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        <url>https://curufea.com/lib/exe/fetch.php?media=wiki:logo.png</url>
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    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:a_darkness_grows&amp;rev=1442202931&amp;do=diff">
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        <dc:date>2015-09-14T03:55:31+00:00</dc:date>
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        <title>a_darkness_grows</title>
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        <description>A Darkness Grows

THE GAME:
Buyable Items Phase One Only
Banner of Protection 100g: Immune to throwing daggers, must be carried. Blessing of Strength 250g: All counts for that warband (Seals, poison and respawning) are halved to 15 seconds.
Elfbane: 350g or highest bidder: Single weapon. Double damage on elves.
Bounties Phase One Only Each warband is randomly assigned a different warband’s captain. Killing that captain yields a 50g Bounty.</description>
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        <dc:date>2015-10-18T21:07:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adventurer_s_handbook_2nd_ed</title>
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        <description>The Adventurer&#039;s Handbook (2nd ed)

Ever wanted to live out a D&amp;D adventure but could do without all the dice?
Have you longed to assassinate an Assassin? 
To cleave a Cleric? 
Wear a funny cape?
Loot looters?
Adventurers – sign up!

Teams of 5 – 6*
(*Depends how many archers we have.)
You can only have one (*or two – see special rules) of the following classes:</description>
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        <dc:date>2015-09-14T01:48:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>awards</title>
        <link>https://curufea.com/doku.php?id=hundredswords:awards&amp;rev=1442195284&amp;do=diff</link>
        <description>Awards

Players are given awards to

	*  encourage good behaviour
	*  encourage regular attendance
	*  track achievements in a character&#039;s story

Awards are usually only given by GMs in the Briefing or Debriefing portions of a Game session.  Some awards are given by warband leaders and one by popular vote</description>
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        <dc:date>2015-09-14T04:08:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battle_of_5_bridges_-_red_river</title>
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        <description>Battle of 5 Bridges: Red River

Game day info:
Park closes at 8.30pm.
For this game we are not having archers/arrows or throwing daggers. No clerics or magic either.
Unit colours and HP as worn please.
Game Types:
Flag Plant: Two teams, each has to plant their flag in the other team’s base
Fort Defence: Teams take turns defending the bridges until the final push at the cliff.
Assassination: Each team has a VIP who has one life, they must get to the enemies base alive, can be</description>
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        <dc:date>2015-09-14T03:56:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bitter_seeds</title>
        <link>https://curufea.com/doku.php?id=hundredswords:bitter_seeds&amp;rev=1442203007&amp;do=diff</link>
        <description>Bitter Seeds

Alliances

Black Death: None
Crimson Company: None
Hammers: Loose alliance with Windcloaks &amp; Durin
Windcloaks: Loose alliance with Durin and Hammers
Sons of Durin: Loose alliance with Hammers &amp; Windcloaks
Formation is set to skirmishing parties. No less than three people.</description>
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        <dc:date>2015-09-14T04:28:27+00:00</dc:date>
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        <title>boss_fight_shame_you_only_brought_a_butter_knife</title>
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        <description>Boss fight – shame you only brought a butter knife

Two members of your warband enter the cave of DEATH. They may only have daggers.

Objective – kill the monster that lives in there.

Players have HP as worn. Monster will have 1 x one hander or 2 x short (off handers) and randomly generated HP (2 x 6 sided dice). NO INSTAKILL.</description>
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        <dc:date>2015-10-12T02:51:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_advancement</title>
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        <description>Character Advancement

Advancement occurs through earning XP and earning awards

Earning XP

Both roleplaying players and non-roleplaying players earn Experience Points.  As this is recorded by GMs and it requires no player paperwork.  How XP is spent varies between those that roleplay and those that don&#039;t.</description>
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        <title>character_sheet</title>
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        <description>Character Sheet

Purpose: Maintain a character and keep both the player and the GMs informed of any changes

	*  A player may have several characters and several character sheets.

Player Information

	*  Full Name - What tends to appear on legal documents</description>
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        <dc:date>2015-09-16T00:52:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>classes</title>
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        <description>Classes

Barbarian

	*  May only wear Light armour and use 2 handed weapons (requires qualification
	*  Must costume as a barbarian
	*  May Cleave
	*  Barbarians are Bricks

Ninja

A ninja is similar to a rogue, but specialises in assassination.

