roleplaying:versailles:versaillesrepartee
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— | roleplaying:versailles:versaillesrepartee [2014/03/20 21:28] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Repartee====== | ||
+ | | Go Back to ^ [[roleplaying: | ||
+ | ===Description=== | ||
+ | A player decides they wish to convince one or more other characters (NPC or PC) with their character using verbal combat. | ||
+ | ===Glossary=== | ||
+ | **A Turn** - Everyone in the game, including the GM, has an action | ||
+ | **An Action** - One of several choices by the player or GM for the character they control. | ||
+ | **Debator** - Other characters that are present in the repartee and playing cards. | ||
+ | **Beliefs** - The convictions a player has on various subjects. | ||
+ | **Instigator** - The player who initiates the Repartee | ||
+ | **Order of Play** - Unless otherwise stated the order of play is always The GM, then in a clockwise direction from the Instigator. | ||
+ | **Sides** - Your character' | ||
+ | =====Turn Order===== | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | * If a player plays a card to Encourage or Argue, they need not roleplay what their character says, but can just turn the card horizontal and describe my character is encouraging/ | ||
+ | * If a player (or the GM) wishes to **Introduce** a new side to the repartee, they add a new card without replacing an existing card. You must roleplay the creation of a new side in the repartee. | ||
+ | * If a player (or the GM) wishes to **Concede** their side to the repartee, and no other player has modified their card in any way, they turn their card over. | ||
+ | | ||
+ | * If there is only one card on the table (meaning that no one wished to contest the topic). | ||
+ | * If there is only one face up card on the table (meaning that all other sides have conceded). | ||
+ | * If one side of the argument shows an King, the highest card (meaning the argument for that side is irrefutable). | ||
+ | * If no cards are changed in a round (meaning that everyone participated, | ||
+ | * If there is a Major Arcana card on the table - the repartee has been interrupted. | ||
+ | ====Actions==== | ||
+ | * **Instigate** a topic of conversation --- Play a card to start a Repartee. | ||
+ | * **Introduce** a new side to the repartee --- Play a card to represent a new side in the current repartee. | ||
+ | * **Interrupt** the conversation --- Play a Major Arcana card onto the table, ending the repartee. | ||
+ | * **Concede** your side of the argument --- If no other player has modified the card representing your side in a repartee, you can turn the card over and concede the argument. | ||
+ | * **Encourage** the topic --- Play a card of higher value to replace the current card representing one side of a topic | ||
+ | * The current card you are replacing must be equal to or lower than your character' | ||
+ | * The current card goes into your hand. | ||
+ | * **Argue** a topic --- Play a lower value card to replace the current card representing one side of a topic | ||
+ | * The current card you are replacing must be equal to or lower than your character' | ||
+ | * The current card goes into your hand. | ||
+ | * **Participate** in the topic --- Without playing a card, you roleplay for your character in the repartee. | ||
+ | ====Beliefs==== | ||
+ | * If your character is arguing for something they believe in, add the value of your **Belief** to that card. | ||
+ | * If your character is arguing against something they believe in, subtract the value of your **Belief** from that card. | ||
+ | ====Reputation==== | ||
+ | * The **Instigator** --- The Instigator should look at all the reputations they have for those they involve in the repartee (ie the characters present). | ||
+ | * Take that amount of counters and place them with the initial card. | ||
+ | * The Instigator may only use the highest applicable reputation they have. | ||
+ | * **Other Debators** --- When other characters take part they should look at their own applicable reputations. | ||
+ | * Take the highest scoring reputation that is relevant (ie it applies to at least one other character present) | ||
+ | * either: | ||
+ | - add counters to the Instigator' | ||
+ | - add counters to whichever other card on the table represents the side of the repartee they wish to support or | ||
+ | ====Favours==== | ||
+ | ===New or Old Favours=== | ||
+ | It is possible to repartee a new Favour from someone, or to get rid of an existing Favour. | ||
+ | * Only one attempt at a favour with a given person can be done per day. | ||
+ | * The arguements for obtaining a favour do actually have to make sense, and may also be truthful (i.e. You may not know this, my dear Duke, but I have lowered the wharf fees in my province | ||
+ | ==Points== | ||
+ | * Favour types | ||
+ | * Trivial (1), Minor (3), Significant (5), Major (7), Oath (10) | ||
+ | * For each difference in Class | ||
+ | * +/- 2 | ||
+ | * For each difference in Rank (ie First Class Tradesman to a Second Class, or a Knight to a Count) | ||
+ | * +/- 1 | ||
+ | * For each person present other than those involved in the Favour | ||
+ | * +1 | ||
+ | ===Cashing in Favours=== | ||
+ | A favour is worth points towards victory in repartee. | ||
+ | ====Ending==== | ||
+ | At the end of the repartee the following events occur- | ||
+ | | ||
+ | * The side with the highest face up card wins the repartee. | ||
+ | * If there are more than one card with the highest value, the repartee is inconclusive. | ||
+ | * If the repartee was interrupted, | ||
+ | | ||
+ | * All face-up Kings and Major Arcana cards are discarded. | ||
+ | * Any player may choose to discard as many of their own cards as they like. | ||
+ | | ||
+ | * All face-up cards currently on the table are returned to the players who played them. | ||
+ | | ||
+ | * All face-down cards and discarded cards are reshuffled into the deck. | ||
+ | * All players who participated in the repartee receive one card from the deck. | ||
+ | ====Victory==== | ||
+ | ===Full Victory=== | ||
+ | | ||
+ | * If the Beliefs as diametrically opposed, then they will be reduced. | ||
+ | * If the Beliefs are the same, then they will be added to. | ||
+ | * If they have no Beliefs that are relevant, they will get a new Belief. | ||
+ | - The number added or subtracted is based on the difference between the winner' | ||
+ | * Any Belief at zero is removed. | ||
+ | * Any negative numbered Belief should be reworded into its opposite and made positive. | ||
+ | * A Belief may only be modified once per day. | ||
+ | < | ||
+ | <table border=" | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | </ | ||
+ | </ | ||
+ | ===Partial Victory=== | ||
+ | * Any player who wins a partial victory can choose to instigate a repartee at any time in the future with the card value they had played - even if they no longer possess that card. None of the original characters need be present for this new repartee either. | ||
+ | * For the first round of that new repartee, no player may argue down their card. | ||
+ | |||
roleplaying/versailles/versaillesrepartee.txt · Last modified: 2014/03/20 21:28 by 127.0.0.1