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    </channel>
    <image rdf:about="https://curufea.com/lib/exe/fetch.php?media=wiki:logo.png">
        <title>Curufea's Homepage</title>
        <link>https://curufea.com/</link>
        <url>https://curufea.com/lib/exe/fetch.php?media=wiki:logo.png</url>
    </image>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battelstationsparanoiamissions&amp;rev=1363508992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T08:29:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battelstationsparanoiamissions</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battelstationsparanoiamissions&amp;rev=1363508992&amp;do=diff</link>
        <description>Paranoid Missions

[Friend Computer]

Missions approved by Friend Computer

Core Rulebook

	*  1.1 Assault the Lab Complexity: 2 --- Mission Briefing: Friend Computer has determined that commie mutants have set up a secret lab engaged in research for project Starburst</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsactions&amp;rev=1363564064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:47:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsactions</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsactions&amp;rev=1363564064&amp;do=diff</link>
        <description>Action List

Introduction

A character normally only has one move and one action per phase.  Canosians have two moves and one action per phase.

A character may move, then act.  Or act then move.  Canosian may move, move, act or move, act, move or act, move, move.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsalien&amp;rev=1363577821&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:37:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsalien</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsalien&amp;rev=1363577821&amp;do=diff</link>
        <description>Alien Bushwack

Introduction

I had this idea in a particularly boring meeting at work today and thought I&#039;d share before I started writing it up using actual rules (which I don&#039;t have on me at the moment).  It&#039;s based on my fan worship of Alien and Firefly :)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsanth&amp;rev=1363160867&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:47:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsanth</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsanth&amp;rev=1363160867&amp;do=diff</link>
        <description>25/10/2012 5:25:15 PM 

Anthony&#039;s Modules



	&quot;
	&quot;by anthonyjoliveira&gt;&gt;
  Missing Image &gt;&gt;&quot;
&quot;

Electronic Warfare Suite

(Must have exterior facing.)
The Electronic Warfare Suite or EWS is a module dedicated to electronic counter-measures and jamming.  The EWS module offers increased functionality over the ECM capibilities provided by a science bay.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsasb&amp;rev=1363500104&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:01:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsasb</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsasb&amp;rev=1363500104&amp;do=diff</link>
        <description>The Space Babes

Created by twreuter</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsbl&amp;rev=1363500065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:01:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsbl</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsbl&amp;rev=1363500065&amp;do=diff</link>
        <description>Battle Lords

Created by Anthony Joliveira</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsbots&amp;rev=1503117504&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:38:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsbots</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsbots&amp;rev=1503117504&amp;do=diff</link>
        <description>Bots

Bot #1

Stats

Target #: 8 

Base Hit Points: N/A 

# of Hands: 2 

Move: 3 

Profession: 

----------

Upgrades

----------</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsbots2&amp;rev=1363160879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:47:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsbots2</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsbots2&amp;rev=1363160879&amp;do=diff</link>
        <description>7/02/2013 4:17:37 PM 

Bots


“

Bot #1

Stats

	&quot;
	&quot;Target #: 8&quot;
&quot;

Base Hit Points: N/A
# of Hands: 2
Move: 3

	&quot;
	&quot;Profession: Engineer&quot;
&quot;

----

Upgrades

----------

Bot #2

Stats

	&quot;
	&quot;Target #: 8&quot;
&quot;

Base Hit Points: N/A
# of Hands: 2
Move: 3</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscannon&amp;rev=1363560867&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T22:54:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscannon</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscannon&amp;rev=1363560867&amp;do=diff</link>
        <description>Cannon

[cannon]
Blast Cannon (default mode)

Difficulty: Target&#039;s distance + target&#039;s speed

Damage: (Energy in Gun)D6

Laser Cannon 

Difficulty: (Target&#039;s distance/2) + target&#039;s speed

Damage: (Energy in Gun/2)D6

Multi Barrel Cannon

Difficulty: Target&#039;s distance + target&#039;s speed</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscapital&amp;rev=1363504677&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T07:17:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscapital</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscapital&amp;rev=1363504677&amp;do=diff</link>
        <description>Stardock Omega 31: Capital Ships

Created by Nytecode

While we like to think that our size 9 dreadnaught is the baddess ship in the galaxy, the reality is that there are ships out there MUCH, MUCH larger than even that pesky Size 10 Leviathan.

Capital Ships are size 11 and larger. Installations are the most likely Capital Ship class that most players will run into. They are often multi level and/or supersized. Capital ships get the appropriate species registry bonus.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscards&amp;rev=1363564130&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:48:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscards</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscards&amp;rev=1363564130&amp;do=diff</link>
        <description>Cards

Introduction

It&#039;s quite easy to lose track of what equipment you have in your hands, slung on your belt, or in your pack.  Counters at least are available for when you drop something on the floor.  Someone on the yahoo group suggested using cards and a character sheet with borders marked for the status of items.  This is a pretty good idea.  I think hit points are another area that would benefit from using counters instead of scribbling on the sheet all the time.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscargo&amp;rev=1363561420&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:03:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscargo</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscargo&amp;rev=1363561420&amp;do=diff</link>
        <description>Cargo Bay

[Cargo Bay]

Actions

Repair module

Skill: Engineering

Difficulty: 11

Uses Module: No

Can be done Remotely: No

Energy: None

Can be done more than once per Round: Yes

Notes

Cargo bays may contain goods and equipment.  They may also be used to store auxillary equipment for free before a mission begins.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscharacters&amp;rev=1363575786&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:03:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscharacters</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscharacters&amp;rev=1363575786&amp;do=diff</link>
        <description>Character Development

Characters who successfully complete a mission get 50 points for attempting the mission and 100 points for success, for a total of 150. 

Characters that die lose their equipment unless their comrades salvaged it.  This includes cyberware. Revived characters will be provided with a starting kit.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscloaking&amp;rev=1363561717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:08:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscloaking</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscloaking&amp;rev=1363561717&amp;do=diff</link>
        <description>Cloaking Device

[Cloaking Device]

Actions

Repair module

Skill: Engineering

Difficulty: 11

Uses Module: No

Can be done Remotely: No

Energy: None

Can be done more than once per Round: Yes

Cloak

Skill: Science

Difficulty: Ship Size

Uses Module: Yes

Can be done Remotely</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsclone&amp;rev=1503116731&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:25:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsclone</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsclone&amp;rev=1503116731&amp;do=diff</link>
        <description>Mission Eight

Clone Switcheroo

Summary

Post Mission

The results of the UREF ship, Compensater were an overwhelming success.  

Experience earned for crewmembers-

	*  Attempting mission : 50
	*  Succeeding in mission : +100
	*  Enemy warship captured : +75</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscos&amp;rev=1363500393&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:06:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscos</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscos&amp;rev=1363500393&amp;do=diff</link>
        <description>The Confederacy

Created by Sean Buelow

About

The confederacy is partly the outcome or years of diplomacy and part a reaction of its members to control the expansion of the UREF.  Unlike the UREF, the COS does not force membership and are able to basically do as they please.  The COS has a great deal of infighting and often can&#039;t come to a consensus, but they do agree that the UREF is getting a little to expansion happy.  Before leading to a COS galactic war the players should get a taste (i.e…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscosmodules&amp;rev=1363500535&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:08:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscosmodules</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscosmodules&amp;rev=1363500535&amp;do=diff</link>
        <description>Confederacy Modules

These alternate configurations are inventions of the COS races.  When a configuration has a races name is parentheses i.e. (Occulus), that mean that the Occulus race designed it but any COS race may configure their module to it.  If it says (Occulus only) then it is a special item that the Occulus have not shared with their fellow races, or the other races can&#039;t use.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscospsi&amp;rev=1363501234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:20:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscospsi</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscospsi&amp;rev=1363501234&amp;do=diff</link>
        <description>Confederacy Psi Powers

New Psi Abilities

(psi abilities with a (#) shows what psi level minimum the character must have to take the ability, a (O) is for the Occulus race only) Some abilites have prerequsites or a rank requirement, the higer lv skill replaces the old skill. A (N) denotes a NPC only ability designed to make some powerful npc Occuli</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscosraces&amp;rev=1363501306&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:21:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscosraces</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscosraces&amp;rev=1363501306&amp;do=diff</link>
        <description>Confederacy Races

The Synth


[Base HP: 4, Target: 8, Hands: 2, Move: 3]
Engineered for a job: The difficulty to perform a task using their professional skill is at -1 diff.  Synth tend to be 1 dimensional and will have to justify how a new special ability relates to their specific career.  No synth under the rank of captain may take jack of all trades.  The synth are genetically human and appear as an amalgam of all Earth races (Time magazine did an article where they made an amalgam of GǣallG…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscossecret&amp;rev=1363160615&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:43:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscossecret</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscossecret&amp;rev=1363160615&amp;do=diff</link>
        <description>30/10/2012 8:27:32 PM 

GM Only Information



Spoilers!

Secrets, Lies, Hidden Truths, and Stuff You Wish You DidnGÇÖt Know.

(Referees Only)

This section outlines the secrets of the races of the COS.  Spoilers!!

Secrets of the Synth

There are no Synth past age 4 (they all appear to be in their late 20s), they are considered GÇ£ripeGÇ¥ at that time.  The Mainframe calls them to the Soylent system where they are processed.  The Hizzar are the Mainframe and use it to control their stock, then …</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscs&amp;rev=1363501379&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:22:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscs</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscs&amp;rev=1363501379&amp;do=diff</link>
        <description>Character Sheets</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscurufea&amp;rev=1503116286&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:18:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscurufea</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscurufea&amp;rev=1503116286&amp;do=diff</link>
        <description>My Campaign

Pre-Campaign

	*   Mission One - Showdown with the Zoallan
	*   Mission Two - Bootcamp
	*   Mission Three - Smuggle
	*   Mission Four - Asteroid Investigation

Galactic Civil War Campaign

	*   Unchosen mission: Infestation (economic) 
Chosen mission: Mission Five - Security Check (military)
	*   Unchosen mission: Background Noise Crescendo (economic) 
Chosen mission: Mission Six - Blockade (political) 
	*</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationscurufea2&amp;rev=1374477884&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-07-22T07:24:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationscurufea2</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationscurufea2&amp;rev=1374477884&amp;do=diff</link>
        <description>How Much For Your Planet?

