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    <image rdf:about="https://curufea.com/lib/exe/fetch.php?media=wiki:logo.png">
        <title>Curufea's Homepage</title>
        <link>https://curufea.com/</link>
        <url>https://curufea.com/lib/exe/fetch.php?media=wiki:logo.png</url>
    </image>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:acquire&amp;rev=1590543009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T01:30:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>acquire</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:acquire&amp;rev=1590543009&amp;do=diff</link>
        <description>Acquire Asset

Make a resource available for the next scenario

Gain temporary use of an asset:

	*  One special item for you, or a set of common items for your coterie
	*  An expert or two family members of the next lower rank
	*  A vehicle
	*  A service.  e.g. special transport or the use ofservices</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:agility&amp;rev=1592039989&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:19:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>agility</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:agility&amp;rev=1592039989&amp;do=diff</link>
        <description>Enhanced Agility

You can jump as high as 20-feet.
When fallng from high distances, roll

	*  on a 10+, you safely land with no harm
	*  On a 7-9, you land without dying.

moves fighter basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:army&amp;rev=1591074316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:05:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>army</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:army&amp;rev=1591074316&amp;do=diff</link>
        <description>Army of One

You invert the magnitude modifier in combat for Size.  In other words, you get more plusses for being outnumbered and less if you outnumber them.  It costs you 1 Stress not to have this move function.

moves killer basic stress_cost</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:attention&amp;rev=1591087911&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T08:51:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attention</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:attention&amp;rev=1591087911&amp;do=diff</link>
        <description>Paranoid Attention

When you walk into a charged situation with criminals and shady people, you have Advantage to discern. Additionally, you may ask questions from the following list instead of the base questions.

	*  Who here is armed, openly or concealed?</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:avowed&amp;rev=1592086719&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T22:18:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>avowed</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:avowed&amp;rev=1592086719&amp;do=diff</link>
        <description>Avowed

Requires: Vow

If your Vow involves a person or creature, add +1 Storm when they are harmed or add +1 level of harm when attacking this subject.

moves killer advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:badchange&amp;rev=1590559113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T05:58:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>badchange</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:badchange&amp;rev=1590559113&amp;do=diff</link>
        <description>Negative Personal Change

Choose one:

	*  Reduce an attribute by 1
		*  Resources are depleted, reduce a gear slot by 1.  It may be bought back with 5XP
		*  A permanent wound
		*  A terrible illnes or debility

moves completion</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:badevent&amp;rev=1590559105&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T05:58:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>badevent</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:badevent&amp;rev=1590559105&amp;do=diff</link>
        <description>Negative Event

Choose one:

	*  An approaching threat
		*  A hard choice
		*  An ally put in peril
		*  A resource put in peril
		*  Drastic confrontation or event

moves completion</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:best&amp;rev=1592039154&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:05:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>best</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:best&amp;rev=1592039154&amp;do=diff</link>
        <description>The Best There Is

When you Read just after talking yourself up, you may treat a miss as a 7-9, and a 7-9 as a 10+.

moves diplomat basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:blend&amp;rev=1592038788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:59:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blend</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:blend&amp;rev=1592038788&amp;do=diff</link>
        <description>Blend Right In

You have spent years trying to fit in. When you insinuate yourself into a
social group, roll

	*  On a 10+, the group accepts you and you gain one clue or piece of information about your current situation. 
	*  On a 7-9, the group reluctantly accepts you, but may remain wary of your presence.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:block&amp;rev=1591068116&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:21:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>block</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:block&amp;rev=1591068116&amp;do=diff</link>
        <description>Block and Strike

When you wield your shadow in Reactive Stance, you can use your Counterattacks to defend

moves leader basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:blossom&amp;rev=1591077480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:58:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blossom</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:blossom&amp;rev=1591077480&amp;do=diff</link>
        <description>Death Blossom

When you roll melee, if you choose to Discharge your weapon, you may deal your weapon’s Harm to all visible targets instead of double Harm to one target.

moves killer advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:brash&amp;rev=1591077319&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:55:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brash</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:brash&amp;rev=1591077319&amp;do=diff</link>
        <description>Brash

When you take rash action that puts another Coterie Member in danger, they have Advantage to try and deal with that danger.

moves killer basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:catechism&amp;rev=1590626755&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-28T00:45:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>catechism</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:catechism&amp;rev=1590626755&amp;do=diff</link>
        <description>The Catechism

When the Spirits commune with you and the Grandfather asks you a question from the list below, you may either answer it truthfully, or decline to answer and suffer 1 Stress.

	*  What terrifies your character to the core?
	*  For what does your character’s darkest heart desire?</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:change_tactics&amp;rev=1590814126&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-30T04:48:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>change_tactics</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:change_tactics&amp;rev=1590814126&amp;do=diff</link>
        <description>Change Tactics

When you draw on your knowledge and training to assess a situation, roll:

	*  On a 10+, you formulate a plan and select a new tactic. 
	*  On a 7-9, also choose one:
		*  The new Tactic isn’t effective at first, take -1 Forward
		*  An early plan led up to this, spend 1 Gambit</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:clever&amp;rev=1591088115&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T08:55:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clever</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:clever&amp;rev=1591088115&amp;do=diff</link>
        <description>Clever Clever

Weapons are beneath you. If you wish to control a situation without resorting to their use, roll.

	*  On a 10+, hold 3.
	*  On a 7–9, hold 1. 