	*  May wear only Light armour and use any</description>
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        <dc:date>2015-09-14T04:15:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>codex_abominatus_-_abominog</title>
        <link>https://curufea.com/doku.php?id=hundredswords:codex_abominatus_-_abominog&amp;rev=1442204138&amp;do=diff</link>
        <description>Codex Abominatus - Abominog

 FORCES:
The Demon Abominog
Cultist Unit.
Government Forces.

SCENARIO:
After the slaughter at the village of Merchants Rest, the cultist forces fled into the Forest of Astomia. Having slaked the thirst of the Codex Abominatus with the blood of the sacrifices they carried out in the village, they were successful in raising the Demon Abominog. The provisional government of Balgranth then rallied a force of demon hunters and adventurers and sent them forth to finally e…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T03:52:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>codex_abominatus_-_the_magus</title>
        <link>https://curufea.com/doku.php?id=hundredswords:codex_abominatus_-_the_magus&amp;rev=1442202772&amp;do=diff</link>
        <description>Codex Abominatus - The Magus

Villagers

Village elder – Ayrton Coll
Special rules – only the villagers may have archers. *Ideally* all archers should join the village team.
May have up to 3 pavisse teams (refer to new pavisse team rules).
1+ cleric
1+ Battle mage/mage</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:18:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>codex_abominatus</title>
        <link>https://curufea.com/doku.php?id=hundredswords:codex_abominatus&amp;rev=1442204327&amp;do=diff</link>
        <description>Codex Abominatus

game play.
Setting/structures: 1 x fortified town (buildings, large stockade/palisade wall) 1 x temple, 1 x altar (within temple) .Game area is open area backing onto woods.

Equipment: tarps, ropes, cones, ballista (or torches/fireballs), Codex</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-09-16T10:05:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cold_steel</title>
        <link>https://curufea.com/doku.php?id=hundredswords:cold_steel&amp;rev=1442397901&amp;do=diff</link>
        <description>Cold Steel

RULES

The objective of the game is to control as much of the battlefield as possible by the end of the day. The game will be broken into 3 timed phases (approx. 45 mins per phase).

Set up

Each team has a starting territory – a circular area defined by cones/markers.
There are 7 territories and 2 teams.
Within each starting territory there are a number of coloured cones. These are your ‘flags’ and ‘respawn’ markers.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:00:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crimson_fields</title>
        <link>https://curufea.com/doku.php?id=hundredswords:crimson_fields&amp;rev=1442203212&amp;do=diff</link>
        <description>Crimson Fields

In Game bonuses: hidden dwarven gold hoard of 200 gold pieces.

Pre Purchase: 1 x Banner of Protection 100 gold pieces = immune to Instakill for entire game.

Mercs: buy up *all* the unallocated players for the day 50 gold pieces = remains in play for entire game.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:29:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dogs_of_war</title>
        <link>https://curufea.com/doku.php?id=hundredswords:dogs_of_war&amp;rev=1442204999&amp;do=diff</link>
        <description>Dogs of War

RULES FOR THE DAY - READ CAREFULLY AND MULTIPLE TIMES.

**lore update also - read it for things to make sense

There will be 3 factions of as equal numbers as possible, we will try to get them as even as we can with unaligned players - but depending on turn out, be prepared to fight &#039;for&#039; someone else
wink emoticon
very closely matched factions will be important for everyone to enjoy the game.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T03:50:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>escape_from_balcatraz</title>
        <link>https://curufea.com/doku.php?id=hundredswords:escape_from_balcatraz&amp;rev=1442202639&amp;do=diff</link>
        <description>Escape from Balcatraz

Set up

Randomised cell blocks and corridors, entrance/egress points, guard barracks. Checkpoints and entrance/egress points will be marked.

Drakeular starts handcuffed but has a shiv tucked away (standard dagger/throwing dagger).</description>
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        <dc:date>2015-09-17T04:03:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>evil_never_dies</title>
        <link>https://curufea.com/doku.php?id=hundredswords:evil_never_dies&amp;rev=1442462628&amp;do=diff</link>
        <description>Evil Never Dies

Pre Game

Unaligned players (those not in a Warband) will be a mustered for a Citizens Levy force. This will be under the control of the Crimson Company.