Pre-Campaign

	*  Setup - Friday 7pm at Peter&#039;s place 4/1/2013
		*   Note: You can find the Play Aids either on Dropbox or on this page: BattlestationsPA


Mission One

Stasisville

	*  Mustering Out. The crew of the Canosian ship decide the military life is not for them, and would prefer to be merchants</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdamage&amp;rev=1363577603&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:33:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsdamage</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdamage&amp;rev=1363577603&amp;do=diff</link>
        <description>Expanded Damage Control

Reasoning

From this Board Game Geek thread: &lt;http://www.boardgamegeek.com/thread/119042&gt;


	&quot;... it seems far too easy to repair broken modules in the game. Any crew member with even a rudimentary engineering rating can usually get a damaged module up and running in the time that it takes another guy to draw a pistol out of his holster.
&lt;table&gt;&lt;tr&gt;&lt;th align=&#039;center&#039;&gt;# Counters&lt;/th&gt;&lt;th align=&#039;center&#039;&gt;Damage&lt;/th&gt;&lt;th&gt;Repair Roll&lt;/th&gt;&lt;th&gt;Effects&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;th align=&#039;cen…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdamcon&amp;rev=1363561925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:12:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsdamcon</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdamcon&amp;rev=1363561925&amp;do=diff</link>
        <description>Damage Control

[Damage Control]

Actions

Repair Hull

Skill: Engineering

Difficulty: 0

Uses Module: Yes

Can be done Remotely: No

Energy: None

Can be done more than once per Round: Yes

Note: Used markers are only removed at the end of the Campaign Turn in campaigns where you are a member of the UREF.  Otherwise it costs $100 to remove one used marker (repairing 1 hull damage normally costs $10) when docked at a space station or planet able to make these repairs.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdavid&amp;rev=1363499300&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T05:48:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsdavid</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdavid&amp;rev=1363499300&amp;do=diff</link>
        <description>Xaex

Ensign (Rank 1)


Stats

Target #: 8

Base Hit Points: 4

# of Hands: 6*

Move: 2-8*

Profession: Scientist

Species: Xeloxian

Alien Ability: Aggressive. Xeloxians that deal damage with personal weapons add +1 to the total damage dealt. This applies only to point-based direct fire or melee weapons (i.e. not to Needlers, or grenades).</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdeath&amp;rev=1503117261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:34:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsdeath</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdeath&amp;rev=1503117261&amp;do=diff</link>
        <description>Death Cap

Lieutenant Junior Grade (Rank 2)

Stats

Target #: 9 

Base Hit Points: 9 

# of Hands: 2 

Move: 2 

Profession: Pilot 

Species: Fungaloid 

Alien Ability: Regenerate. Heal 1D6 hit points at the end of the Round.

----------

Skills

----------</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdownload&amp;rev=1363503354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:55:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsdownload</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdownload&amp;rev=1363503354&amp;do=diff</link>
        <description>Stardock Omega 31: Downloads

Created by Nytecode

Here you will find the link to download my Battlestations programs.

Requirements

It is written in Java so it will run on a variety of different computers but it does require a Java Virtual Machine (JVM) version 1.6 or newer to function. The applet below should show you what version of Java you likely have installed on your system. If it is older than 1.6, or a Java not found message is displayed, you will need to download Java.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdrzbzz&amp;rev=1503116962&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:29:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsdrzbzz</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsdrzbzz&amp;rev=1503116962&amp;do=diff</link>
        <description>Drzbzz

Major (Rank 6)

Stats

Target #: 9 

Base Hit Points: 3 

# of Hands: 3 

Move: 5 

Profession: Scientist 

Species: Zoallan 

Alien Ability: Carapace. -2 to all incoming damage. 

----------

Skills

----------

Hit Points: 10 (Athletics+Base+Rank)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsen&amp;rev=1363500324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:05:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsen</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsen&amp;rev=1363500324&amp;do=diff</link>
        <description>Ejak Nicholson&#039;s Stuff

Created by Ejak Nicholson

Betafort

	*  [Betafort] Ship (Word doc) 1mb

Modules
[Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array][Array]
Serenity

	*  [Level 1] (Excel spreadsheet) 3mb
	*  [Level…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsengine&amp;rev=1363562056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:14:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsengine</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsengine&amp;rev=1363562056&amp;do=diff</link>
        <description>Engine

[Engine]

Actions

Pump Engines

Skill: Engineering

Difficulty: 8

Uses Module: Yes

Can be done Remotely: Yes

Energy: None

Can be done more than once per Round: No (even if the pumping fails, it can only be attempted once per round)

Note: More than one point can be pumped.  Each additional point increases the difficulty of the roll by 3.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsequipment&amp;rev=1363564248&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:50:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsequipment</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsequipment&amp;rev=1363564248&amp;do=diff</link>
        <description>Equipment

Ranged Weapons

Blast Pistol Price: 250 Mass: 4 Req: 8 

[energy] Damage 2D6-2

Blast Rifle Price: 500 Mass: 8 Req: 10

[energy] Damage 2D6-1. Can be fired twice a phase (with Nimble Special Ability)

Disintegrator Price: 550 Mass: 9 Req: 10</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsexpansions&amp;rev=1363504813&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T07:20:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsexpansions</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsexpansions&amp;rev=1363504813&amp;do=diff</link>
        <description>Stardock Omega 31: Module Expansions

Created by Nytecode

Not all modules are 5×5 with all equipment blocking line of site. Plus some modules usefulness is known only to the Pan-Galactic builder guild. Some modules can be down-right dangerous to include.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsfighter&amp;rev=1363562184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:16:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsfighter</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsfighter&amp;rev=1363562184&amp;do=diff</link>
        <description>Fighter Bay

[Fighter Bay]

Actions

Board Fighter

This is an automatic action.

Disembark from Fighter

This is an automatic action.

Fighter Launch

Skill: Piloting

Difficulty: 11

Uses Module: No

Can be done Remotely: No

Energy: Uses 2 Gun energy

Can be done more than once per Round</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsfive&amp;rev=1503116566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:22:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsfive</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsfive&amp;rev=1503116566&amp;do=diff</link>
        <description>Mission Five

Security Check

Summary

Destroy the rebel infiltrators who make up half the number of the returning glorious republic fighters.  Unfortunately an early miscommunication alerted the enemy to their discovery and dogfights commenced from the start.  Three loyal fighter, two of whom were heavily damaged, did manage to reach planetfall of the original 6.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsfour&amp;rev=1503116454&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:20:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsfour</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsfour&amp;rev=1503116454&amp;do=diff</link>
        <description>Mission Four

Asteroid Investigation

Summary

Investigation the unusual properties of an asteroid field provoked the inhabitants to attack the ship.  Specimens were captured and the ship suffered minimal damage.

Post Mission

The results of the UREF ship, Compensater were an overwhelming success.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsfusion&amp;rev=1363562346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:19:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsfusion</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsfusion&amp;rev=1363562346&amp;do=diff</link>
        <description>Fusion Cannon

[Fusion Cannon]

Actions

Repair module

Skill: Engineering

Difficulty: 11

Uses Module: No

Can be done Remotely: No

Energy: None

Can be done more than once per Round: Yes

Attack with the fusion cannon

Skill: Combat

Difficulty:  3 x Distance</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmactions&amp;rev=1363160627&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:43:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsgmactions</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmactions&amp;rev=1363160627&amp;do=diff</link>
        <description>Actions



----------

CategoryBattlestations</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmcampaignturn&amp;rev=1363160630&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:43:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsgmcampaignturn</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmcampaignturn&amp;rev=1363160630&amp;do=diff</link>
        <description>Campaign Turn



----------

CategoryBattlestations</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmenemies&amp;rev=1363160633&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:43:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsgmenemies</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmenemies&amp;rev=1363160633&amp;do=diff</link>
        <description>Enemies



	&quot;
	&quot;=====Mission Difficulties=====&quot;
&quot;

Total the ranks of all Heroes, NPCs and Bots.

	*  An NPC counts as a Rank 1.
			*  A Bot counts as Rank 1

MD = Total Ranks/3 rounded up.

Modifiers to MD

	*  A Personality = -2 MD (Galactic Civil War pg 36)
&lt;table border=1&quot;&gt;&quot;
&lt;tr&gt;&lt;th rowspan=2&quot;&gt;Die Roll&lt;/th&gt;&lt;th colspan=&quot;10&quot;&gt;Mission Difficulty&lt;/th&gt;&lt;/tr&gt;&quot;
&lt;tr&gt;&lt;th&gt;0&lt;/th&gt;&lt;th&gt;1&lt;/th&gt;&lt;th&gt;2&lt;/th&gt;&lt;th&gt;3&lt;/th&gt;&lt;th&gt;4&lt;/th&gt;&lt;th&gt;5&lt;/th&gt;&lt;th&gt;6&lt;/th&gt;&lt;th&gt;7&lt;/th&gt;&lt;th&gt;8&lt;/th&gt;&lt;th&gt;9&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;th&gt;2&lt;/th&gt;&lt;td&gt;2/&lt;strong&gt;2&lt;/…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmmissions&amp;rev=1363160636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:43:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsgmmissions</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmmissions&amp;rev=1363160636&amp;do=diff</link>
        <description>Missions



----------

CategoryBattlestations</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmmodules1&amp;rev=1363160639&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:43:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsgmmodules1</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmmodules1&amp;rev=1363160639&amp;do=diff</link>
        <description>Modules 1



----------

CategoryBattlestations</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmmodules2&amp;rev=1363160642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:44:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsgmmodules2</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmmodules2&amp;rev=1363160642&amp;do=diff</link>
        <description>Modules 2



----------

CategoryBattlestations</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmracesandmisc&amp;rev=1363160645&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:44:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsgmracesandmisc</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmracesandmisc&amp;rev=1363160645&amp;do=diff</link>
        <description>Races and Misc



----------

CategoryBattlestations</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmspecial&amp;rev=1363160648&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:44:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsgmspecial</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgmspecial&amp;rev=1363160648&amp;do=diff</link>
        <description>Special Abilities



----------

CategoryBattlestations</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgravity&amp;rev=1363562432&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:20:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsgravity</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsgravity&amp;rev=1363562432&amp;do=diff</link>
        <description>Gravity Lance

[Gravity Lance]

Actions

Repair module

Skill: Engineering

Difficulty: 11

Uses Module: No

Can be done Remotely: No

Energy: None

Can be done more than once per Round: Yes

Attack with the Gravity Lance

Skill: Combat

Difficulty: Distance + Target Speed</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationshelm&amp;rev=1363562837&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:27:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationshelm</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationshelm&amp;rev=1363562837&amp;do=diff</link>
        <description>Helm

[Helm]

Actions

Steady the ship

Skill: Piloting

Difficulty: Speed + Size

Uses Module: No

Can be done Remotely: Yes

Energy: None

Can be done more than once per Round: Yes

Note: This action is the only action in the entire game that is unaffected by OOC.  All other actions and character movement suffers a reduction by the current OOC level.  If this action is successful, reduce the OOC level by the difference between the Difficulty and the number rolled (ie an exact success does not …</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationshive&amp;rev=1363508548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T08:22:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationshive</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationshive&amp;rev=1363508548&amp;do=diff</link>
        <description>Hive Map

Random Map


&lt;iframe src=&quot;/games/battlestations/hive.php&quot; width=&quot;900px&quot; height=&quot;900px&quot;&gt;&lt;/iframe&gt;


Refresh for a new map.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationshouse&amp;rev=1363577779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:36:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationshouse</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationshouse&amp;rev=1363577779&amp;do=diff</link>
        <description>House Rules

Fungaloids

Addressing the negative hit points rules of the Pax Galacticum supplement.