Then spend your hold 1 for 1 to briefly describe mistakes made by your enemy or environmental factors that you exploit to stop them. These are new facts you are introducing to the scene. Your attack is +stun. On a 12+, you may choose for your attack to be deadly.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:combat_sight&amp;rev=1591068167&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:22:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat_sight</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:combat_sight&amp;rev=1591068167&amp;do=diff</link>
        <description>Combat Sight

When you’re using Cautious Tactics and you pressure, on a 10+ you gain a Gambit. When you&#039;re using Reactive Tactics and you Counterattack, on a 10+ you can ask the Grandfather one question from the Discern list.

moves leader basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:command_ally&amp;rev=1591068591&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:29:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>command_ally</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:command_ally&amp;rev=1591068591&amp;do=diff</link>
        <description>Command Ally

Replaces: Misdirection (Parent move)

You can spend 2 Gambits to let an ally make a free attack (as if they rolled a 10+) against an enemy. You may spend an additional Gambit to maximize the damage.

moves leader advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:commune&amp;rev=1591152223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-03T02:43:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>commune</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:commune&amp;rev=1591152223&amp;do=diff</link>
        <description>Commune with the Spirits

Expose yourself to the Vortex and stare into the Untempered Schism or meditate in The Caldera

When you stare unblinking into the Vortex looking for forbidden or forgotten knowledge, roll:

	*  On a 10+, You are shown dark visions that lend you insight. Ask the Spirits one question, and the Spirits will answer. The Grandfather will ask you one question from</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:convince&amp;rev=1590551922&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T03:58:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>convince</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:convince&amp;rev=1590551922&amp;do=diff</link>
        <description>Convince a Person

When you intimidate or attempt to convince someone through manipulation

	*  For NPCs:
			*  on a 10+, they choose one of the following
				*  Intimidation:
					*  Force you to follow through on your threat
					*  Cave in and do what you want</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:dance&amp;rev=1591450449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-06T13:34:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dance</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:dance&amp;rev=1591450449&amp;do=diff</link>
        <description>Shadow Dance

Requires: Umbraception

For 1 stress per minute you may have your shadow detach and follow simple instructions (it&#039;s not completely under your conscious control) 

moves faction stress_cost</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:dead&amp;rev=1592036196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:16:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dead</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:dead&amp;rev=1592036196&amp;do=diff</link>
        <description>No Good to me Dead

When you inflict harm, you can choose to inflict any amount of harm you like, less than or up the harm of your attack, including stun-harm. 
Decide at the moment you would inflict harm.

moves chosen basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:defend&amp;rev=1590813443&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-30T04:37:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defend</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:defend&amp;rev=1590813443&amp;do=diff</link>
        <description>Defend

When you stand in defense of a person, item, or location under attack, roll

	*  On a 10+, hold 3
	*  On a 7–9, hold 1

So long as you stand in defense, when you or the thing you defend is attacked you may spend hold, 1 for 1, to choose an option:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:defender&amp;rev=1592036518&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:21:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defender</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:defender&amp;rev=1592036518&amp;do=diff</link>
        <description>Staunch Defender

When you defend, you get +1 hold, even on a miss.

moves chosen advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:deft&amp;rev=1592039049&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:04:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deft</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:deft&amp;rev=1592039049&amp;do=diff</link>
        <description>Deft Negotiator

When you take the lead in tense negotiations, take +1 forward. On a hit,
take +1 ongoing until the negotiation has been completed.

moves diplomat advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:desperation&amp;rev=1591068554&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:29:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>desperation</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:desperation&amp;rev=1591068554&amp;do=diff</link>
        <description>Desperation

Requires: Motivation (Parent move)

When you use  Motivation, you rally your allies so well that instead of just ignoring a single debility&#039;s effects, the debility turns into a +1 bonus for that modifier instead (this modifier cannot go above +3). This lasts until the debility is made worse or the end of the battle.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:destroy&amp;rev=1592086789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T22:19:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>destroy</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:destroy&amp;rev=1592086789&amp;do=diff</link>
        <description>Use Strength to Destroy

When you use pure strength to destroy an inanimate obstacle, roll

	*  On a 10+, choose three. 
	*  On a 7-9, choose two:
		*  It doesn’t make an inordinate amount of noise.
		*  It doesn’t take very long.
		*  Nothing of value is damaged.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:discern&amp;rev=1590552236&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T04:03:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>discern</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:discern&amp;rev=1590552236&amp;do=diff</link>
        <description>Discern Reality

When reading a situation to find out what&#039;s going on: 
On a hit, you can ask the Grandfather questions. Whenever you act on one of the Grandfather’s answers, take +1 forward. 
On a miss, ask 1 anyway, but be prepared for the worst.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:disciplined&amp;rev=1591088696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T09:04:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disciplined</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:disciplined&amp;rev=1591088696&amp;do=diff</link>
        <description>Disciplined

When you focus your mind and disregard the petty hurts and wounds of your body, roll.

	*  On a 10+, hold 3. 
	*  On a 7-9, hold 2. 

Spend hold on the following:

	*  Ignore Disadvantage from a wound you have taken.
	*  Roll with Advantage on a Recover roll.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:dissociate&amp;rev=1591066641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T02:57:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dissociate</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:dissociate&amp;rev=1591066641&amp;do=diff</link>
        <description>Dissociate

Whenever those around attract malevolence you don&#039;t think you are a part of: 


	*  On a 10+, you are just a bystander to the great works and receive no malevolence
	*  On a 7–9, you&#039;re just as guilty as the others and suffer the same attention
	*</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:driven&amp;rev=1591088679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T09:04:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>driven</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:driven&amp;rev=1591088679&amp;do=diff</link>
        <description>Driven

[_] Discharged

When you move forward unflinching towards a goal through an immediate danger or hazard that others cower from, Discharge this Move and roll.

	*  On a 10+ you are unstoppable, choose 2. 
	*  On a 7-9, weariness creeps in at the edges, mark 1 Stress and choose 1.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:education&amp;rev=1592033992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:39:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>education</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:education&amp;rev=1592033992&amp;do=diff</link>
        <description>Tutored Education

When making a Spout move, on a 6 or less treat the roll as a 7-9 instead

moves homeworlder basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:entropic&amp;rev=1591450843&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-06T13:40:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entropic</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:entropic&amp;rev=1591450843&amp;do=diff</link>
        <description>Entropic Shift

Requires: Umbraception

For a stress cost based on size (to be determined by the Grandfather) you may shift an object into shadow, negating its effect on the real world, but it may still effect shadows (e.g. Bombs would destroy shadows in their blast radius)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:evasion&amp;rev=1592036362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:19:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>evasion</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:evasion&amp;rev=1592036362&amp;do=diff</link>
        <description>Evasion

When you pressure using against a messy or area effect, take +1.