Phase 1

“Flight”/The crossings at Dead Horse Creek

Players: The Black Death and Pirates (BD/P) are fleeing cross country with pieces of the fabled tablet. The Crimson Company (CC) - with the Citizens Levy - and Drakengarde/Blood Hammers (DG/BH) are in hot pursuit. BD/P&#039;s only escape from the forces running them down is to cr…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:flag_battle_2&amp;rev=1442462877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-17T04:07:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flag_battle_2</title>
        <link>https://curufea.com/doku.php?id=hundredswords:flag_battle_2&amp;rev=1442462877&amp;do=diff</link>
        <description>Flag Battle 2

Fort v Fort

Each team will have one ballista, this will require a crew of two and can only be fired from a stationary position. The ballista is designed to take out fort gates. Also, a hit from a ballista will reduce you to 0 HP. You will then need the services of a cleric.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:gming&amp;rev=1442374571&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-16T03:36:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gming</title>
        <link>https://curufea.com/doku.php?id=hundredswords:gming&amp;rev=1442374571&amp;do=diff</link>
        <description>GMing

GM Roles and Responsibilities

GMs will be in one or more of the following categories and listed on the website with contact information:

	*  Game GMs (Marshals) are responsible on the day of a game to adjudicate rules and behaviour
		*  Marshals do not have to attend every GM meeting - but if there are changes to rules in a game session, they must all be prepped with cheat sheets and timings for timed events.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:hero_quest&amp;rev=1442204917&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:28:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hero_quest</title>
        <link>https://curufea.com/doku.php?id=hundredswords:hero_quest&amp;rev=1442204917&amp;do=diff</link>
        <description>Hero Quest

A compilation of Minigames-

	*  Troll Ball
	*  The Blind Leading the Blind
	*  That’s gotta hurt
	*  The peasants are revolting!
	*  Moves like Jugger
	*  Boss fight – shame you only brought a butter knife</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:items&amp;rev=1444619059&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-10-12T03:04:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>items</title>
        <link>https://curufea.com/doku.php?id=hundredswords:items&amp;rev=1444619059&amp;do=diff</link>
        <description>Items

Potions

Physical Description: Potions are represented with throwable soft foam flasks or the equivalent.  They must be larger than spell balls, and be clearly labelled or coloured with what the potion represents.  Potions that are imbibed, rather than thrown are given to a Marshall or dropped on the ground.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:moves_like_jugger&amp;rev=1442204859&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:27:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moves_like_jugger</title>
        <link>https://curufea.com/doku.php?id=hundredswords:moves_like_jugger&amp;rev=1442204859&amp;do=diff</link>
        <description>Moves like Jugger

Warband to nominate one member to survive the spiky ring of death!

Player will face arrows and throwing daggers (limited).

Player to survive time limited scenario with only a shield to protect them. Player has 7 HP.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:npcs&amp;rev=1444618033&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-10-12T02:47:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>npcs</title>
        <link>https://curufea.com/doku.php?id=hundredswords:npcs&amp;rev=1444618033&amp;do=diff</link>
        <description>NPCs

NPCs come in a variety of flavours - those being run by Marshals and those being played by anyone else.  Usually they perform a generic role within a game scenario.  From VIP to be escorted to the cultists needing to be defeated.

Generic NPCs</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:one_land_one_king&amp;rev=1442463051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-17T04:10:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>one_land_one_king</title>
        <link>https://curufea.com/doku.php?id=hundredswords:one_land_one_king&amp;rev=1442463051&amp;do=diff</link>
        <description>One Land One King

Starting forces

Bloodhammers/Drakengarde (BH/DG) - chest with two pieces of tablet.

Crimson Company (CC) - chest with two pieces of tablet.

Black Death/Pirates/Elemental Guard (BD)

Scenario rules

Chests must by escorted by entire war band and carried by two members. Chest carriers can only walk.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:parties&amp;rev=1441664743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-07T22:25:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>parties</title>
        <link>https://curufea.com/doku.php?id=hundredswords:parties&amp;rev=1441664743&amp;do=diff</link>
        <description>Adventuring Parties

Adventuring parties are small groups of (usually) multiple classes for the purpose of overcoming varied obstacles.  An adventuring party may be linked thematically, through costume or through roleplaying reasons.  NRPs (Non-Roleplaying Players) cannot form adventuring parties (they lack the ongoing character progression needed).</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:races&amp;rev=1441670896&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-08T00:08:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>races</title>
        <link>https://curufea.com/doku.php?id=hundredswords:races&amp;rev=1441670896&amp;do=diff</link>
        <description>Races

Human

The default race.