	*   Fungaloids in negative health while onboard a ship with life support will never die, but enter a comatose state neither going up or down in HP until they receive medical attention.  Do not roll for regeneration, they stay as they are.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationshullstabiliser&amp;rev=1363562887&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:28:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationshullstabiliser</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationshullstabiliser&amp;rev=1363562887&amp;do=diff</link>
        <description>Hull Stabiliser

[Hull Stabiliser]

Actions

Repair module

Skill: Engineering

Difficulty: 11

Uses Module: No

Can be done Remotely: No

Energy: None

Can be done more than once per Round: Yes

Notes

Each of these module enables the reroll of one or both dice when checking for hull stability.
If a ship takes multiple sources of damage during the same phase (i.e. two missiles hit) then you must make a hull integrity check for each one. [YG 922]</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationshyperdrive&amp;rev=1363562972&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:29:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationshyperdrive</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationshyperdrive&amp;rev=1363562972&amp;do=diff</link>
        <description>Hyperdrive

[Hyperdrive]

Actions

Warp in

Skill: Science

Difficulty: 30

Uses Module: Yes

Can be done Remotely: Yes

Energy: None

Can be done more than once per Round: No

Note: At the start of the mission you warp in with 0 energy and usually a speed of 4, but then immediately do Power Generation.  The ship appears a number of hexes away from the target hex according to the failure level of the roll and facing a random direction.  Ships cannot warp in within 12 hexes of a celestial body (P…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsinstallations&amp;rev=1363504459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T07:14:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsinstallations</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsinstallations&amp;rev=1363504459&amp;do=diff</link>
        <description>Stardock Omega 31: Installations

Created by Nytecode

Installation Module Limits

Installations follow the standard module limits for weapons (cannons, missiles, fighter bays, mine layers, etc.) For engines and other power generators, they are limited to one per size of installation.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsjason&amp;rev=1365999884&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-04-15T04:24:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsjason</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsjason&amp;rev=1365999884&amp;do=diff</link>
        <description>Kr&#039;pk

Ensign (Rank 1)
[Zoallan]

Stats

Target #: 9

Base Hit Points: 3

# of Hands: 3

Move: 7

Profession: Scientist

Species: Zoallan

Alien Ability: Carapace. -2 to all incoming damage. 

----------

Skills

----------

Hit Points: 8 (Athletics+Base+Rank)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsjimmy&amp;rev=1503117065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:31:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsjimmy</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsjimmy&amp;rev=1503117065&amp;do=diff</link>
        <description>Captain Jimmy &quot;Tugger&quot; Burk

Major (Rank 6)

Stats

Target #: 8 

Base Hit Points: 4 

# of Hands: 2 

Move: 3 

Profession: Pilot 

Species: Human 

Alien Ability: Willpower. Humans may reroll both professional skill check dice (as opposed to only one).</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationslifesupport&amp;rev=1363563206&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:33:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationslifesupport</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationslifesupport&amp;rev=1363563206&amp;do=diff</link>
        <description>Life Support

[Life Support]

Actions

Repair module

Skill: Engineering

Difficulty: 11

Uses Module: No

Can be done Remotely: No

Energy: None

Can be done more than once per Round: Yes

Overstressed Life Support Damage

Applies to times when the ship isn&#039;t in a mission.  If there are more people aboard the ship than there are life support capabilities (each module supports 4 crew) then all characters suffer 1D6 damage per person that exceeds the supportable number.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmarissa&amp;rev=1363160660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:44:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmarissa</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmarissa&amp;rev=1363160660&amp;do=diff</link>
        <description>13/01/2013 4:57:29 PM 

Cyrus


Ensign (Rank 1)
“

Stats

	&quot;
	&quot;Target #: 11&quot;
&quot;

Base Hit Points: 2
# of Hands: 0
Move: 6

	&quot;
	&quot;Profession: Pilot&quot;
&quot;

Species: Minutian
Alien Ability: Tiny - Carry capacity/2. May use anything you can carry or a battlestation at -3, unless you don&#039;t move that phase (in which case, you are assumed to swarm over the item and use it properly).  Any number of Minutians may occupy the same space as other species, however you may be attacked as a free action.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek5&amp;rev=1363502496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:41:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmeek5</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek5&amp;rev=1363502496&amp;do=diff</link>
        <description>Meek Class 5 Scout - Prowler

REGISTRY: Meek 

Meek ships add 1d6 to all cannon damage rolls.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek6&amp;rev=1363502095&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:34:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmeek6</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek6&amp;rev=1363502095&amp;do=diff</link>
        <description>Meek Class 6 Frigate - Hunter

REGISTRY: Meek 

Meek ships add 1d6 to all cannon damage rolls.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek7&amp;rev=1363502444&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:40:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmeek7</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek7&amp;rev=1363502444&amp;do=diff</link>
        <description>Meek Class 7 Destroyer - Warrior

REGISTRY: Meek 

Meek ships add 1d6 to all cannon damage rolls.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek8&amp;rev=1363502463&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmeek8</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek8&amp;rev=1363502463&amp;do=diff</link>
        <description>Meek Class 8 Cruiser - Conqueror

REGISTRY: Meek 

Meek ships add 1d6 to all cannon damage rolls.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek9&amp;rev=1363502482&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:41:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmeek9</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeek9&amp;rev=1363502482&amp;do=diff</link>
        <description>Meek Class 9 Dreadnought - Warlord

REGISTRY: Meek 

Meek ships add 1d6 to all cannon damage rolls.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeeks&amp;rev=1363501536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:25:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmeeks</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmeeks&amp;rev=1363501536&amp;do=diff</link>
        <description>The Meeks

Race Description

U.R.E.F. Species Datafile: Meeks 

Created by Ogre_mark5


	&quot;
	&quot;There have been recent reports of deadly raids originating from a region of space thought to be uninhabited since it was originally explored by the late, great pioneer of astrocartography, Diane Lynn Meek.  The raiders have been described as cat-people</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmike&amp;rev=1363654039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:47:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmike</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmike&amp;rev=1363654039&amp;do=diff</link>
        <description>Bart

Ensign (Rank 1)
[Human]

Stats

Target #: 7

Base Hit Points: 8

# of Hands: 1

Move: 5

Profession: marine

Species: Human

Alien Ability: Willpower.  Reroll both professional dice

----------

Skills

----------

Hit Points: 7 (Athletics+Base+Rank)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsminelayer&amp;rev=1363563319&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:35:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsminelayer</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsminelayer&amp;rev=1363563319&amp;do=diff</link>
        <description>Mine Layer Bay

[Mine Layer Bay]

Mine Types

Anchor Mine

Damage: -2 Speed +2 OOC

Explosive Mine

Damage: 2D6 as missile

OOC Mine

Damage: +1D6 OOC

Science Beacon

Damage: functions as Science Probe

Actions

Lay Mine

Skill: Engineering

Difficulty: distance to hex x 2</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsminiatuers&amp;rev=1368238298&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-05-11T02:11:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsminiatuers</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsminiatuers&amp;rev=1368238298&amp;do=diff</link>
        <description>Miniature Rules

A quick and easy method to convert Battlestations into a miniatures game, rather than a board game.
These rules are intended to be used on planets, rather than in space, and only cover characters, not spaceships or other kinds of vehicles</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmissilebay&amp;rev=1363563632&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:40:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmissilebay</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmissilebay&amp;rev=1363563632&amp;do=diff</link>
        <description>Missile Bay

[Missile Bay]

Missile Types

Warhead Missile

(default missile)
To hit dice: 2D6 vs target&#039;s speed

Damage: 2D6

Boarding Missile

To hit dice: 2D6 vs target&#039;s speed, or can be Piloted

Damage: None.  Carries up to two passengers

Science Probe

To hit dice</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmission&amp;rev=1363575732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:02:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmission</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmission&amp;rev=1363575732&amp;do=diff</link>
        <description>Missions

Unless otherwise specified, enemy ships are completely crewed (up to their life support) by enemy NPCs. They do not normally use bots [FAQ]

The referee sets up the enemy ship after the players have set up their ship. Skills and equipment are determined via the charts [p60]. Enemies do not have luck, cannot assist each other, and cannot hold their actions. [YG 335]</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmissions&amp;rev=1363564606&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:56:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmissions</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmissions&amp;rev=1363564606&amp;do=diff</link>
        <description>Battlestations

Core Rulebook

	*  1,1 Assault the Lab Complexity: 2  [Scientific] [Innovation]
	*  1,2 Assault the Outpost Complexity: 2 [Military] [Diplomacy]
	*  1,3 Assault the Mine Complexity: 4 [Economic] [Ecology]
	*  1,4 Assault the Planet Complexity</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmodequip&amp;rev=1363504436&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T07:13:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmodequip</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmodequip&amp;rev=1363504436&amp;do=diff</link>
        <description>Stardock Omega 31: New Module Equipment

Created by Nytecode
It is possible to add various additional equipments/upgrades to modules in addition to the typical upgrade. Module equipment is permanently added to the module and cannot be swapped among modules.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmodules&amp;rev=1363560738&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T22:52:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmodules</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmodules&amp;rev=1363560738&amp;do=diff</link>
        <description>Battlestations

From Battlestations Rulings 14 August 2005

General Issues

Any action that would cause a module to become used (pumping engines, launching missiles, etc) will still cause the module to become used if the action fails. (Power will still be spent, as well) [YG 132]
Modules are color coded indicating the primary skill used in that module.</description>
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        <dc:date>2013-03-17T07:16:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmultilevel</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmultilevel&amp;rev=1363504585&amp;do=diff</link>
        <description>Stardock Omega 31: Multilevel Ships

Created by Nytecode

Not all ships have one level. Multilevel ships add a bit of complexity to hit determination and to movement.

Construction

The pangalactic space design guild requires that all ships have either 1, 2, 3, 6, 8, 11, 16, or some other GǣD6Gǥ determinable number of levels. It turns out that warp harmonics and orbital stability depend on that number (think of it like ?.) Each level needs to have the same silhouette. Again, warp dynamics and su…</description>
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        <dc:date>2013-03-18T03:09:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsmysteron</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsmysteron&amp;rev=1363576183&amp;do=diff</link>
        <description>Invasion of the Mysterons

Introduction

Mysterons from Dimension X have begun to attack ships at random.  It is up to the PCs to figure out what they want, and how to stop them.  The terrorist tactics of the Mysterons are similar in style to the X-Com computer games, the</description>
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        <dc:date>2013-03-17T07:02:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsnewabilities</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsnewabilities&amp;rev=1363503730&amp;do=diff</link>
        <description>Stardock Omega 31: New Abilities

Created by Nytecode

Grasshopper

Gets a +1 for all jump attempts and can jump 1 further than base move. Cumulative.

