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        <title>albi</title>
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        <description>Albert &quot;Albi&quot; Kardde



Lower Class Neo-Victorian Criminal
 Gender  Male  Age  24  Hair  Blond  Eyes  Brown  Airship  The Wilde Karrde  Schtick  Smugglers (mostly) 
Background


Albert never met his father. His mother died when he was very young, so he was raised by his older brother, Matthew. As an adult, Matthew was tricked out of his farm by a merchant named Trevor. Matthew protested the injustice, but Trevor then had him murdered – a crime that was blatantly ignored by law enforcement. Alber…</description>
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        <title>characters</title>
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        <description>[Characters - Notable personages and their past adventures]

Characters

Players

	*  Albert &quot;Albi&quot; Karrde, thief, scallywag and captain of the Wilde Karrde tempest class airship
	*  Sgt Lewis Trimpleton, fighter and weapons expert
	*  Doctor Evelyn Bennet, ship&#039;s surgeon
	*  Darcy Midnight, gadgeteer

Players (Guest)

Players (Retired)

Non-Players







Paper Miniatures

[Character Images]

airship_pirates characters pc npc</description>
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        <title>darcy</title>
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        <description>Darcy Midnight

Gadgeteer
 Gender  Male  Age  26  Hair  Black  Eyes  Grey  Airship  Wilde Karrde  Schtick  Smugglers (mostly) 
Background



Back story in dot points (to expand)

	*  Born in a Skyloft city
	*  Father was a playboy gadgeteer; mother divorced father after one affair too many</description>
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        <title>deck_building</title>
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        <description>Deck Building

With the help of Lucy Devereux, Albert Karrde forged papers and identities to get passage aboard an airship to leave the Change Cage city of [tba].  However the plan went wrong, Lucy was left behind and the only way Albert was able to escape was to encourage the crew to mutiny.  This was accomplished with the help of Sergeant Lewis of the Chuno Ggun.</description>
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        <description>Evelyn Bennett

Evelyn Bennett grew up among the clouds in one of the Skyloft cities, outside the cruel and oppressive regime of the Empire.  

Evelyn&#039;s father, Mr Bennett, a successful merchant, had plans for his five children - two sons and three daughters. His  eldest son, Jain, was to take over the family business, while Kit was to have a respectable profession, such as lawyer or doctor, as befitted a second son. His three daughters were to make suitable marriage alliances with other merchan…</description>
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        <description>Questions on the Campaign

For the players, from the GM

Do you have a favourite Skyloft City to trade with?

Albi: The homes of Evelyn and Darcy

What do you trade in?

Albi: Fabric (it&#039;s really good for hiding small items in)

How did you get aboard the Wilde Karrde?</description>
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        <title>lewis</title>
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        <description>Sgt Lewis Trimpleton



Neovictorian / Human / Chuno Ggun

   

Lewis is the eldest son of a wealthy family and joined the Air Navy when he left school.  He quickly mastered all forms of combat, and was selected to apply for entry into the Chuno Ggun - the Emperor&#039;s elite guards.</description>
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        <description>*  Access scuttle to the bread room
	*  After ports
	*  Wing transom knee
	*  Captain&#039;s cabin
	*  Surgeon&#039;s cabin
	*  Area for canvas cabins to be rigged fused by midshipmen/warrant officers etc and probably constituted a separate &#039;mess&#039;)
	*  Chain pump cistern
	*</description>
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        <title>misc</title>
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        <description>[Misc - Everything else]

Miscellaneous

Props

	*  Wilde Karrde - The airship

Links

Handy tools for GMs and Players

Random Generators

	*  Multiple generators
		*  Serendipity
		*  Seventh Sanctum
		*  Abulafia random generator wiki


airship_pirates props links</description>
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        <description>Plot Points

Albert Karrde

	*  Trevor the upper class Neo Victorian that took Albert&#039;s brother&#039;s land and home from him and had him murdered.
	*  Lucy Devereux - a Milady De Winter/Bartolemew character.  HIghly skilled thief and con artist.  Ex-partner and possibly ex-wife.  Was meant to help Albert escape, but betrayed him (without him knowing).  Albert assumes she was captured and needs rescuing.</description>
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        <dc:date>2012-09-01T10:16:03+00:00</dc:date>
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        <title>sessions</title>
        <link>https://curufea.com/doku.php?id=roleplaying:airship:sessions&amp;rev=1346494563&amp;do=diff</link>
        <description>[Sessions - Current adventures]