Elf

Required: Prosthetic ears

Advantage: Ranged Affinity

Dwarf

Required: Heavy armour and use of axe or hammer (either carried, throwing or as 1h or 2h weapon)

Advantage: Dwarf Armour

Orc

Required: Mask

Advantage: Tough Hide

Defaults for all races</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:scenarios&amp;rev=1445202338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-10-18T21:05:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scenarios</title>
        <link>https://curufea.com/doku.php?id=hundredswords:scenarios&amp;rev=1445202338&amp;do=diff</link>
        <description>Scenarios

Designing Scenarios

Challenges

	*  Variable player attendence
		*  Variable warband strength
		*  Players dropping out during a scenario

	*  Mix of Roleplayers and Non-Roleplayers
		*  Variable character strengths


Past Scenarios

Rules from HS v1.0</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:scorched_earth&amp;rev=1442462973&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-17T04:09:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scorched_earth</title>
        <link>https://curufea.com/doku.php?id=hundredswords:scorched_earth&amp;rev=1442462973&amp;do=diff</link>
        <description>Scorched Earth

Forces

Crimson Company (CC)
Drakengarde and Blood Hammers (DG/BH) – allied, have 2 pieces of map.
Black Death and others (BD) – 2 pieces of map, have hidden.

Scenario format

Item Capture

The victory and/or loss conditions

There are 4 pieces of stone tablet in play. 2 are carried by DG/BH and 2 are hidden.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:sidebar&amp;rev=1442462272&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-17T03:57:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://curufea.com/doku.php?id=hundredswords:sidebar&amp;rev=1442462272&amp;do=diff</link>
        <description>*  Running the Game
		*  GMing
		*  Scenarios

	*  Characters
		*  Races
		*  Classes
		*  Spells
		*  Skills
		*  Character Advancement

	*  Things
		*  Weapon and Armour Types
		*  Items

	*  People
		*  Warbands
		*  Parties</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:skills&amp;rev=1442364774&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-16T00:52:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skills</title>
        <link>https://curufea.com/doku.php?id=hundredswords:skills&amp;rev=1442364774&amp;do=diff</link>
        <description>Skills

Skills include abilities, talents and powers.  Collectively they&#039;re all just given the name “skills” for simplicity.

Class Skills

	*  A marked skill (*) is always at the same level as the character.  How skills work is - they are compared to the obstacle, if they equal it or exceed it, the obstacle is overcome</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:spells&amp;rev=1442187158&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-13T23:32:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spells</title>
        <link>https://curufea.com/doku.php?id=hundredswords:spells&amp;rev=1442187158&amp;do=diff</link>
        <description>Spells

Green Level Spells

The default spells that a spellcaster can use.  Non-Roleplaying Players (NRPs) will only use these spells.
 Name  Word Count  Used by  Type  Effect  Fireball  20  Mage, Battle Mage  Ranged  2 HP damage  Lightning Bolt  35</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:start&amp;rev=1445227818&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-10-19T04:10:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://curufea.com/doku.php?id=hundredswords:start&amp;rev=1445227818&amp;do=diff</link>
        <description>The Hundred Swords v2.0

	*  Discussion Forum

	*  The Hundred Swords v1.0 - anything relevant to the current version

The Rules

	*  Running the Game
		*  GMing
		*  Scenarios
		*  Toolkit - the basics from which Races, Classes and Spells stem

	*  Characters
		*  Character Sheet
		*  Races
		*  Classes
		*  Spells
		*  Skills
		*  Character Advancement
			*  Awards


	*  Things</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:that_s_gotta_hurt&amp;rev=1442204776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:26:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>that_s_gotta_hurt</title>
        <link>https://curufea.com/doku.php?id=hundredswords:that_s_gotta_hurt&amp;rev=1442204776&amp;do=diff</link>
        <description>That’s gotta hurt

Warbands have been separated from their cleric and must fight their way through a set area to get healing. Players reduced to 0 HP are removed from the game.