Capital Ship Jockey

Can try for multiple successes per maneuver attempt. Add +3 for each extra success attempting. If this roll is missed, add +1 OOC for each extra success attempted in addition to normal OOC generated. For example, the Galactic Exterminator is a size 12 ship moving 6. The target number for a single success is 18. For 2 successe…</description>
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        <dc:date>2013-03-17T06:57:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsnewactions</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsnewactions&amp;rev=1363503425&amp;do=diff</link>
        <description>Stardock Omega 31: New Actions

Created by Nytecode

Jump

This is an alternate move action. Requires an Athletics check of 8 plus 1 per space attempting to jump minus 1 per 10 mass of equipment carried. Failure indicates how many spaces the jump is missed by. Cannot jump further than base Movement.</description>
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        <dc:date>2013-03-17T07:11:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsnewcounters</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsnewcounters&amp;rev=1363504303&amp;do=diff</link>
        <description>Stardock Omega 31: New Counters

Created by Nytecode

Female Human

[Female Humans] (300 DPI)

Alternate Bots

[R2D2 Bot]* (300 DPI)
[Dalek Bot] (300 DPI)

Dalek image courtesy of &lt;http://www.themindrobber.co.uk/&gt;

Extra Gear Counters

[Gear] (72 DPI)

Tentac Ship Counter

[Tentac Ship] (600 DPI)

Telechute Counters (Equipment as found in Pax Galacticum)</description>
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        <dc:date>2013-03-17T07:03:48+00:00</dc:date>
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        <title>battlestationsnewequipment</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsnewequipment&amp;rev=1363503828&amp;do=diff</link>
        <description>Stardock Omega 31: New Equipment

Created by Nytecode

Grappling Gun

(200 credits, rq# 10, Mass 4)

The grappling gun is used for climbing or swinging across empty spaces. To hit and anchor the grapple is a Combat check vs 8 + number of spaces. Failure means the grapple did not set. After the grapple is set, to swing across an opening is an Athletics check vs 8 + spaces. Each failure is the number of damage points the character takes. Other effects of failure may happen depending on the circums…</description>
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        <dc:date>2013-03-17T07:04:58+00:00</dc:date>
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        <title>battlestationsnewmissiles</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsnewmissiles&amp;rev=1363503898&amp;do=diff</link>
        <description>Stardock Omega 31: New Missiles

Created by Nytecode

Energy Seeker

This missile homes in on the energy output of the target ship. Subtract the highest energy level of the ship from the ship&#039;s speed to determine the target number (2 always misses.) The trade-off with this missile is that it has a smaller warhead and will only do one dice of damage.</description>
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        <dc:date>2013-03-17T08:16:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsnewmodules</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsnewmodules&amp;rev=1363508204&amp;do=diff</link>
        <description>Battlestations

Introduction

New art for standard modules, and new module designs.

Base Files

Modules.zip - Photoshop base file with layers for 300DPI module design

Race Specific Modules

Tentac-Engine.jpg - 600 DPI engine module with a Tentac style</description>
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        <dc:date>2013-03-17T07:37:46+00:00</dc:date>
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        <title>battlestationsnewships</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsnewships&amp;rev=1363505866&amp;do=diff</link>
        <description>Stardock Omega 31: New Ships

Created by Nytecode

Luxury Liner

Freighter-like ship.

[Luxury Liner]

Typical crew: 2 Pilots, 1 Engineer, 1 Scientist (ship&#039;s doctor), 4 Gǣpassenger operations specialistsGǥ (diplomats/athletes.)

Maneuvers like a freighter. Power levels for Helm and Shields will be equal to the number of operational engines. Hull checks for a size 6 ship, explodes as a size 11 ship.</description>
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        <dc:date>2013-03-17T06:53:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsnotorius</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsnotorius&amp;rev=1363503239&amp;do=diff</link>
        <description>Stardock Omega 31: Crews

Created by Nytecode

Crew of the UREF Notorius
CharacterProfessionSpeciesPlayed Bynotes[Lucky]PilotRabitoidStingerCaptain[Fozzy]PilotUrsinoidJon[Doc]ScientistSilicoidDustin[Noodles]EngineerTentacDarrell[Tumbleweed]EngineerWhistlerLoren[Seyloon]MarineHumanShawn[Xxxero Handslammer]MarineXeloxian</description>
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        <dc:date>2017-08-19T04:14:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsone</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsone&amp;rev=1503116088&amp;do=diff</link>
        <description>Mission One

Showdown with the Zoallan

Summary

Encountering a lone rebel Zoallan Scout, the Human scout ship UREF Compensater dropped out of hyperspace a fair distance away, launched a science probe - from which it was able to target lock the incoming missiles of the traitorous Zoallan.  Suffering light damage and causing mild damage to the Zoallan (and forcing 3 hull stability checks) two crew eventually boarded and captured the ship, dispatching the rebel scum.</description>
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        <dc:date>2013-03-17T06:23:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationspa</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationspa&amp;rev=1363501437&amp;do=diff</link>
        <description>Player Aids</description>
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        <dc:date>2013-03-17T08:29:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsparanoia</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsparanoia&amp;rev=1363508948&amp;do=diff</link>
        <description>Paranoid Battlestations



Friend Computer

R&amp;D have made hyperdrive discoveries and the Computer has determined that Alpha Complex is possibly not the best place to test this new invention.  Troubleshooting expeditions have been set up for Outdoors in the past, and have now started to be set up for the 
&lt;table border=1&quot; align=&quot;center&quot; cellpadding=&quot;3&quot;&gt;
&lt;tr&gt;&lt;th&gt;Mission Event&lt;/th&gt;&lt;th&gt;XP&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Attempting the mssion&lt;/td&gt;&lt;td&gt;50&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Succeeding in the mission&lt;/td&gt;&lt;td&gt;100&lt;/td&gt;&lt;…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:34:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationspax</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationspax&amp;rev=1363577657&amp;do=diff</link>
        <description>Pax Galacticum Rules Changes

States of Being

	*  Comatose: Incapacitated. Comatose characters may not take any actions at all.  If a comatose character becomes a Dying character and is then healed to full hit points they are still comatose.  A comatose character remains comatose until the end of the mission.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:34:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationspirates</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationspirates&amp;rev=1363577684&amp;do=diff</link>
        <description>Pirates of Trundlia Rules Changes

Barrels

Cover

	*  A barrel does not confer the slagged penalty on fire actions for a character in its space.
	*  The barrel adds 1 to the target number of the character in its space.

Handling

Barrels may be carried using the carry the fallen</description>
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        <dc:date>2013-03-17T07:13:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationspregenerated</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationspregenerated&amp;rev=1363504405&amp;do=diff</link>
        <description>Stardock Omega 31: Pregenerated Characters

Created by Nytecode

Human Females

PDF containing 4 human female characters ready for action.</description>
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        <dc:date>2017-08-19T04:24:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsprofessional</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsprofessional&amp;rev=1503116681&amp;do=diff</link>
        <description>Mission Seven

Professional Miners

Mission Briefing

The UREF Compensater will be sent to guard a mutual mining experiment in the Crowley asteroid belt.  Generally, resources claimbed by one faction or another are expected to defend their claim.  This rich belt of ore, however has been declared open</description>
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        <dc:date>2017-08-19T04:03:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsprogress</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsprogress&amp;rev=1503115410&amp;do=diff</link>
        <description>Overall Campaign Progress

How the campaign works

	*  Now that I&#039;ve got the Galactic Civil War expansion, we should do that one first.
	*  You will always be offered two missions per campaign turn.  Usually of different types.  Either from the expansion or from the main rulebook.
&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;4&quot;&gt;&lt;tr&gt;
&lt;td&gt;&lt;/td&gt;
&lt;th colspan=&quot;4&quot;&gt;Galactic Civil War Campaign&lt;/th&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td valign=&quot;center&quot; align=&quot;right&quot;&gt;Significant event ---&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt;&lt;/td&gt;
&lt;td align=&quot;center&quot;…</description>
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        <dc:date>2013-07-22T07:54:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsprogress2</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsprogress2&amp;rev=1374479650&amp;do=diff</link>
        <description>Overall Campaign Progress

How the campaign works

&lt;table style=&quot;float:right;border:0;&quot;&gt;&lt;tr&gt;
&lt;th colspan=&quot;4&quot;&gt;How Much For Your Planet? &lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th colspan=&quot;4&quot;&gt;&lt;h2&gt;Day : 215&lt;/h2&gt;&lt;/th&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td align=&quot;center&quot;&gt;&lt;p&gt;$48,925&lt;/p&gt;&lt;img src=&quot;/thermostat.php?goal=75000&amp;progress=48925&amp;red=110&amp;green=0&amp;blue=0&amp;h=300&quot; alt=&quot;Debt&quot; /&gt;&lt;/td&gt;
&lt;td align=&quot;center&quot;&gt;&lt;p&gt;2&lt;/p&gt;&lt;img src=&quot;/thermostat.php?goal=10&amp;progress=2&amp;red=250&amp;green=250&amp;blue=0&amp;h=300&quot; alt=&quot;Erg&quot; /&gt;&lt;/td&gt;
&lt;td align=&quot;center&quot;&gt;&lt;p&gt;2&lt;/p&gt;&lt;img src=&quot;/ther…</description>
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        <dc:date>2013-03-18T00:08:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationspsionics</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationspsionics&amp;rev=1363565301&amp;do=diff</link>
        <description>Psionic Powers

	*   Beguiler: Difficulty:  8+Target rank.  Pool: Science.  Line of sight.  Choose the target&#039;s next action.  Failure stuns you.
	*   Cerebral Conduit: [HT] Difficulty:  8  Pool: Engineering.  As a free action anywhere in your own ship you may re-allocate all the ship&#039;s power.  You take 1D6 damage.  The damage is not reduced by armour or alien/special abilities, but is luckable.</description>
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        <dc:date>2014-03-23T21:26:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsraces</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsraces&amp;rev=1395609991&amp;do=diff</link>
        <description>Races
NameTarget #Base Hit Points# of HandsMoveAlien Ability[Canosian] Canosian76infinite3+2Tumble. Canosians get a bonus &#039;move&#039; action every phase.[Fungaloid] Fungaloid9922+2Regenerate. Heal 1D6 hit points at the end of the Round.[Human] Human8423+2Willpower. Humans may reroll both professional skill check dice (as opposed to only one).</description>
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        <dc:date>2014-03-27T04:09:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsregistry</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsregistry&amp;rev=1395893382&amp;do=diff</link>
        <description>Definitive List of Ship Registries
Race (Rulebook)Species BonusShip Sizes 5 6 7 8 9 10Beastman (HMFYP)Beastmen ships get +3 on any attempt to use the TeleporterScout(HMFYP)Frigate(HMFYP) 
Frigate(PODM)Cruiser(HMFYP)Destroyer(HMFYP)Dreadnought(HMFYP)Leviathan(BCR)Bot (BW)Each Life Support on a bot ship supports one additional botScout(BW)Frigate(BW)Destroyer(BW) 
Destroyer(GCW) 
Destroyer(POT) 
Destroyer(PG)Cruiser(BW) 
Cruiser(GCW) 
Cruiser(POT) 
Cruiser(PG)Dreadnought(BW) 
Dreadnought(GCW) 
Dre…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:50:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsrequisitioning</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsrequisitioning&amp;rev=1363161035&amp;do=diff</link>
        <description>Requisitioning