	*  On a 10+, grant your allies the same bonus.

moves chosen basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:experience&amp;rev=1592033936&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:38:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>experience</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:experience&amp;rev=1592033936&amp;do=diff</link>
        <description>Decades of Experience

Being decades old, you have a wealth of experience. When a character comes to you for advice and you tell them what you think is best, they get +1 forward when following your advice and you mark xp if they do.

moves homeworlder basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:experienced&amp;rev=1591068242&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:24:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>experienced</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:experienced&amp;rev=1591068242&amp;do=diff</link>
        <description>Experienced

Get one Basic Move from another playbook (excluding Signature Moves). When you select this move, tell everyone the story of how you came to learn it.

moves leader basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:first&amp;rev=1592032961&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:22:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>first</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:first&amp;rev=1592032961&amp;do=diff</link>
        <description>Shoot First

You are never caught by surprise. When an enemy would get a drop on you, you get to act first instead.

moves killer advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:flawed&amp;rev=1591077349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:55:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flawed</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:flawed&amp;rev=1591077349&amp;do=diff</link>
        <description>Beautiful Flaws

When you act on one of your Hooks in a self-destructive way, gain 2 Storm.

moves killer basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:fury&amp;rev=1591077368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:56:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fury</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:fury&amp;rev=1591077368&amp;do=diff</link>
        <description>Fury Unleashed

When you engage in vicious hand to hand combat and roll a 10+ for melee, choose 1 extra option.

moves killer basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:gab&amp;rev=1592039023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:03:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gab</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:gab&amp;rev=1592039023&amp;do=diff</link>
        <description>Gift of Gab

You are well-traveled and skilled at conversation with many different sorts
of intelligent beings. When you spend time in conversation with someone,
you can ask their player a question from the list below. They must answer
truthfully; then, the player may ask you a question from the list below –
which you must answer truthfully.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:gambit&amp;rev=1591066947&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:02:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gambit</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:gambit&amp;rev=1591066947&amp;do=diff</link>
        <description>Gambit

When you or someone in your coterie takes damage from an outside source, it was part of your plan the whole time, gain +1 Hold. What some might see as an unwanted setback, you know it’s merely a stratagem to gain a later advantage.  
At any time, reveal your ploy and use your Hold to:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:glare&amp;rev=1591088224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T08:57:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glare</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:glare&amp;rev=1591088224&amp;do=diff</link>
        <description>Steely Glare

When you silently fix someone with a steely glare with the intent of intimidating them, roll.

	*  On a 10+, they choose 2. 
	*  On a 7-9, they choose 1. 
	*  On a 7+, if they are a Coterie Member, they’re at Disadvantage to act against you going forward.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:goodchange&amp;rev=1590559124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T05:58:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodchange</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:goodchange&amp;rev=1590559124&amp;do=diff</link>
        <description>Positive Personal Change

Choose one:

	*  Add 1 to an attribute
		*  Take another playbook move
		*  Get another gear slot 

moves completion</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:goodevent&amp;rev=1590559119&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T05:58:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goodevent</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:goodevent&amp;rev=1590559119&amp;do=diff</link>
        <description>Positive Event

Choose one:

	*  New ally
			*  New resource

moves completion</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:grace&amp;rev=1590549660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T03:21:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grace</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:grace&amp;rev=1590549660&amp;do=diff</link>
        <description>State of Grace

Tier 3 weapons and below do not function onboard

moves coterie timeship</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:ground&amp;rev=1592040047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ground</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:ground&amp;rev=1592040047&amp;do=diff</link>
        <description>The Ground is Solid

[_] Discharge

Requires: stand

If you roll a 10+ using Stand your Ground, discharge this move and you also prevent nearby allies from being moved.

moves fighter advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:hack&amp;rev=1590543021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T01:30:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hack</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:hack&amp;rev=1590543021&amp;do=diff</link>
        <description>Hack Biodata

Reduce your Malevolence

moves downtime</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:hacking&amp;rev=1591077429&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:57:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hacking</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:hacking&amp;rev=1591077429&amp;do=diff</link>
        <description>Hacking &amp; Cracking

[_] Discharged

When you attempt to hack, break into, open, or otherwise compromise a lock or security system, Discharge this Move and roll.

	*  On a 10+, you break in with minimum fuss, choose 1. 
	*  On a 7-9, it’s no cakewalk, choose 2:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:heal&amp;rev=1590543236&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T01:33:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heal</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:heal&amp;rev=1590543236&amp;do=diff</link>
        <description>Heal

Remove Harm

moves downtime</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:hearts&amp;rev=1592033754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:35:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hearts</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:hearts&amp;rev=1592033754&amp;do=diff</link>
        <description>Two Hearts

You may spout once per session to ignore one instance of Harm (of any level) taken.

moves homeworlder signature</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:help&amp;rev=1596516381&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-08-04T04:46:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>help</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:help&amp;rev=1596516381&amp;do=diff</link>
        <description>Helping or Hindering

When you assist, or get in the way, of someone else’s move, briefly describe how you have the means to get involved. The other person takes +1 or −2 forward, respectively. Multiple people may Help or Hinder the same person, but the bonuses are not cumulative.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:holy&amp;rev=1592036608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:23:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holy</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:holy&amp;rev=1592036608&amp;do=diff</link>
        <description>Holy Protection

While on a quest, you get +1 armour.

moves chosen advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:house&amp;rev=1592039480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:11:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:house&amp;rev=1592039480&amp;do=diff</link>
        <description>Defender of the House

When you fight against an enemy larger than you, take +1 to pressure. In addition, when you miss on any move associated with fighting this enemy, you may choose to take 1 Harm in lieu of another consequence.

moves fighter basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:hunt&amp;rev=1591067024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:03:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hunt</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:hunt&amp;rev=1591067024&amp;do=diff</link>
        <description>The Wild Hunt

By this action, I remove myself from my blood; I deny my own past; I do whatever I must; so help me. 