Objective: get at least one survivor to the cleric. 2 warbands will be competing against each other.15 minute time limit.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_battle_of_three_armies&amp;rev=1442205158&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:32:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_battle_of_three_armies</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_battle_of_three_armies&amp;rev=1442205158&amp;do=diff</link>
        <description>The Battle of Three Armies

 Equipment Lists:

Drakengarde: crown of Keshet + 1 HP for unit up to max of 8
Crimson Company: Bileshriek - 3 HP damage per strike

Equipment Items for capture:
Dwarven Gold Hoard = loot for future missions
Shield of Protection = reduces arrow damage by 1 HP for unit.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_blind_leading_the_blind&amp;rev=1442204631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:23:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_blind_leading_the_blind</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_blind_leading_the_blind&amp;rev=1442204631&amp;do=diff</link>
        <description>The Blind Leading the Blind

Warbands must guide one of their players through an obstacle course via verbal instruction. Player is blindfolded. Course is made up of ropes (toxic giant spider webs), bottomless pits, and spring loaded arrow/dagger throwers.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_bloody_fort&amp;rev=1442203490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:04:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_bloody_fort</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_bloody_fort&amp;rev=1442203490&amp;do=diff</link>
        <description>The Bloody Fort

SIEGE ASSAULT.
Forts
Battering Ram
Ballistae
Carnage</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_dead_lands&amp;rev=1442203109&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T03:58:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_dead_lands</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_dead_lands&amp;rev=1442203109&amp;do=diff</link>
        <description>The Dead Lands

Alliances / Formations

Black Death: Close
Hammers: Close
Windcloaks + Sons of Durin (Skirmishers)
Crimson are Rabble unless bought by a team (skirmishers)
Alliances via trade is allowed
Close formation war bands can split in to two teams each for phase one.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_dragon_s_fire&amp;rev=1442205692&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:41:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_dragon_s_fire</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_dragon_s_fire&amp;rev=1442205692&amp;do=diff</link>
        <description>The Dragon&#039;s Fire

 *Game one - set fire to the environment to allow dragons souls to appear again.*

Dragon souls need wild fire magic in the environment. As there are more mages using up the wild fire magic they have drained it away from the environment.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_hammer_falls&amp;rev=1442203746&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:09:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_hammer_falls</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_hammer_falls&amp;rev=1442203746&amp;do=diff</link>
        <description>The Hammer Falls

Points/Flag Battle

The objective of the game is to score as many points as possible by the end of the day. The game will be broken into multiple phases.

Set up:

Each team has a control zone – a circular area defined by cones/markers. There are 3 control zones and 3 teams (BD, CC and HB)
Within each control zone there are 5 coloured cones. These are your ‘flags’.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_hundred_swords_v1.0&amp;rev=1442374861&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-16T03:41:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_hundred_swords_v1.0</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_hundred_swords_v1.0&amp;rev=1442374861&amp;do=diff</link>
        <description>The Hundred Swords v1.0

Rules and organisation of v2.0 created without Hundred Swords v1.0 admin approval or knowledge.  

Files from v1

Basically, just what they are using currently for The Hundred Swords as of August 7, 2015

Differences

Races, more classes, character progression, story arcs, organisational infrastructure (including being a legal club and requiring membership), roleplaying vs non-roleplaying accommodation</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_killing_blow&amp;rev=1442462809&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-17T04:06:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_killing_blow</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_killing_blow&amp;rev=1442462809&amp;do=diff</link>
        <description>The Killing Blow

Rules

	*  Wild magic current causes extreme resistance to injury (Among other magical effects)
	*  When you are down to 0 HP from any attacks (magic or melee) you go down on the ground. Count to 40 and stand up again.
	*  When you encounter a player on the ground you can do a killing blow (5 second count or words to that effect and a dramatic &#039;sword blow&#039;) to send them back to the respawn. Anyone can do this but only at people down to 0hp on the ground.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_peasants_are_revolting&amp;rev=1442204819&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:26:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_peasants_are_revolting</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_peasants_are_revolting&amp;rev=1442204819&amp;do=diff</link>
        <description>The peasants are revolting!

Warband vs warband

Objective: escort your peasants to the village whilst killing the other team’s peasants.

Warbands are split 50/50. Half are knights with 7 HP and half are unarmed peasants with 2 HP. Each peasant to ‘buddy’ with a knight.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:the_warrior_queen&amp;rev=1442203295&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:01:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_warrior_queen</title>
        <link>https://curufea.com/doku.php?id=hundredswords:the_warrior_queen&amp;rev=1442203295&amp;do=diff</link>
        <description>The Warrior Queen

FULL RULES

Campaign Rules: No items to purchase or find in Game 1. Starting treasuries are not affected. However a further 200 gold pieces on offer from The Warrior Queen&#039;s war chest.