All Upgrades (and Requisitions) are permanent until destroyed [YG 663].
You can buy items as well as make a requisition [YG 727].
If you gained a rank, you can use your new rank when requisitioning, and have an additional point of luck to reroll it [YG 727].
If you die and have luck left over, your clone can use it during requisition rolls [YG 922]
You may requisition more than you can carry. (You make multiple trips when you load items into the ship). You may place your equipme…</description>
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        <dc:date>2013-03-18T00:17:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsrequisitions</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsrequisitions&amp;rev=1363565830&amp;do=diff</link>
        <description>Requisitions

Only applicable for members of the UREF

Equipment

8 Armour Price: 200 Mass: 10

- Bandage [PG] Price: 10 Mass: 1

8 Bipod [GCW] Price: 50 Mass: 2

10 Cannary 4900 [PG] Price: 300 Mass: 1

8 Electrocuffs [GCW] Price: 100 Mass: 1

8 EVA</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsrouge&amp;rev=1503117400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:36:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsrouge</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsrouge&amp;rev=1503117400&amp;do=diff</link>
        <description>Ali Rouge

Lieutenant (Rank 3)

Stats

Target #: 8 

Base Hit Points: 4 

# of Hands: 2 

Move: 3 

Profession: Marine 

Species: Human 

Alien Ability: Willpower. Humans may reroll both professional skill check dice (as opposed to only one). 

----------</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationssarah&amp;rev=1363654099&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:48:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationssarah</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationssarah&amp;rev=1363654099&amp;do=diff</link>
        <description>Bucky

Ensign (Rank 1)
[Silicoid]

Stats

Target #: 7

Base Hit Points: 8

# of Hands: 1

Move: 5

Profession: marine

Species: Silicoid

Alien Ability: Rocky.

----------

Skills

----------

Hit Points: ? (Athletics+Base+Rank)

Luck: 6  (Rank+5) 

Athletics: ? (Carry Capacity: )</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsscc&amp;rev=1370915766&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-06-11T01:56:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsscc</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsscc&amp;rev=1370915766&amp;do=diff</link>
        <description>Ship Control Consoles

Pilot Console

helm OOC(0-4,dam) Speed (0-12)

fighter_bay Used

Marine Console

cannon Used, Mode(3)

missile_bay Used

fusion_cannon Used

gravity_lance Used

Engineer Console

engine Used

damage_control Uses(#)

mine_layer Uses(#)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationssciencebay&amp;rev=1363563741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:42:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationssciencebay</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationssciencebay&amp;rev=1363563741&amp;do=diff</link>
        <description>Science Bay

[Science Bay]

Actions

Scan

Skill: Science

Difficulty: Distance to target

Uses Module: Yes

Can be done Remotely: Yes

Energy: None

Can be done more than once per Round: Yes

Electronic Counter Measures

Skill: Science

Difficulty: 12 + Distance to target</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsships&amp;rev=1363574498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T02:41:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsships</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsships&amp;rev=1363574498&amp;do=diff</link>
        <description>Ship Recognition

With summaries from [Nytecode]

CANOSIAN

[Canosian]
The Pyramid

Special Ability:  Shields are treated as being one power factor higher than they currently are.

PRO&#039;S

More resilient to Cannon and Transporter attacks
Less vulnerable to hits from port/starboard side aspects
Relatively easy for crew to move about ship</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationssickbay&amp;rev=1363563800&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:43:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationssickbay</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationssickbay&amp;rev=1363563800&amp;do=diff</link>
        <description>Sick Bay

[Sick Bay]

Actions

Resuscitate

Skill: Science

Difficulty: HP below 0

Uses Module: Yes

Can be done Remotely: No

Energy: None

Can be done more than once per Round: Yes

Triage

Skill: Science

Difficulty: 0

Uses Module: Yes

Can be done Remotely</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationssix&amp;rev=1503116641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:24:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationssix</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationssix&amp;rev=1503116641&amp;do=diff</link>
        <description>Mission Six

Blockade

Summary

Admiral Xero personally stepped in as an archtraiter to the grand Republic, leading the Whistler ship The Cacophany and its ten escort fighters in a misguided attempt at breaking the just and honourable blockade of the Universal Republic.  After a protacted boarding action against far superior odds, in which the noble engineer, Tiktak gave its Canosian life for the betterment of the republic, Admiral Xero and the The Cacophany were captured.  Special mention must …</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationssm&amp;rev=1363501411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:23:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationssm</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationssm&amp;rev=1363501411&amp;do=diff</link>
        <description>Ship Manifests</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsso31&amp;rev=1363502550&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T06:42:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsso31</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsso31&amp;rev=1363502550&amp;do=diff</link>
        <description>Stardock Omega 31

Created by Eric Fialkowski


Eric&#039;s official website is here-
&lt;http://ericski.com/sdo31/&gt;

Crews

	*  UREF Notorious Crew

Programs

JSP files are unrecoverable

	*  Downloadable Programs

Players

	*  New Actions
	*  New Abilities
	*   New Equipment
	*   New Missiles
	*   New Counters
	*   Pregenerated

Starships

	*  New Module Equipment
	*  Installations
	*   Multilevel Starships
	*  Supersized Starships
	*  Capital Ships
	*  Module Expansions
	*  Modules
	*  Ships
	*  Modu…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsso31a&amp;rev=1363161041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:50:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsso31a</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsso31a&amp;rev=1363161041&amp;do=diff</link>
        <description>25/10/2012 9:25:33 PM 

Delta&#039;s Modules



	&quot;
	&quot;by delta_angelfire&gt;&gt;&quot;
&quot;

I just thought I&#039;d share some of the things I&#039;ve been thinking of testing on my players. I&#039;m nowhere close to a professional artist, but I&#039;ll post a little something to show off for each of my inspired creations (Thanks to the Siadeks for such a great game)! Some of them I just posted the general layout for and will probably finish something for them soon</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsso31modules&amp;rev=1363505826&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T07:37:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsso31modules</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsso31modules&amp;rev=1363505826&amp;do=diff</link>
        <description>Stardock Omega 31: New Modules

Created by Nytecode

Images archived by Pauli

Air Lock

[Air Lock] [Open Air Lock]

All ships should have a large, dangerous airlock. Good for a variety of uses from loading and unloading cargo to cleaning out dust bunnies from those hard to reach areas.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsspaceship&amp;rev=1503115051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T03:57:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsspaceship</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsspaceship&amp;rev=1503115051&amp;do=diff</link>
        <description>UREF Compensator


&lt;table border=&quot;1&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;&lt;td width=&quot;50&quot;&gt;&lt;/td&gt;&lt;td width=&quot;150&quot;&gt;&lt;center&gt;&lt;font size=&quot;4&quot;&gt;4&lt;/font&gt;&lt;/center&gt;&lt;/td&gt;&lt;td width=&quot;150&quot;&gt;&lt;center&gt;&lt;font size=&quot;4&quot;&gt;5&lt;/font&gt;&lt;/center&gt;&lt;/td&gt;&lt;td width=&quot;150&quot;&gt;&lt;center&gt;&lt;font size=&quot;4&quot;&gt;6&lt;/font&gt;&lt;/center&gt;&lt;/td&gt;
&lt;td width=&quot;150&quot;&gt;&lt;center&gt;&lt;font size=&quot;7&quot;&gt;7&lt;/font&gt;&lt;/center&gt;&lt;/td&gt;&lt;td width=&quot;150&quot;&gt;&lt;center&gt;&lt;font size=&quot;4&quot;&gt;8&lt;/font&gt;&lt;/center&gt;&lt;/td&gt;&lt;td width=&quot;150&quot;&gt;&lt;center&gt;&lt;font size=&quot;4&quot;&gt;9&lt;/font&gt;&lt;/center&gt;&lt;/td&gt;
&lt;td width=&quot;150&quot;&gt;&lt;center&gt;&lt;font size=&quot;4&quot;&gt;10&lt;/font&gt;&lt;/center&gt;&lt;/td&gt;…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsspecial&amp;rev=1363574562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T02:42:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsspecial</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsspecial&amp;rev=1363574562&amp;do=diff</link>
        <description>Special Abilities

	*   Ace Engineer: [GCW] +1 to Engineering skill if pumping for 2 or more power.
	*   Ace Fighter Pilot: [GCW] +1 to Piloting skill if performing 2 or more hex side turns or accelleration/decellerations in a fighter.
	*   Ace Starship Pilot</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsstardrive&amp;rev=1363577884&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:38:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsstardrive</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsstardrive&amp;rev=1363577884&amp;do=diff</link>
        <description>Stardrive

Introduction

Again, this is inspired by other scifi tv shows - in this case Blake&#039;s 7 and Star Trek Next Generation.

Complexity: 2

Background

The civilian scientist Dr Plaxton has invented a new stardrive that is theoretically twice as efficient as a standard engine. It requires fine manipulation to maintain the quantum warp entanglement fields necessary and there may be slight electrical cascades as the resonance fields synchronise. In order for Plaxton to maintain the engine&#039;s i…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsstatic&amp;rev=1503117208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsstatic</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsstatic&amp;rev=1503117208&amp;do=diff</link>
        <description>Static Motion

Commander (Rank 4)

Stats

Target #: 9 

Base Hit Points: 5 

# of Hands: Infinite 

Move: 4 

Profession: Marine 

Species: Tentac 

Alien Ability: Resilient. Tentacs may elect to reroll incoming damage inflicted upon them.

----------</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationssteampunk&amp;rev=1369364964&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-05-24T03:09:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationssteampunk</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationssteampunk&amp;rev=1369364964&amp;do=diff</link>
        <description>Victorian Sci-fi Battlestations modules

Created by Gareth Lazelle

An alternative possibility for defining these new modules.

In doing this I am aiming for a tactical combat involving broadsides. So maneuver becomes important.  To achieve this, weapons are given a better side firing arc than forward or rear.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsstu&amp;rev=1363160721&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:45:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsstu</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsstu&amp;rev=1363160721&amp;do=diff</link>
        <description>13/01/2013 5:01:39 PM 

Caleb Jones


Ensign (Rank 1)
“

Stats

	&quot;
	&quot;Target #: 7&quot;
&quot;

Base Hit Points: 8
# of Hands: 1
Move: 5

	&quot;
	&quot;Profession: marine&quot;
&quot;

Species: Human
Alien Ability: Lucky.