Sessions

	*  Treasure Hunt
		*  Part I: Enter the Lion (25/5/12)
		*  Part II: The Lightning Horse of the Neo Bedouin (1/6/12)
		*  Part III: Mutant Bird Attack (22/6/12)
		*  Part IV: Rain/lurgi cancelled play(6/7/12)
		*  Part IV: Revisited(20/7/12)
		*  Part V: Return (3/8/12)</description>
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        <dc:date>2012-04-28T12:51:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setting</title>
        <link>https://curufea.com/doku.php?id=roleplaying:airship:setting&amp;rev=1335617466&amp;do=diff</link>
        <description>[Setting - All about the places in post-apoc Earth]

Setting

	*  GM Questions
	*  World Building Questions - just some stuff I thought might be helpful based on ideas in various indie games and the Starblazer FATE game
	*  Deck Building - the acquisition of the Wilde Karrde
	*  Plot Points - character based plot hooks

airship_pirates setting</description>
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        <dc:date>2012-04-18T00:30:29+00:00</dc:date>
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        <title>side_view_legend</title>
        <link>https://curufea.com/doku.php?id=roleplaying:airship:side_view_legend&amp;rev=1334709029&amp;do=diff</link>
        <description>*  Stern counter timber 
	*  Sheave block 
	*  Quarter deck 
	*  Breast rail
	*  Mizzen mast
	*  Captain&#039;s day cabin
	*  Badge light (window)
	*  Quarterdeck clamp
	*  Captain&#039;s dining quarters
	*   Steering wheel
	*   Kevel cleat
	*   Main jeer capstan</description>
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        <dc:date>2012-04-27T05:36:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://curufea.com/doku.php?id=roleplaying:airship:start&amp;rev=1335505005&amp;do=diff</link>
        <description>Airship Pirates
  Setting    Characters   [Setting - All about the places in post-apoc Earth]  [Characters - Notable personages and their past adventures]   Sessions   [Sessions - Current adventures]   Misceleanous   [Misc - Everything else] 
	*  Setting - All about the places in post-apoc Earth
	*  Characters - Notable personages and their past adventures
	*  Sessions - Current adventures
	*  Misc - Everything else

[Airship Deckplan]
[Character Sheet]
[Windlass TrueType Font]</description>
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        <dc:date>2012-09-01T10:23:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>treasure_hunt</title>
        <link>https://curufea.com/doku.php?id=roleplaying:airship:treasure_hunt&amp;rev=1346494984&amp;do=diff</link>
        <description>Treasure Hunt
  Back to sessions
----------

Setting: just outside of {insert city name here I&#039;ve forgotten}

Part I: Enter the Lion

	*  Setup
		*  The {mayor?} of {city} came across an ancient map to a ruined city and wants the crew to investigate
		*  There is a briefcase somewhere in the city containing the designs of an advanced robot</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2012-04-18T00:51:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>upper_deck_legend</title>
        <link>https://curufea.com/doku.php?id=roleplaying:airship:upper_deck_legend&amp;rev=1334710289&amp;do=diff</link>
        <description>*  Quarter light
	*  Ventilation grating
	*  6pdr cannon
	*  Main jeer bitts
	*  Cannon in run in position
	*  Ventilation grating
	*  Galley ventilation flue
	*  Fore topsail sheet bitts
	*  Bowsprit
	*  Fore mast
	*  Fore access hatchway
	*  Fore hatch</description>
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        <dc:date>2012-05-25T07:54:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wilde_karrde</title>
        <link>https://curufea.com/doku.php?id=roleplaying:airship:wilde_karrde&amp;rev=1337932477&amp;do=diff</link>
        <description>The Wilde Karrde

Tigerfish class
 Handling: 
Movement:  
Armour Points:  
Crew: 
Resource Space: 
Range: 
Fixed Cargo Space:  8 
100 mph 
5 
50/40 
50 
1000 miles 
50   Length: 
Width: 
Weight:  106 ft 
26 ft 
364 tons  



Resources:

	*  20 Small Cannons</description>
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        <link>https://curufea.com/doku.php?id=roleplaying:airship:world_building_questions&amp;rev=1335398700&amp;do=diff</link>
        <description>World Building Questions

Some ideas on how each player can contribute to building a world.  It&#039;s all about relationships and broad strokes that the GM or players can fill in the details of at a later date-

Genre of Airship Pirates I view as swashbuckling therefore, each player could do the following-</description>
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