>previous_campaigns</title>
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        <description>Previous campaigns

Just to give you an idea of what I won&#039;t be doing.
My previous excursions into FH have been on the 2nd ed heavily modified setting of The Western shores

	*  The first campaign involved mostly Elven characters that belonged to the royal family of the Elven Empire which ruled the entire Western Shores.  Humans were a minority race.  The only exception was a Lizardman character who was destined to become a dragon when he grew up.</description>
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        <dc:date>2009-07-22T01:53:16+00:00</dc:date>
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        <title>settings</title>
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        <description>The Setting

	*  Kamarathin (Medium fantasy) 
“a mid-fantasy/dark setting, ground very much in its own mythology. There are a plethora of races, but the focus is more on the characters and the people, rather than collecting magic items and bashing monsters.</description>
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        <dc:date>2009-09-02T01:37:19+00:00</dc:date>
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        <title>start</title>
        <link>https://curufea.com/doku.php?id=roleplaying:hero:tba:start&amp;rev=1251855439&amp;do=diff</link>
        <description>To Be Announced

System: Fantasy Hero for the Hero System 5th edition revised. 

Starting: Soon, here

Now being played online

The game is being played on this wiki

Go to the start

Introduction

The premise behind this campaign is that it is a more traditional fantasy game, following closer to the Fantasy Hero rules with less breaking of convention and less on-the-fly player generated plot such that the GM is flying by the seat of his pants :)</description>
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        <dc:date>2009-01-29T04:34:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>styles</title>
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        <description>Styles

	*  Low Fantasy (historic fantasy RPGs)
		*  For either the entire setting, or just the PCs - magic is rare or difficult or dangerous or all three.  Day-to-day life is the usual adventure, friends in the local village are important, the PCs will rarely change the world.  Tasks are usually accomplished through normal non-magical means.</description>
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        <dc:date>2009-09-02T01:34:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>voting</title>
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        <description>Vote for what you&#039;d like to play

Not actually a working poll yet, but some ideas from the rulebook-

CAMPAIGN TONE

Morality: (3.2) Some cross over between Good vs. Bad

Votes: 1 / 2 / 3 / 4 / 5 

(1) Good vs. Bad is black &amp; white; (2) Good vs. Bad is mostly clear-cut; (3) Some cross over between Good vs. Bad; (4) There is little distinction between good and bad; (5) Morality is always shades of gray</description>
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