----------

Skills

----------

	&quot;
	&quot;Hit Points: 7 (Athletics+Base+Rank)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationssupernova&amp;rev=1363577906&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:38:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationssupernova</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationssupernova&amp;rev=1363577906&amp;do=diff</link>
        <description>Supernova Rescue

Introduction

Complexity: 2

Background

A starlab has be set in geosyncronise orbit on the leeward side of a planet in a system about to go nova.  The purpose of the lab is to study supernovas, however their solar wind shielding has had a catastrophic failure killing one of their engineers.  The other engineer was killed trying to repair the module when it was buffeted by the vast outpouring of the sun&#039;s death throws.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationssupersized&amp;rev=1363504699&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T07:18:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationssupersized</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationssupersized&amp;rev=1363504699&amp;do=diff</link>
        <description>Stardock Omega 31: Supersized Ships

Created by Nytecode

Some starships are larger than the standard 7×7 hit location grid. To use larger grids pick a multiple of D6&#039;s such as 3D6, 4D6, etc., to figure out the hit location chart. Drop the lowest 2 and highest two numbers to provide for glancing blows. This makes larger ships easier to hit (broadside of barn door comes to mind.) For example, using 3D6 for the hit location chart gives a</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsteleporter&amp;rev=1363563879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:44:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsteleporter</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsteleporter&amp;rev=1363563879&amp;do=diff</link>
        <description>Teleporter

[Teleporter]

Actions

Teleport

Skill: Science

Difficulty: Distance to target + target shields + ship shields

Uses Module: No

Can be done Remotely: No

Energy: None

Can be done more than once per Round: Yes

Repair module

Skill: Engineering

Difficulty</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsthree&amp;rev=1503116332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:18:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsthree</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsthree&amp;rev=1503116332&amp;do=diff</link>
        <description>Mission Three

Smuggle

Summary

A fast run against a larger ship with two modules full of contraband cargo succeeded with minimal damage to both sides.

Post Mission

The results of the UREF ship, Compensater were an overwhelming success.  

Experience earned for crewmembers-</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationstiktak&amp;rev=1503117133&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:32:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationstiktak</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationstiktak&amp;rev=1503117133&amp;do=diff</link>
        <description>Tiktak

Commander (Rank 4)

Stats

Species: Canosian 

Alien Ability: Tumble. Canosians get a bonus &#039;move&#039; action every phase. 

----------

Skills

----------

Hit Points: 12 (Athletics+Base+Rank) 

Luck: 9 (Rank+5) Bonus Luck: 2 

Athletics: 2 (Carry Capacity: 20)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationstoken&amp;rev=1503117358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:35:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationstoken</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationstoken&amp;rev=1503117358&amp;do=diff</link>
        <description>Token Piker

Lieutenant (Rank 3)

Stats

Target #: 8 

Base Hit Points: 4 

# of Hands: 2 

Move: 3 

Profession: Engineer 

Species: Human 

Alien Ability: Willpower. Humans may reroll both professional skill check dice (as opposed to only one). 

----------</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationstools&amp;rev=1363505921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T07:38:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationstools</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationstools&amp;rev=1363505921&amp;do=diff</link>
        <description>Stardock Omega 31: Map Art Tools

Created by Nytecode

Here is a collection of tools that I use when drawing the modules. If I can do it, just about anyone can since I have about zero artistic talent.

I use the GIMP drawing program (because it is free as in doesn&#039;t cost anything.)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationstractor&amp;rev=1363563956&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-17T23:45:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationstractor</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationstractor&amp;rev=1363563956&amp;do=diff</link>
        <description>Tractor

[Tractor]

Actions

Tractor Missile

Skill: Engineering

Difficulty: Distance + 12

Uses Module: No

Can be done Remotely: Yes

Energy: 1 from Gun

Can be done more than once per Round: Yes

Note: Missiles can be held indefinitely or brought into the tractor bay to be disarmed (Science vs 11) - if not disarmed, they explode.  A piloting roll vs 8+Gun power is needed for a boarding missile to break a tractor lock.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationstrench&amp;rev=1363578292&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:44:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationstrench</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationstrench&amp;rev=1363578292&amp;do=diff</link>
        <description>The Trench

Modules


&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Roll&lt;/th&gt;&lt;th&gt;Module&lt;/th&gt;&lt;th&gt;Notes&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;N/A&lt;/td&gt;&lt;td&gt;Cargo Bay&lt;/td&gt;&lt;td&gt;Starting module&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;N/A&lt;/td&gt;&lt;td&gt;Hyperdrive&lt;/td&gt;&lt;td&gt;Vulnerable Spot&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;1-3,1-3&lt;/td&gt;&lt;td&gt;Life Support&lt;/td&gt;&lt;td&gt;Fighter Bays&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;1-3,4-6&lt;/td&gt;&lt;td&gt;Hull Stabilizer&lt;/td&gt;&lt;td&gt;Fighter Bays&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;4-6,1-3&lt;/td&gt;&lt;td&gt;Teleporter&lt;/td&gt;&lt;td&gt;2 Gun Emplacements&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;4-6,4-5&lt;/td&gt;&lt;td&gt;Tractor Bay&lt;/td&gt;&lt;td&gt;1 Gun Emplacement&lt;/td&gt;&lt;…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsturn&amp;rev=1363575694&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:01:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsturn</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsturn&amp;rev=1363575694&amp;do=diff</link>
        <description>Turn Sequence

	*   Before the Mission
		*   Droid, Module and Equipment upgrades
		*   Hyperspace departure
		*   Galactic Civil Wars: Personalities and Plot Twists determination
		*   Pax Galacticum: Hazard determination
			*   Hazard Round
				*   Phase 1
				*</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsturrets&amp;rev=1363577725&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:35:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsturrets</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsturrets&amp;rev=1363577725&amp;do=diff</link>
        <description>Turrets

Reasoning

I think they could even out the balance between the the player occupations - lessening the importance of the pilot. Especially if you use fighters (which makes the pilot class very useful).

Rules

I suggest a maximum of 1 turret for sizes 5-8 and 2 turrets for 9&amp;10.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationstwo&amp;rev=1503116223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:17:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationstwo</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationstwo&amp;rev=1503116223&amp;do=diff</link>
        <description>Mission Two

Boot Camp

Summary

A standard training mission.  The UREF Compensator crewed by Lieutenant Junior Grade Captain Jimmy &quot;Tugger&quot; Burk, Lieutenant Junior Grade Drzbzz and two Bots.  The crew of the Compensator managed to destroy all relay stations, reach speed 11, retrieve over 10 points of data, tractor the derelict ship two hexes, board, destroy the enemy bots and warp out both vessels by Round 6, Phase 1 earning an overwhelming success.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationstyranids&amp;rev=1363578700&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:51:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationstyranids</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationstyranids&amp;rev=1363578700&amp;do=diff</link>
        <description>Tyranids

Note: Text descriptions are from Advanced Space Crusade and the official Games Workshop website

Across the stars, a locust-like swarm of aliens attacked the Imperium of Man and the other species of the galaxy with ravenous ferocity. Known as Tyranids, this race of bio-mechanical monstrosities is driven by a single, narrow purpose: to feed. By ingesting the biomass of entire worlds, the Tyranids grow while absorbing genetic material so they can evolve into more-lethal killing machines.…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsubershield&amp;rev=1363578036&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:40:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsubershield</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsubershield&amp;rev=1363578036&amp;do=diff</link>
        <description>Ubershield

Introduction

Complexity: 1

Background

Either found on a derelict leviathan of a now extinct ancient race - or taken from a research lab as a prototype. This forcefield shielding for a ship affects both cannons and missiles.  However it was only fully tested on missiles (if a prototype) - if from a derelict it isn&#039;t fully functional and only partially absorbs cannon energy.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsupgrades&amp;rev=1363575764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:02:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsupgrades</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsupgrades&amp;rev=1363575764&amp;do=diff</link>
        <description>Upgrading

You can&#039;t do anything during the upgrade phase except upgrade or assist. [YG 553]

All Upgrades (and Requisitions) are permanent until destroyed [YG 663].

Only a hero can upgrade equipment.  Bots and NPCs cannot upgrade equipment.

An item can only be upgraded once.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcom&amp;rev=1363576308&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:11:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcom</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcom&amp;rev=1363576308&amp;do=diff</link>
        <description>X-Com

Under Construction - Currently compiling detailed information from the original game.  I will be simplifying it and making it playable with standard Battlestations rules and components with not many additions.

Introduction

Invasion and terrorism.  The X-Com force is tasked with defending the Earth from mysterious alien invaders.
&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Target #&lt;/th&gt;&lt;th&gt;Base Hit Points&lt;/th&gt;&lt;th&gt;# of Hands&lt;/th&gt;&lt;th&gt;Move&lt;/th&gt;&lt;th&gt;Alien Ability&lt;/th&gt;&lt;th&gt;Psionic Ski…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomaccess&amp;rev=1363576357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:12:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomaccess</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomaccess&amp;rev=1363576357&amp;do=diff</link>
        <description>Access Lift

Access Lift game image  

Wiki entry

Battlestations Module to use: Hyperdrive

Module Special Rules: The lift entrance is the battlestation on the module.  It takes one action to call the lift while at the battlestation.  The lift may hold up to 10 normal characters or 5 Powered Armour sized characters.  It takes 6 phases for the lift to reach the surface or the base level.
&lt;table border=1&quot;&gt;&quot;
&lt;tr&gt;&lt;th&gt;Base Location&lt;/th&gt;&lt;th&gt;Lift Cost&lt;/th&gt;&lt;th&gt;Nations / (Area Covered)&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomalien&amp;rev=1363576635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:17:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomalien</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomalien&amp;rev=1363576635&amp;do=diff</link>
        <description>Alien Containment

Alien Containment game image

Wiki entry

Battlestations Module to use: Teleporter

Module Special Rules: Up to two aliens can be kept at the battlestations allowing the alien to be researched in the Laboratory.  If this module is broken or slagged, any captive aliens are freed.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomcelatid&amp;rev=1363577217&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:26:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomcelatid</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomcelatid&amp;rev=1363577217&amp;do=diff</link>
        <description>Celatid

Celatid Wiki entry

[Celatid]
This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom.  It accompanies the Muton race in its wonderings.
&lt;table border=1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Target #&lt;/th&gt;&lt;th&gt;Base Hit Points&lt;/th&gt;&lt;th&gt;# of Hands&lt;/th&gt;&lt;th&gt;Move&lt;/th&gt;&lt;th&gt;Alien Ability…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomchryssalid&amp;rev=1363577197&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:26:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomchryssalid</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomchryssalid&amp;rev=1363577197&amp;do=diff</link>
        <description>Chryssalid

Snakeman Wiki entry

[Chryssalid]
The crab like claws of this creature are a powerful weapon in close combat. The high metabolism and strength of this creature give it speed and dexterity. As an alternative to killing its victim it impregnates it with an egg and injects a venom which turns it into a walking zombie. A new Chryssalid will burst from the victim two turn after impregnation, or if the zombie is killed. Chryssalids are associated with the Snakeman race.
&lt;table border=1&gt;
&lt;t…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomcyberdisk&amp;rev=1363577250&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:27:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomcyberdisk</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomcyberdisk&amp;rev=1363577250&amp;do=diff</link>
        <description>Cyberdisk

Cyberdisk Wiki entry

[Cyberdisk]
This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the Sectoid race. If a cyberdisk is destroyed, roll above 7 on 2D6 to seee if they explode, with the force and range of an alien grenade.
&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Target #&lt;/th&gt;&lt;th&gt;Base Hit Points…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomethereal&amp;rev=1363577288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:28:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomethereal</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomethereal&amp;rev=1363577288&amp;do=diff</link>
        <description>Ethereal

[Ethereal]
This being has awesome mental powers which allow for telepathic communication and telekinetic abilities. The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them. They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on earth since they seem to rely on other…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomfloater&amp;rev=1363577331&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:28:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomfloater</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomfloater&amp;rev=1363577331&amp;do=diff</link>
        <description>Floater

[Floater]
The Floaters are primarily soldiers and terror agents. They are naturally predatory beasts, genetically engineered and cybernetically enhanced to make formidable warriors. The lower half of the body and most internal organs are surgically removed, and a life support system is installed. This implant contains an anti-grav unit which enables the creature to float, albeit unsteadily, through the air.