By this intention, I remove myself from my birth; I deny my own lineage; I do whatever I can; so help me.  

By this ritual, I remove myself from my race; I deny my own heredity; I do whatever I should; so help me.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:hunter&amp;rev=1592038765&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:59:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hunter</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:hunter&amp;rev=1592038765&amp;do=diff</link>
        <description>The Hunter

Name someone you want to find, either an individual or a gang that sticks
together. When you discern while looking for them, on a hit, the Grandfather will also tell you if there is any evidence of their passage, and if so what. On a miss, though, something catches up to you instead, the Grandfather will tell you what.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:induction&amp;rev=1591089898&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T09:24:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>induction</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:induction&amp;rev=1591089898&amp;do=diff</link>
        <description>Induction

Having reached this level of experience, you are inducted into House Paradox to become a little sibling if you are one of lesser.  However if you are a Homeworlder you may start at cousin.  Other ranks are dependant on prior negotiation with the Grandfather.

If no one is currently playing the following playbooks, you may choose-</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:inside&amp;rev=1590549635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T03:20:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inside</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:inside&amp;rev=1590549635&amp;do=diff</link>
        <description>Bigger on the Inside

There are enough rooms for it to be mistaken for a mansion (or larger)

moves coterie shrine timeship</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:insight&amp;rev=1592033851&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:37:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>insight</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:insight&amp;rev=1592033851&amp;do=diff</link>
        <description>Battle Insight

When you roll Recover, On a 10+ you may choose to ask the Grandfather any one question on the discern list. You or an ally have Advantage going forward when acting on the information.

moves homeworlder basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:intelligent_defense&amp;rev=1591068188&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:23:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intelligent_defense</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:intelligent_defense&amp;rev=1591068188&amp;do=diff</link>
        <description>Intelligent Defense

When you’re using Defensive Tactics, you can always spend 1 Gambit to halve an attack&#039;s effect or damage directed at you or something you Defend.

moves leader basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:interrogator&amp;rev=1592039084&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:04:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>interrogator</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:interrogator&amp;rev=1592039084&amp;do=diff</link>
        <description>Skilled Interrogator

When you question a suspect, roll

	*  On a 10+, ask 2. 
	*  On a 7-9, ask 1. 

They must answer your questions honestly:

	*  Where were you during _ _ _ _ _ _ _ _?
	*  Were you involved in _ _ _ _ _ _ _ _?
	*  Who can prove/disprove your alibi?</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:isomorphic&amp;rev=1590549687&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T03:21:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>isomorphic</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:isomorphic&amp;rev=1590549687&amp;do=diff</link>
        <description>Isomorphic Controls

The controls only work for the owner of the Timeship you must Reverse the Polarity versus Tier 5 whenever you want it to do something, including opening/closing the doors, de/materialise, move to a different time or space.

moves coterie timeship</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:jammer&amp;rev=1591077450&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:57:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jammer</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:jammer&amp;rev=1591077450&amp;do=diff</link>
        <description>Jammer

[_] Discharged

When you remotely hack or jam someone’s equipment or cybernetics, Discharge this Move and roll.

	*  On a 10+, it shorts out or locks up and they’re going to need to get it fixed before they use it.  
	*  On a 7-9, they’ll get it working again if they take a few moments to fiddle with it.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:jump&amp;rev=1592040014&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:20:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jump</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:jump&amp;rev=1592040014&amp;do=diff</link>
        <description>Jump First, Think Second

If you go straight into danger without hedging your bets, you get +1 armour. If you happen to be leading a squad or convoy, it gets +1 armour too.

moves fighter basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:jury&amp;rev=1592033827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:37:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jury</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:jury&amp;rev=1592033827&amp;do=diff</link>
        <description>Jury-Rig

When you haphazardly use whatever parts you have on hand to hastily construct or repair a device or Vehicle, say what you mean to do and roll

	*  On a 10+, you’ve got just what you need on hand, choose 2. 
	*  On a 7-9, you have to make do, choose 1:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:knowledge&amp;rev=1591067544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:12:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>knowledge</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:knowledge&amp;rev=1591067544&amp;do=diff</link>
        <description>Faction Knowledge

When you Lore about Faction topics such as historical paradoxes, Great House figures, temporal weapons or armour, take +1.

moves faction</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:lethal_strike&amp;rev=1591077518&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:58:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lethal_strike</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:lethal_strike&amp;rev=1591077518&amp;do=diff</link>
        <description>Lethal Strike

[_] Discharged

When you have your target in your sights and they can’t do anything to stop you, Discharge this Move, and describe how you end their existence or incapacitate them.

moves killer advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:lethal&amp;rev=1591067734&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:15:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lethal</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:lethal&amp;rev=1591067734&amp;do=diff</link>
        <description>Lethal Gambit

You can spend 3 Gambits to double the Harm of anyone&#039;s attack.

moves parent faction</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:little_help&amp;rev=1591089731&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T09:22:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>little_help</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:little_help&amp;rev=1591089731&amp;do=diff</link>
        <description>A Little Help

When you learn something new from another Coterie Member explaining what’s happening, mark Experience. If this results in an advance, both of you may create a Hook based on the event.

moves recruit basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:long&amp;rev=1591067717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:15:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>long</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:long&amp;rev=1591067717&amp;do=diff</link>
        <description>Playing the Long Game

At the end of a battle (or when it makes sense) and your Gambit count would reset to 0, you can keep 1 Gambit instead.

moves parent faction</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:lord&amp;rev=1590545254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T02:07:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lord</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:lord&amp;rev=1590545254&amp;do=diff</link>
        <description>That&#039;s Lord to you

You have a reputation throughout the Spiral Politic that causes fear and hatred.  If you are ever recognised as a Homeworlder you will have more extreme social move reactions and never the ones you want.  You get a -1 on any social move if they know</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:lore&amp;rev=1590815346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-30T05:09:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lore</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:lore&amp;rev=1590815346&amp;do=diff</link>
        <description>Spout Lore

When you consult your accumulated knowledge about something, roll:

	*  On a 10+ the Grandfather will tell you something interesting and useful about the subject relevant to your situation. 
	*  On a 7–9 the Grandfather will only tell you something interesting—it’s on you to make it useful.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:lucky&amp;rev=1592032009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:06:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lucky</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:lucky&amp;rev=1592032009&amp;do=diff</link>
        <description>Better Lucky than Good

When you are out of options and on your last chance, roll with no approach modifier without pushing or invoking the spirits.