Game rules

Character rules:

The Warrior Queen has 15 HP as befits her status and the best armour money can buy. Her bodyguard comprises two elite soldiers of the Second Sons of Sarakal. Her bodyguard must remain with the Queen at all times. Bodyguard get a +1 HP bonus to a maximum of 10 as lo…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:toolkit&amp;rev=1441167031&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-02T04:10:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>toolkit</title>
        <link>https://curufea.com/doku.php?id=hundredswords:toolkit&amp;rev=1441167031&amp;do=diff</link>
        <description>The Toolkit

Creating new things requires a bit of point balancing and a bit of GM intervention to make sure it works.  Something from column A and something from column B.

Making a Race
 Disadvantages  Advantages  Cost  Ingredient  Cost  Ingredient</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:troll_ball&amp;rev=1442204564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:22:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>troll_ball</title>
        <link>https://curufea.com/doku.php?id=hundredswords:troll_ball&amp;rev=1442204564&amp;do=diff</link>
        <description>Troll Ball

RULES

Field size: 50 metres by 27 metres

Team size: 10 x players and 1 x healer

Referee: 1 x referree

Playing time: 20 minutes (2 x 10 minute halves)

Equipment:

1 x troll ball
5 x one handed weapons (max 115cm)
2 x scoring head buckets</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:31:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>usurper</title>
        <link>https://curufea.com/doku.php?id=hundredswords:usurper&amp;rev=1442205074&amp;do=diff</link>
        <description>Usurper!

Game rules: Assassination/VIP.

Objective: eliminate an individual on the opposing team. All teams have a player who is a target for assassination.

Targets will be clearly identified to all players at the start of the game phase/s.
The target can receive ongoing healing, but once reduced to 0 (zero) HP they cannot receive any further healing (e.g Bless).
The target has 10 HP.
A team scores a point for assassinating a target (reduced to zero HP). When a target is ‘down’ there is a rese…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:war_in_the_shadows&amp;rev=1442203559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:05:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>war_in_the_shadows</title>
        <link>https://curufea.com/doku.php?id=hundredswords:war_in_the_shadows&amp;rev=1442203559&amp;do=diff</link>
        <description>War in the Shadows

Set up.

• Battle Mage (BM) rules in effect as read (attached).
• A war band can have as many BM’s as they want.
• War bands muster and load out as standard
• 5 x ‘power circles’
• 5 x “magicsuperpowerballs”.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:war_of_the_necromancers&amp;rev=1442203951&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T04:12:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>war_of_the_necromancers</title>
        <link>https://curufea.com/doku.php?id=hundredswords:war_of_the_necromancers&amp;rev=1442203951&amp;do=diff</link>
        <description>War of the Necromancers

Forces:

Crimson Company as Undead Wights(CC)
Blood Hammers w/ Drakengarde auxiliary (BH)
Black Death (BD)

Story
Crimson Company has been contracted by a rich collector to find an ancient artifact of seemingly great value, but, after slaughtering the guardians of a tomb, they realize what the artifact is, Alas, it&#039;s too late. An evil spirit possesses one of the warriors imbuing him with powers of a necromancer, and swiftly turns the rest into unholy wights. Doomed to se…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=hundredswords:warbands&amp;rev=1444617623&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-10-12T02:40:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warbands</title>
        <link>https://curufea.com/doku.php?id=hundredswords:warbands&amp;rev=1444617623&amp;do=diff</link>
        <description>Warbands

Warbands are thematically grouped players either because of costuming, game organisation or roleplaying reasons.  Warbands can consist of roleplayers and NRPs, as numbers will generally overcome the difficulty of a lack of character progression for Non-Roleplaying Players.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-09-14T00:32:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_and_armour_types</title>
        <link>https://curufea.com/doku.php?id=hundredswords:weapon_and_armour_types&amp;rev=1442190743&amp;do=diff</link>
        <description>Weapon and Armour Types

Weapons

Minimal

Weapons usable by those regarded as “minimal combat characters/classes”

	*  Throwing weapon (&lt;45cm, coreless, maximum of 6)
	*  1 handed short weapon (&lt;85cm, cored)
	*  Dagger (&lt;45cm, cored or coreless)</description>
    </item>
</rdf:RDF>