&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Target #&lt;/th&gt;&lt;th&gt;Base Hit…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomfunding&amp;rev=1363160751&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:45:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomfunding</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomfunding&amp;rev=1363160751&amp;do=diff</link>
        <description>X-Com Funding


Initial funds are $6m
Funding occurs every campaign month and is affected by the overall terror level and the amount of alien incursions into given countries (each country has its own terror level).  Additional funding can be found through the selling of researched technology.

&lt;table border=1&quot;&gt;&quot;
&lt;tr&gt;&lt;th&gt;Country Satisfaction&lt;/th&gt;&lt;th&gt;Funding Change compared to last month&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Happy&lt;/td&gt;&lt;td&gt;+5 to 20%&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Satisfied&lt;/td&gt;&lt;td&gt;No change&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Unhap…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomfusion&amp;rev=1363576727&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:18:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomfusion</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomfusion&amp;rev=1363576727&amp;do=diff</link>
        <description>Fusion Ball Defences

Fusion Ball Defences game image

Wiki entry

Battlestations Module to use: Mine Layer

Module Special Rules: Functions as a normal Missile Bay during a Base Attack. Fires Fusion Ball missiles which are a combination of Seeker and Heavy missiles (3d6 to hit, 3d6 damage).

Maintenance Cost</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomgeneral&amp;rev=1363576592&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:16:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomgeneral</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomgeneral&amp;rev=1363576592&amp;do=diff</link>
        <description>General Stores

General Stores game image

Wiki entry

Battlestations Module to use: Cargo Bay

Module Special Rules: Functions as a normal Cargo Bay

Maintenance Cost: $5,000/month

Module Cost: $150,000

Construction Time: 10 days</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomgrav&amp;rev=1363576787&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:19:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomgrav</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomgrav&amp;rev=1363576787&amp;do=diff</link>
        <description>Grav Shield

Grav Shield game image

Wiki entry 

Battlestations Module to use: Hull Stabiliser

Module Special Rules: Allows all defence modules to fire twice in a round, instead of just once.

Maintenance Cost: $15,000/month

Module Cost: $1,200,000

Construction Time: 38 days</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomhanger&amp;rev=1363577107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:25:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomhanger</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomhanger&amp;rev=1363577107&amp;do=diff</link>
        <description>Hanger

Hanger game image

Wiki entry

Battlestations Module to use: Fighter Bay

Module Special Rules: Behaves the same way as a normal Fighter Bay.

Maintenance Cost: $25,000/month

Module Cost: $200,000

Construction Time: 25 days</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomhyper&amp;rev=1363577085&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:24:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomhyper</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomhyper&amp;rev=1363577085&amp;do=diff</link>
        <description>Hyper-wave Decoder

Hyper-wave Decoder game image

Wiki entry

Battlestations Module to use: Engine

Module Special Rules: Allows detection of UFOs up to 4 radar hexes away from the base.  Also detects the type of UFO, its race and its mission.

Maintenance Cost: $35,000/month

Module Cost: $1,400,000</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomlaboratory&amp;rev=1363576443&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:14:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomlaboratory</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomlaboratory&amp;rev=1363576443&amp;do=diff</link>
        <description>Laboratory

Laboratory game image

Wiki entry

Battlestations Module to use: Science Bay

Module Special Rules: Allows Research.  Each Scientist at a battlestation may Gather Data as though it were a normal Science Bay.  Once per campaign day.

Maintenance Cost: $30,000/month

Module Cost: $750,000</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomlarge&amp;rev=1363576512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:15:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomlarge</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomlarge&amp;rev=1363576512&amp;do=diff</link>
        <description>Large Radar System

Large Radar System game image

Wiki entry

Battlestations Module to use: Helm

Module Special Rules: Allows detection of UFOs up to 3 radar hexes away from the base.

Maintenance Cost: $15,000/month

Module Cost: $800,000

Construction Time: 25 days</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomlaser&amp;rev=1363576676&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:17:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomlaser</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomlaser&amp;rev=1363576676&amp;do=diff</link>
        <description>Laser Defences

Laser Defences game image

Wiki entry

Battlestations Module to use: Cannon

Module Special Rules: Functions as a normal Cannon during a Base Attack - but only in long range mode.  Cannot be modified to other modes.

Maintenance Cost: $10,000/month

Module Cost: $400,000

Construction Time</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomliving&amp;rev=1363576401&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:13:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomliving</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomliving&amp;rev=1363576401&amp;do=diff</link>
        <description>Living Quarters

Living Quarters game image

Wiki entry

Battlestations Module to use: Lifesupport

Module Special Rules: Module behaves the same as a normal Lifesupport module.

Maintenance Cost: $10,000/month

Module Cost: $400,000

Construction Time: 16 days</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcommind&amp;rev=1363576994&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:23:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcommind</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcommind&amp;rev=1363576994&amp;do=diff</link>
        <description>Mind Shield

Mind Shield game image

Wiki entry

Battlestations Module to use: Hull Stabiliser

Module Special Rules: Reduces the chance of base detection.

Maintenance Cost: $5,000/month

Module Cost: $1,300,000

Construction Time: 33 days</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcommissile&amp;rev=1363576570&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:16:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcommissile</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcommissile&amp;rev=1363576570&amp;do=diff</link>
        <description>Missile Defences

Missile Defences game image

Wiki entry

Battlestations Module to use: Missile Bay

Module Special Rules: Functions as a normal Missile Bay during a Base Attack.  May only fire normal (2D6 damage) missiles.

Maintenance Cost: $5,000/month

Module Cost: $200,000

Construction Time</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcommuton&amp;rev=1363577360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:29:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcommuton</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcommuton&amp;rev=1363577360&amp;do=diff</link>
        <description>Muton

[Muton]
This humanoid creature is physically powerful and intelligent. They have a particular appetite for consuming raw flesh of any kind, which they need for sustenance like earth based carnivores. They appear to rely on telepathic commands from a race known as &#039;Ethereals&#039;. Once separated from this telepathic link their mental system appears to break down and they die. The cybernetic implants are used to enhance their combat performance. They are clearly the foot soldiers for a higher i…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomplasma&amp;rev=1363576701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:18:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomplasma</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomplasma&amp;rev=1363576701&amp;do=diff</link>
        <description>Plasma Defences

Plasma Defences game image

Wiki entry

Battlestations Module to use: Tractor

Module Special Rules: Functions as two normal Cannons during a Base Attack - but only in blast mode. One character at the battlestation fires twice with one action.  Both shots must be made at the same target.  Cannot be modified to other modes.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcompsionic&amp;rev=1363577052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:24:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcompsionic</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcompsionic&amp;rev=1363577052&amp;do=diff</link>
        <description>Psionic Laboratory

Psionic Laboratory game image

Wiki entry

Battlestations Module to use: Sick Bay

Module Special Rules: Each campaign month, a character at either battlestation can spend XP to raise their Psionic Skill as though it were a normal skill.

Maintenance Cost: $16,000/month

Module Cost</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomrank&amp;rev=1363160805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:46:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomrank</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomrank&amp;rev=1363160805&amp;do=diff</link>
        <description>Distribution of Ranks



&lt;table border=1&quot; cellpadding=&quot;3&quot;&gt;&quot;
&lt;tr&gt;&lt;th&gt;UFO Type&lt;/th&gt;&lt;th&gt;Commanders&lt;/th&gt;&lt;th&gt;Leaders&lt;/th&gt;&lt;th&gt;Engineers&lt;/th&gt;&lt;th&gt;Medics&lt;/th&gt;&lt;th&gt;Navigators&lt;/th&gt;&lt;th&gt;Soldiers&lt;/th&gt;&lt;th&gt;Terrorists&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Small Scout&lt;/td&gt;&lt;td align=&#039;center&#039;&gt;0&lt;/td&gt;&lt;td align=&#039;center&#039;&gt;0&lt;/td&gt;&lt;td align=&#039;center&#039;&gt;0&lt;/td&gt;&lt;td align=&#039;center&#039;&gt;0&lt;/td&gt;&lt;td align=&#039;center&#039;&gt;0&lt;/td&gt;&lt;td align=&#039;center&#039;&gt;1&lt;/td&gt;&lt;td align=&#039;center&#039;&gt;0&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Medium Scout&lt;/td&gt;&lt;td align=&#039;center&#039;&gt;0&lt;/td&gt;&lt;td align=&#039;center&#039;&gt;0&lt;/td&gt;&lt;td align=…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomreaper&amp;rev=1363577386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:29:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomreaper</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomreaper&amp;rev=1363577386&amp;do=diff</link>
        <description>Reaper

[Reaper]
This bipedal carnivore has powerful jaws and a voracious appetite. It has a number of brain implants which are used to control its activity. The primitive predatory instincts of this creature are of little use except to terrorise and destroy. Reapers are commonly associated with Floaters.

&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Target #&lt;/th&gt;&lt;th&gt;Base Hit Points&lt;/th&gt;&lt;th&gt;# of Hands&lt;/th&gt;&lt;th&gt;Move&lt;/th&gt;&lt;th&gt;Alien Ability&lt;/th&gt;&lt;th&gt;Psionic Skill&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Reaper&lt;/td&gt;…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsectoid&amp;rev=1363577406&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:30:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomsectoid</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsectoid&amp;rev=1363577406&amp;do=diff</link>
        <description>Sectoid

[Sectoid]
The Sectoid Hierarchy ranges from soldiers to leaders with powerful psionic abilities. They tend to indulge in human abductions and cattle mutilation. The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society. The cattle provide both nutrition and genetic material. This race appears to want to develop superior genetic hybrids to increase the effeciency of their hive-like society.