	*  On a 10+, you catch a lucky break; the Grandfather will tell you how. 
	*  On a 7-9, your lucky break puts someone else in danger or attracts unwanted attention.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:martyr&amp;rev=1592039448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:10:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>martyr</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:martyr&amp;rev=1592039448&amp;do=diff</link>
        <description>Martyr

When you take damage and embrace the pain, you may take +1 Harm (ignores armour). If you do, take +1 forward to aid or protect an ally.

moves fighter basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:medium&amp;rev=1592036540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:22:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>medium</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:medium&amp;rev=1592036540&amp;do=diff</link>
        <description>Medium

When you allow a spirit to inhabit your body, roll.

	*  On a 10+, it may use your body to converse with the living until you banish it or move to a new location. 
	*  On a 7-9, it may use your body only as long as you are unconscious—choose how much time you will allow it beforehand.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:melee&amp;rev=1590552456&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T04:07:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>melee</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:melee&amp;rev=1590552456&amp;do=diff</link>
        <description>Melee

When you open yourself to danger and exchange violence with an enemy:

	*  On a 10+, exchange Harm and choose 3
		*  On a 7-9, exchange Harm and choose 1
			*  Discharge your weapon with the discharge tag, and deal double its Harm. 
			*  Take evasive action and suffer -1 Harm. (may be taken more than once)</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:metaphrase&amp;rev=1590543249&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T01:34:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metaphrase</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:metaphrase&amp;rev=1590543249&amp;do=diff</link>
        <description>Metaphrase

You are familar with the Faction techniques to perceive the semantic import behind any sentient culture.  You understand every language spoken and written if you have the senses needed to perceive it, and may communicate in it if you are physically able</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:metatime&amp;rev=1591067387&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:09:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>metatime</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:metatime&amp;rev=1591067387&amp;do=diff</link>
        <description>Metatime

Metatime is the concept, often portrayed on television or other media, that the protagonists have their own functional timeline irrespective of any timelines or changes occurring around them.  However there is a limit to the metatime and it does start to get fuzzy around the edges when it used up:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:methodical&amp;rev=1592032442&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:14:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>methodical</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:methodical&amp;rev=1592032442&amp;do=diff</link>
        <description>Methodical

When you layout your plan for a mission with others, roll

	*  On a 10+, hold 3. 
	*  On a 7-9, hold 2. 

Spend your hold during the mission to do one of the following:

	*  Have someone show up with or without warning
	*  Reveal an escape route where none existed previously</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:misdirection&amp;rev=1591067699&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:14:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>misdirection</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:misdirection&amp;rev=1591067699&amp;do=diff</link>
        <description>Misdirection

When you have an enemy&#039;s attention, you can spend 2 Gambits to let an ally make a free attack (as if they rolled a 10+) against the enemy.

moves parent faction</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:motivation&amp;rev=1591067659&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:14:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>motivation</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:motivation&amp;rev=1591067659&amp;do=diff</link>
        <description>Motivation

When you rally your allies in the midst of a mission, spend 1 Gambit. Your allies can ignore the effects of a single debility (their choice) until the debility is made worse or the end of the battle. Optionally, you may choose to do this without spending a Gambit, but you draw unwanted attention to yourself (the GM will tell you how).</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:nightmare_weapon&amp;rev=1591077542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:59:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nightmare_weapon</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:nightmare_weapon&amp;rev=1591077542&amp;do=diff</link>
        <description>Nightmare Weapon

You have access to a Nigthmare Weapon.  Either choose one from the list or make up one with the Grandfather.

moves killer advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:noshadow&amp;rev=1590553046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T04:17:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>noshadow</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:noshadow&amp;rev=1590553046&amp;do=diff</link>
        <description>No Shadow

Over time, Time Travel rituals (amongst others causes) can erode a Faction Member&#039;s shadow until it vanishes completely. This is a distinguishing mark that can identify an agent of the Faction. Note that someone taking this restriction also loses the</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:paradigm&amp;rev=1592033873&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:37:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paradigm</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:paradigm&amp;rev=1592033873&amp;do=diff</link>
        <description>The Skasis Paradigm

When you rant about exactly how bad the situation is right now and how monumentally screwed you and your allies are, and that no one else is qualified to understand your predicament, you have Advantage to pressure when thinking of a solution.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:people&amp;rev=1591087833&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T08:50:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>people</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:people&amp;rev=1591087833&amp;do=diff</link>
        <description>People Person

When you have a charged interaction with a person, roll.

	*  On a 10+, you get a good read on them, hold 3. 
	*  On a 7-9, just hold 1. 

During your interaction with them spend your hold, 1 for 1, to ask their player one of the following questions:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:phase&amp;rev=1591068208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:23:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phase</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:phase&amp;rev=1591068208&amp;do=diff</link>
        <description>Phase 2

When you kill an enemy, you may immediately Change Tactics for free.

moves leader basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:plan&amp;rev=1591067765&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:16:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plan</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:plan&amp;rev=1591067765&amp;do=diff</link>
        <description>All Part of the Plan

Spend 2 Gambit to negate the damage of any attack.

moves parent faction</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:plea&amp;rev=1592039912&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:18:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plea</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:plea&amp;rev=1592039912&amp;do=diff</link>
        <description>Plea to the Spirits

When you make a plea to the Spirits for protection or aid, choose an effect.

	*  Grant someone +1 armour forward
	*  Transfer a level 1 Harm to yourself
	*  Spirit someone from the thick of danger… for now!

Then, roll.