&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsectopod&amp;rev=1363577429&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:30:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomsectopod</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsectopod&amp;rev=1363577429&amp;do=diff</link>
        <description>Sectopod

[Sectopod]
Sectopods are robot creatures with a powerful plasma beam weapon. The control if these mechanical beasts is via a telepathic link to their controllers, the Ethereals. Sectopods are the most powerful terror weapon available to the alien forces.

&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Target #&lt;/th&gt;&lt;th&gt;Base Hit Points&lt;/th&gt;&lt;th&gt;# of Hands&lt;/th&gt;&lt;th&gt;Move&lt;/th&gt;&lt;th&gt;Alien Ability&lt;/th&gt;&lt;th&gt;Psionic Skill&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sectopod&lt;/td&gt;&lt;td&gt;Marine&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsilacoid&amp;rev=1363577449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:30:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomsilacoid</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsilacoid&amp;rev=1363577449&amp;do=diff</link>
        <description>Silacoid

[Silacoid]
This silicon based life form generates an enormous amount of heat. It has the strength to crush rocks which can then be ingested by the hot core. It has a primitive intelligence and can be controlled by implants or telepathic beings. It works with the Muton alien race.

&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Target #&lt;/th&gt;&lt;th&gt;Base Hit Points&lt;/th&gt;&lt;th&gt;# of Hands&lt;/th&gt;&lt;th&gt;Move&lt;/th&gt;&lt;th&gt;Alien Ability&lt;/th&gt;&lt;th&gt;Psionic Skill&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Silacoid&lt;/td&gt;&lt;td&gt;Marine&lt;/td…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsmall&amp;rev=1363576489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:14:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomsmall</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsmall&amp;rev=1363576489&amp;do=diff</link>
        <description>Small Radar System

Small Radar System game image

Wiki entry

Battlestations Module to use: Helm

Module Special Rules: Allows detection of UFOs up to 2 radar hexes away from the base.

Maintenance Cost: $10,000/month

Module Cost: $500,000

Construction Time: 12 days</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsnakeman&amp;rev=1363577493&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:31:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomsnakeman</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomsnakeman&amp;rev=1363577493&amp;do=diff</link>
        <description>Snakeman

Snakeman Wiki entry

[Snakeman]
This race developed in an extremely hostile environment. They are extremely tough and can resist extreme temperature variations. Their mobility depends on a snake-like giant &#039;foot&#039; which protects all the vital organs. Their objectives appear to be purely predatory and they appear to be under the command of some other Intelligence which directs their military-style incursions on earth.
&lt;table border=&quot;1&quot;&gt;
&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Target #&lt;/th&gt;&lt;th…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomtree&amp;rev=1363160828&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:47:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomtree</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomtree&amp;rev=1363160828&amp;do=diff</link>
        <description>X-Com Research Tree



----------

CategoryBattlestations</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomworkshop&amp;rev=1363576464&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-18T03:14:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomworkshop</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomworkshop&amp;rev=1363576464&amp;do=diff</link>
        <description>Workshop

Workshop game image  

Wiki entry

Battlestations Module to use: Damage Control

Module Special Rules: Allows items to be constructed by Engineers.  Once per campaign day the Engineer at the battlestation rolls as though they were Scientist Gathering Data.  Each point counts towards the hours needed to construct an item.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomworld&amp;rev=1363160834&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-13T07:47:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxcomworld</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxcomworld&amp;rev=1363160834&amp;do=diff</link>
        <description>X-Com World Map


Placement of bases, the range of their radar installations and their proximity to alien incursions are all vital elements of an X-Com campaign.
Once bases have been placed, the GM rolls for where aliens appear and what their terror target location is.  Where possible, alien ships move in straight lines.  An alien ship cannot be attacked by a bases weapons unless the aliens are specifically targetting a base, which they won&#039;t do at low terror levels.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxml&amp;rev=1456709076&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-29T01:24:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsxml</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsxml&amp;rev=1456709076&amp;do=diff</link>
        <description>15/10/2012 4:00:28 PM 

Turn Display XML

Setup

	*   Download the files
	*   Unzip the files and make sure you preserve the directory structure
		*  Directory structure:
		*   crews - where you store the crew list.  Each list of crewmembers needs a unique name.
		*</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:battlestationsyehuwdiy&amp;rev=1363653923&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:45:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlestationsyehuwdiy</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:battlestationsyehuwdiy&amp;rev=1363653923&amp;do=diff</link>
        <description>Hexblah

Ensign (Rank 1)
[Canosian]

Stats

Target #: 7

Base Hit Points: 6

# of Hands: infinite

Move: 5

Profession: Engineer

Species: Canosian

Alien Ability: Tumble. Canosians get a bonus &#039;move&#039; action every phase. 

----------

Skills

----------

Hit Points</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:bucky_s_log&amp;rev=1363654674&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:57:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bucky_s_log</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:bucky_s_log&amp;rev=1363654674&amp;do=diff</link>
        <description>Bucky&#039;s Log</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:bughunt&amp;rev=1374457466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-07-22T01:44:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bughunt</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:bughunt&amp;rev=1374457466&amp;do=diff</link>
        <description>Bug Hunt


Mission Difficult (MD) = 4


Summary

The Sovereignty inhabitants, using the data retrieved from the Leviathan mission have created a new device - an anti-plasma fire cargo bay item.  However in order to manufacture the device, the key factory for its creation needs to be cleared of the bugs that are infesting it.  In payment for clearing this factory, the crew may either wait a month and get the new device, or choose a spaceship module.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:bursar_s_log&amp;rev=1363654615&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:56:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bursar_s_log</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:bursar_s_log&amp;rev=1363654615&amp;do=diff</link>
        <description>The Bursar&#039;s Log

Mission 1

	*  Space/research station next to pulsar has stopped responding, we need to go investigate.
	*  Station was experimenting with the tensile fabric of space and time.
	*  Clones not activated.
	*  Warp in 26 hex off course, spend many days finding our way back to the station.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:captain_s_log&amp;rev=1363654664&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:57:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>captain_s_log</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:captain_s_log&amp;rev=1363654664&amp;do=diff</link>
        <description>The Captain&#039;s Log</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:distresscall&amp;rev=1363654781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:59:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>distresscall</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:distresscall&amp;rev=1363654781&amp;do=diff</link>
        <description>Distress Call

Mission Difficult (MD) = 3

From Galactic Civil War page 49

Summary

There is an ancient zoallan distress signal originating from what was thought to be a dead system with a dozen asteroids.

Objective

Mission Objective: Give aid as possible. Return at least 6 survivors.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:invasion1&amp;rev=1366675952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-04-23T00:12:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invasion1</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:invasion1&amp;rev=1366675952&amp;do=diff</link>
        <description>Deja Bug


Mission Difficult (MD) = 4

From How Much For Your Planet page 83, and the main rulebook page 78 with some Starship Troopers thrown in :)

Summary

The heroes warp in as normal and are greeted by an eerily vapid voice over the com.

“Welcome to the collective. Please report to the planet surface to offload cargo and await further instructions.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:leviathan&amp;rev=1367387956&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-05-01T05:59:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>leviathan</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:leviathan&amp;rev=1367387956&amp;do=diff</link>
        <description>Leviathan

Mission Difficult (MD) = 4

From Galactic Civil War page 65

Summary

(modified from original)

The local authorities were aware that while mind dominated by the Bugs, their captors were summoning something larger to deal with the colony. The called a planet body-sized bug to devour the colony that the colonist dubbed</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:mindweb&amp;rev=1363654758&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:59:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mindweb</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:mindweb&amp;rev=1363654758&amp;do=diff</link>
        <description>Mind Control Web

Mission Difficult (MD) = 4

From How Much For Your Planet page 83

Summary

The heroes warp in as normal and are greeted by an eerily vapid voice over the com.

“Welcome to the collective. Please report to the planet surface to offload cargo and await further instructions.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:navigator_s_log&amp;rev=1363654654&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:57:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>navigator_s_log</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:navigator_s_log&amp;rev=1363654654&amp;do=diff</link>
        <description>The Navigator&#039;s Log</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:phoenixmedal&amp;rev=1503115647&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:07:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phoenixmedal</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:phoenixmedal&amp;rev=1503115647&amp;do=diff</link>
        <description>The Phoenix

Awarded for going below 0 HP over three times in a single mission.
[Phoenix]</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:purpleheart&amp;rev=1503115591&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-19T04:06:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>purpleheart</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:purpleheart&amp;rev=1503115591&amp;do=diff</link>
        <description>The Purple Heart

Awarded for dying in the course of duty.

[Purple Heart]</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:showdown&amp;rev=1374478326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-07-22T07:32:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>showdown</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:showdown&amp;rev=1374478326&amp;do=diff</link>
        <description>Showdown

Mission Difficult (MD) = 4

From Battlestations Training Manual page 84

Summary

A tentac ship the Enmity has blockaded the Canosian homeworld.  You must force them away so they can resume food shipments to their colonies.

Objective

Mission Objective:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:spaceship_-_the_spatcktwula&amp;rev=1374481021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-07-22T08:17:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spaceship_-_the_spatcktwula</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:spaceship_-_the_spatcktwula&amp;rev=1374481021&amp;do=diff</link>
        <description>The Spatcktwula

[Size 7]
Registry: Silicoid

Size: 7

Cargo Bay Items

Stabilizing Fin (once per round reduce OOC generated by a failed maneuver by 1)

Neutralizing Dampener (generates field that prevents ERG barrels any where on the ship from detonation when destroyed)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:start&amp;rev=1624582983&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-25T01:03:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:start&amp;rev=1624582983&amp;do=diff</link>
        <description>Battlestations

Official website - &lt;https://battlestations.curufea.com&gt;

Yahoo Group Files

	*  Session Reports
		*  Adventures of the Space Babes - mission reports

	*  New Modules, Ship Designs and Races
		*  Battle Lords - ship conversions
		*  Ejak Nicholson&#039;s -  Modules and ship designs
		*  The Confederacy of Sentients by Sean Buelow

	*  Play Aids
		*  Character Sheets - collected</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:stasisville&amp;rev=1374457688&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-07-22T01:48:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stasisville</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:stasisville&amp;rev=1374457688&amp;do=diff</link>
        <description>Mission One

Stasisville

Mission Difficult (MD) = 2

Summary

The &#039;Hawklord&#039; a stationary science platform near a quantum pulsar, has suddenly stopped reporting last week and the quasar has become unstable. It is feared that all hands were lost yet their clones haven&#039;t activated. We only know that they were performing scientific experiments testing the tensile strength of timespace and building a stasis device. The quantum pulsar, even though dangerous and unstable, was the only source of uncha…</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=games:board:battlestations:xaex_s_log&amp;rev=1363654641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-19T00:57:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xaex_s_log</title>
        <link>https://curufea.com/doku.php?id=games:board:battlestations:xaex_s_log&amp;rev=1363654641&amp;do=diff</link>
        <description>Xaex&#039;s Log</description>
    </item>
</rdf:RDF>