	*  On a 10+, the Spirits provide the aid you request.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:polarity&amp;rev=1591066649&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T02:57:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>polarity</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:polarity&amp;rev=1591066649&amp;do=diff</link>
        <description>Reverse the Polarity

Whenever using a technology unknown to you: 


	*  On a 10+, it works without problems
	*  On a 7–9, it works once, but it breaks. Only an appropriate Tier PC or NPC that is familiar with the technology can fix it. 
	*  On a miss, someone gets hurt, the device is destroyed, or there are unforeseen consequences.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:pressure&amp;rev=1590626005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-28T00:33:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pressure</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:pressure&amp;rev=1590626005&amp;do=diff</link>
        <description>Act under Pressure

When you do something under pressure or endure duress:

	*  On a 10+, you do it. 
		*  On a 7–9, the Grandfather can offer you success at a cost:
			*  a worse outcome
			*  a hard bargain
			*  an ugly choice.
			*  Disadvantage going forward</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:project&amp;rev=1590543088&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T01:31:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>project</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:project&amp;rev=1590543088&amp;do=diff</link>
        <description>Work on a Project

Make progress on personal tasks

moves downtime</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:protection&amp;rev=1590549491&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T03:18:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>protection</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:protection&amp;rev=1590549491&amp;do=diff</link>
        <description>Protection of the Spirits

The Spirits guide the shrine when correctly invoked, and also care for their worshippers.  Any defensive actions within the shrine by Faction members receive +1 Ongoing.

moves coterie shrine</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:quest&amp;rev=1592036305&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:18:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quest</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:quest&amp;rev=1592036305&amp;do=diff</link>
        <description>Questing Nature

When you dedicate yourself to completing a mission on behalf of the Spirits, state what you set out to do:

	*  Defend _ _ _ _ _ _ _ from the danger that threatens them.
	*  Discover the truth of  _ _ _ _ _ _ _  and present it to the Spirits.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:quick_assessment&amp;rev=1591068285&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:24:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quick_assessment</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:quick_assessment&amp;rev=1591068285&amp;do=diff</link>
        <description>Quick Assessment

This question is added to your Discern Realities list of choices:

	*  “What mistake has my enemy made that I can exploit?”

When you Change Tactics, on a 12+, you may ask this question for free.

moves leader advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:read&amp;rev=1596517537&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-08-04T05:05:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>read</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:read&amp;rev=1596517537&amp;do=diff</link>
        <description>Read a Person

When you look beneath the surface while interacting with a sentient being, Roll + Heat: 
On a 10+, hold 3. On a 7–9, hold 1. On a miss, ask 1 now and prepare for the worst.  While you’re interacting with them, spend your hold to ask their player questions, 1 for 1:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:reader&amp;rev=1592033953&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:39:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reader</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:reader&amp;rev=1592033953&amp;do=diff</link>
        <description>Reader of Lesser Species

When discerning realities you may also choose to ask the Grandfather “How do I get them to do what I command?”

moves homeworlder basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:reckless&amp;rev=1591068138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:22:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reckless</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:reckless&amp;rev=1591068138&amp;do=diff</link>
        <description>Reckless Aggression

When you&#039;re using Reckless Tactics, your  attacks gain +2 Piercing. 

moves leader basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:recover&amp;rev=1590628116&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-28T01:08:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recover</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:recover&amp;rev=1590628116&amp;do=diff</link>
        <description>Recover

When you’re out of direct danger during a hostile situation and take a moment to gather yourself:

	*  On a 10+, you’re calm, efficient and ready, choose 2. 
		*  On a 7-9, you take a little too long. Choose 1
			*  Ready a Move, Weapon, or piece of Gear that has been Discharged.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:regeneration&amp;rev=1590545258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T02:07:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>regeneration</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:regeneration&amp;rev=1590545258&amp;do=diff</link>
        <description>Regeneration

When you suffer fatal Harm from weapons or events not specifically designed to kill Homeworlders:

	*  If you are in your base, roll with advantage
			*  Modifiers to this roll are: subtract your total completion and add any Flux your group is willing to spend. Unlike other moves, no attribute is used for this roll.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:relieve&amp;rev=1590626214&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-28T00:36:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>relieve</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:relieve&amp;rev=1590626214&amp;do=diff</link>
        <description>Relieve Stress

Reduce Stress

moves downtime stress</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:reputation&amp;rev=1591087724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T08:48:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reputation</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:reputation&amp;rev=1591087724&amp;do=diff</link>
        <description>Reputation

You may use your malevolence die modifier as a positive whenever using intimidation to Convince

moves diplomat advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:resist&amp;rev=1591224612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-03T22:50:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resist</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:resist&amp;rev=1591224612&amp;do=diff</link>
        <description>Resist

When you suffer a consequence you wish to reduce or avoid the effects of: 

You make the roll using one of your resistance attributes (Insight, Prowess,or Resolve). The Grandfather chooses the attribute, based on the nature of consequences:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:risky&amp;rev=1591067678&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:14:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>risky</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:risky&amp;rev=1591067678&amp;do=diff</link>
        <description>Risky Gambit

When you tell an ally to do something obviously dangerous and they are put in a spot, gain +1 Gambit.

moves parent faction</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:rites&amp;rev=1590549550&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T03:19:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rites</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:rites&amp;rev=1590549550&amp;do=diff</link>
        <description>Blood rites

The controls only work for members of the Faction or time sensitives (such as witchbloods) using the correct rituals .  This includes using the biomass of a target creature (to travel to a point in that creature&#039;s timeline) and the blood of the pilot to guide the shrine.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:ritual&amp;rev=1591451824&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-06T13:57:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ritual</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:ritual&amp;rev=1591451824&amp;do=diff</link>
        <description>Ritualist

You may invoke the Spirits and seek their help.  Chant at least a four line ritual of invocation and roll

	*  On a 10+, they are nearby, attentive and eager to help
	*  On a 7-9, the Spirits are distant and it costs you 1 Stress

If you are a</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:run&amp;rev=1591089772&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T09:22:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>run</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:run&amp;rev=1591089772&amp;do=diff</link>
        <description>RUN!

When you escape from a combat, roll and run for your life. In any event, mark experience.

	*  On a 10+, choose 3. 
	*  On a 7–9, choose 2. 
		*  You escape without needing to pressure.
		*  One person (of your choice) who follows you is safe; they do not need to</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:savvy&amp;rev=1590583514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T12:45:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>savvy</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:savvy&amp;rev=1590583514&amp;do=diff</link>
        <description>Savvy

You may choose to be a parent or godparent.  If you do so you will automatically have a rivalry with anyone playing leader playbook.  You also start with 3 malevolence

moves citizen signature</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:scion&amp;rev=1592036490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:21:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scion</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:scion&amp;rev=1592036490&amp;do=diff</link>
        <description>Perfect Scion

When you undertake a quest, you may choose up to three boons instead of two.

moves chosen advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:scrying&amp;rev=1591088667&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T09:04:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scrying</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:scrying&amp;rev=1591088667&amp;do=diff</link>
        <description>Scrying

When you perform the ritual of prophecy, say whose future you wish to scry and offer up
something linked to them, roll.

	*  On a 10+, the player of the subject will ask you 3 questions, tell them what you see. 
	*  On a 7-9, you ask the subject 3 questions, and they will tell you what you see.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:self_defense&amp;rev=1591068315&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:25:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>self_defense</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:self_defense&amp;rev=1591068315&amp;do=diff</link>
        <description>Self Defense Training

When you know the enemy you’re about to fight, you can spend an hour or two training your allies on how best to Act under pressure. The Grandfather will tell you which stat modifier to use, it’s up to you to explain why it&#039;s effective. When you or an ally uses Act under pressure with that method against the enemy, they get an additional +1 to the roll. Such training needs to be practiced each</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:sense&amp;rev=1592033917&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:38:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sense</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:sense&amp;rev=1592033917&amp;do=diff</link>
        <description>Time Sense

When you first encounter a Alter effect, take +1 when you try to discern its properties. On a hit, you also grant your allies the +1 bonus when acting
on the information gained.

moves homeworlder basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:serenity&amp;rev=1592039107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:05:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>serenity</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:serenity&amp;rev=1592039107&amp;do=diff</link>
        <description>There is no Passion, There is Serenity

When someone uses Read on you, you choose the questions they ask you.

moves diplomat basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:shadow&amp;rev=1591066732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T02:58:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shadow</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:shadow&amp;rev=1591066732&amp;do=diff</link>
        <description>Sombras Que Corta

The Shadows That Cut are the signature weapon of the Faction. When a Cousin is inducted they undergo the binding ritual which bonds a weapon to their shadow. The weapon cannot be lost except in circumstances where shadows cannot exist (i.e. Absolute light or absolute darkness). The shadow moves independently of the owner.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:shapeshifting&amp;rev=1590549755&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T03:22:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shapeshifting</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:shapeshifting&amp;rev=1590549755&amp;do=diff</link>
        <description>Shapeshifting

The outside of the ship may look like anything, only limited by the physical need to be able to enter and exit.

moves coterie timeship</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:silver&amp;rev=1591087757&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T08:49:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>silver</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:silver&amp;rev=1591087757&amp;do=diff</link>
        <description>Silver Tongued

When you attempt to perform a deception, subterfuge, misdirection, bluff, or con on a person, roll.

	*  On a 10+, your deception is masterful, hold 2. 
	*  On a 7-9, your deception will work, for a while. Hold 1. 

As you act out and maintain your deception, you may spend hold, 1 for 1, on the following:</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:smite&amp;rev=1592036565&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:22:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smite</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:smite&amp;rev=1592036565&amp;do=diff</link>
        <description>Smite

While on a quest, you deal +1 level of Harm.

moves chosen advanced</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:spout&amp;rev=1591079354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T06:29:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spout</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:spout&amp;rev=1591079354&amp;do=diff</link>
        <description>Spout Technobabble

When you need to describe some advanced piece of technology, process, or phenomenon, choose between 3 and 5 words or phrases and say it like you know what it means.

	*  Action: 
Re-rout, reverse, invert, refine, isolate, confine, extrapolate, excise, buffer, polarize, depolarize, decouple, repair, calibrate, enhance, boost, charge, spin, spool, engage, contain, attack, divide, scan, invoke, chant, destabilise, cascade</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:stand&amp;rev=1592039947&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:19:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stand</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:stand&amp;rev=1592039947&amp;do=diff</link>
        <description>Stand your Ground

When someone or something attempts to move you, such as an attack
with the forceful tag, you may resist with pressure. If you
score a 10+, the attacker is moved instead (where possible).

moves fighter basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:start&amp;rev=1591225959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-03T23:12:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:start&amp;rev=1591225959&amp;do=diff</link>
        <description>Moves

Moves are rule guided outcomes to what players may do in the fiction.  If the actions a player describes don&#039;t fit with a Move, the Grandfather, with the help of the other players - makes a ruling as to what occurs.  If however the action fits well with (or</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:stone&amp;rev=1592039134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T09:05:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stone</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:stone&amp;rev=1592039134&amp;do=diff</link>
        <description>Stone-Faced

Whenever someone uses Read on you, you may answer one of their questions any way you like.

moves diplomat basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:storm&amp;rev=1591074512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T05:08:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>storm</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:storm&amp;rev=1591074512&amp;do=diff</link>
        <description>Oncoming Storm

Your emotions/programing/indoctrination are a swirling unstable mess that can cause you to erupt in fits of passion and destruction. When you suffer frustration, disappointment, or emotional hurt, gain 1 Storm.

You are able to hold 3 Storm</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:sucker&amp;rev=1590552473&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T04:07:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sucker</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:sucker&amp;rev=1590552473&amp;do=diff</link>
        <description>Sucker Punch

When you get into an advantageous position and attack a target that can’t retaliate:

	*  On a 10+, choose 2
		*  On a 7-9, take what you can get. choose 1.
			*  You disarm or disable them.
			*  Your position isn’t exposed or compromised.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:survivalist&amp;rev=1592036152&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:15:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>survivalist</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:survivalist&amp;rev=1592036152&amp;do=diff</link>
        <description>Hardened Survivalist

[_] Discharge

When in places unfamiliar to you and you pressure or discern, discharge this move and roll with Advantage. 

moves chosen basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:tactics&amp;rev=1590814179&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-30T04:49:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tactics</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:tactics&amp;rev=1590814179&amp;do=diff</link>
        <description>Tactics

Your knowledge and training allows you to assess a battle and know the correct tactical approach. Only one Tactic can be active at a time.

	*  Aggressive 
When you Melee, deal your damage even on a 6-.
	*  Cautious 
You have +1 when you pressure.
	*  Reactive</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:tech&amp;rev=1592032269&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:11:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tech</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:tech&amp;rev=1592032269&amp;do=diff</link>
        <description>Technical Savant

You have an inherent knowledge of machines and tech. When you spend some time studying a piece of equipment, roll

	*  On a 10+, ask 2. 
	*  On a 7-9, ask 1:
		*  For what purpose was this created?
		*  How can I safely dismantle or replicate this?</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:touched&amp;rev=1590582826&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T12:33:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>touched</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:touched&amp;rev=1590582826&amp;do=diff</link>
        <description>Touched by the Spirits

you may choose either of the following

	*  bound to a relic as your shadow to be worked out with the Grandfather (costs 3 Completion)
		*  followed by the Spirits.  They look over you and if you would otherwise die (or be incarcerated forever), they make a way for you to survive for the cost of 1</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:tough&amp;rev=1590583589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T12:46:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tough</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:tough&amp;rev=1590583589&amp;do=diff</link>
        <description>Tough as nails

	*  when you Recover you can shrug off level 2 Harm.
		*  when you Heal you fill in an extra segment on your healing clock.
		*  when you Act under pressure you may Push twice.

moves fighter signature</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:trail&amp;rev=1592036340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:19:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trail</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:trail&amp;rev=1592036340&amp;do=diff</link>
        <description>Blood Trail

Once you have shed someone’s blood, or they have shed yours, you can track them anywhere. No matter where they go you can always find them.

moves chosen basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:train&amp;rev=1591150931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-03T02:22:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>train</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:train&amp;rev=1591150931&amp;do=diff</link>
        <description>Train

Attributes aren&#039;t improved with experience, but with training.  If you have the facilities available in your Coterie, you may use them to improve your attributes.

	*  Training can only improve an attribute by +1, it&#039;s not cummulative.
	*  No attribute can be raised above +3 through training</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:umbraception&amp;rev=1591503752&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-07T04:22:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>umbraception</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:umbraception&amp;rev=1591503752&amp;do=diff</link>
        <description>Umbraception

Requires : Witchblood, Homeworlder or it can be taken as an Advanced Move

For 1 stress you may use proprioception on your shadow. You sense and move your shadow as though it was your body. It is still attached and cannot affect the physical world but you could drop your</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:unstoppable&amp;rev=1592033073&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:24:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unstoppable</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:unstoppable&amp;rev=1592033073&amp;do=diff</link>
        <description>Unstoppable

[_] Discharged

When you Suffer Harm, discharge this move and reduce it by one level

moves killer basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:usurpation&amp;rev=1590549616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T03:20:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>usurpation</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:usurpation&amp;rev=1590549616&amp;do=diff</link>
        <description>Architectural Usurpation

The interface between the shrine and the place it materialises in manifests as a typical door in a structure that has other doors and rooms.

moves coterie shrine</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:visit&amp;rev=1590543090&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T01:31:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visit</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:visit&amp;rev=1590543090&amp;do=diff</link>
        <description>Visit the City

The Citizen may only use this move if they are able to reach the Uptime Gate from their current location.  This must be worked out with the Grandfather.  This move takes up all Downtime actions and the Citizen may not do anything else.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:vitem&amp;rev=1590583348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T12:42:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vitem</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:vitem&amp;rev=1590583348&amp;do=diff</link>
        <description>Ad Vitem

You escaped with some remaining invulnerability.  You start with 4 Hold.  If you spend a downtime action Commune you may get an additional Hold.  Spend a Hold to ignore a level of Harm, you may spend up to 4 Hold to prevent a level 4 Harm

moves citizen signature</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:vow&amp;rev=1592032864&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T07:21:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vow</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:vow&amp;rev=1592032864&amp;do=diff</link>
        <description>Vow

When you make a solemn vow to an authority figure, state what you will do. While you take actions that directly pursue this goal, take +1 ongoing. The Grandfather will determine which actions qualify for this bonus. When you have satisfied your vow, mark 1xp.</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:what&amp;rev=1591089607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T09:20:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>what</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:what&amp;rev=1591089607&amp;do=diff</link>
        <description>What Does This Do?

When you treat something dangerous as a mundane curiosity out of ignorance, mark Experience.

moves recruit basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:whole&amp;rev=1590583076&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-27T12:37:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>whole</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:whole&amp;rev=1590583076&amp;do=diff</link>
        <description>Your Whole Life Behind You

You have more than a lifetime of memories, as you&#039;ve been living in the City for many subjective years since your actual death.  You start with 3 Hold.  If you spend a downtime action in the City you may get an additional Hold.  Spend a Hold to-</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:wits&amp;rev=1591068087&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-02T03:21:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wits</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:wits&amp;rev=1591068087&amp;do=diff</link>
        <description>Battle of Wits

You always know in which goblet resides the poison. When an enemy is watching you and there&#039;s a difficult choice to make, the Grandfather will tell you what the enemy expects you to do.

moves leader basic</description>
    </item>
    <item rdf:about="https://curufea.com/doku.php?id=factionpbta:play:moves:wouldnt&amp;rev=1592038731&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-13T08:58:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wouldnt</title>
        <link>https://curufea.com/doku.php?id=factionpbta:play:moves:wouldnt&amp;rev=1592038731&amp;do=diff</link>
        <description>I Wouldn’t Do That

When you successfully hinder with someone, subtract 3 from their roll instead of 2 and mark experience.

moves citizen basic</description>
    </item>
</rdf:RDF>
