roleplaying:versailles:versaillesconflict
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— | roleplaying:versailles:versaillesconflict [2014/03/20 21:27] (current) – created - external edit 127.0.0.1 | ||
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+ | ======The use of cards====== | ||
+ | | Go Back to ^ [[roleplaying: | ||
+ | Tarot cards are used extensively in Versailles to resolve combat, repartee and the outcomes of the use of various skills. | ||
+ | ====Getting cards==== | ||
+ | ===Start of the session=== | ||
+ | The deck of cards should be shuffled and dealt by the GM. The GM deals each player 5 cards at the start of the session. | ||
+ | ===New Cards=== | ||
+ | New cards are only acquired through | ||
+ | * successfully using skills | ||
+ | * at the end of a scene if unsuccessful in skill use. | ||
+ | * participating in a repartee (even if your character isn't present) | ||
+ | * after each attack when fencing. | ||
+ | ====Expending Cards==== | ||
+ | Using a skill, arguing sides in a repartee or making attacks or defences while fencing all use cards. | ||
+ | Cards may also be discarded at any time. | ||
+ | ===Hands=== | ||
+ | A player should not have more than 5 cards in their hand at any time. If they are forced to take a sixth card, they must then immediately discard cards down to the limit of 5. | ||
+ | =====Using Skills===== | ||
+ | ====Turn Order==== | ||
+ | The GM plays a card from their hand to represent the difficulty of the task. Alternatively, | ||
+ | The player then places one or more cards from their hand face up. The cards must be of the same suit as the skill being used if it is a Minor Arcana card. | ||
+ | * Any Minor Arcana card that exceeds the character' | ||
+ | * Multiple Minor Arcana cards are added together __before__ being limited by skill level. | ||
+ | * Major Arcana cards may also be played to add to the skill (see [[VersaillesTarot|Tarot Descriptions]]). | ||
+ | ====Skill vs Skill==== | ||
+ | In the case of one character' | ||
+ | - Flip a coin to see who plays first. | ||
+ | - That character plays one or more cards. | ||
+ | - The other character involved then plays one or more cards. | ||
+ | - Characters then take turns to play cards to beat each other' | ||
+ | * As skill still limits the card totals, there is no point in playing Minor Arcana cards after you have reached your skill limit. | ||
+ | - Play continues until the characters have played all their hand, or they concede. | ||
+ | ===Reputation, | ||
+ | In general both Reputation and Favours can be used to influence the use of social skills in much the same way as in Repartee combat. | ||
+ | ====Using Body==== | ||
+ | The three Body characteristics are used as skills if the character does not possess the appropriate skill, or if there isn't a skill applicable. If the character does have the skill, then the characteristic is added to the total of any cards played __after__ applying the skill limit. | ||
+ | ~(i.e. A character without the climbing skill would use their Strength characteristic to climb a wall. If a character has the climbing skill, then their Strength would be added to the cards they play when attempting to climb) | ||
+ | ~~//A skill of 4 in climbing and a strength of 3 and the character plays a Queen of Staves (clubs) and the Strength Major Arcana card for a total of// --- 4 //(Queen=13 limited by skill down to 4)// --- + 3 //(strength characteristic)// | ||
+ | This means that in general, physical skills will be easier to accomplish than any other kind of skill. | ||
+ | ====Using Repartee==== | ||
+ | The four Repartee characteristics may be substituted for other kinds of skills if the GM deems it appropriate. | ||
+ | ~(i.e. If deciphering a code without the cryptography skill, a character could use their Wits characteristic) | ||
+ | =====Skill Difficulties===== | ||
+ | * Trivial - **1 to 2** | ||
+ | * Theatre: //finding an empty seat an hour before the performance// | ||
+ | * Climbing: //stairs// | ||
+ | * Pistol: // | ||
+ | * **Failure** - Failing a trivial task lowers your skill level by 1 point. | ||
+ | * Minor - **3 to 4** | ||
+ | * Theatre: | ||
+ | * Climbing: //hills// | ||
+ | * Pistol: //firing at point blank// | ||
+ | * **Failure** - Failing a minor task has a 50% chance of lowering your skill level by 1 point. | ||
+ | * Hard - **5 to 7** | ||
+ | * Theatre: | ||
+ | * Climbing: //brick walls// | ||
+ | * Pistol: //hitting a target in the same room// | ||
+ | * Very Difficult - **8 to 10** | ||
+ | * Theatre: //finding 4 consecutive empty seats during the performance// | ||
+ | * Climbing: //castle walls// | ||
+ | * Pistol: //hitting a target in the same ballroom // | ||
+ | * **Success** - Succeeding in a very difficult task has a 50% chance of raising your skill level by 1 point. | ||
+ | * Legendary - **11 or more** --- requires either high Body characteristics or use of Major Arcana cards | ||
+ | * Theatre: //finding an empty row during a performance// | ||
+ | * Climbing: //castle walls without any equipment// | ||
+ | * Pistol: //hitting a target on horseback at night while galloping// | ||
+ | * **Success** - Succeeding in a legendary task raises your skill level by 1 point. | ||
+ | =====Skill Resolution===== | ||
+ | If the value of all the cards and counters played equals or exceeds the difficulty of the task (as determined by the GM - or another player if comparing skills), the skill succeeds. Cards that were played for the skill check are discarded. | ||
+ | |||
+ | The player that succeeds in using their skill may refresh their cards by drawing up to their hand limit of 5. | ||
+ | Players that fail do not receive replacement cards until there is a new scene (i.e. The GM determines sufficient time has passed that the skill could be retried). | ||
roleplaying/versailles/versaillesconflict.txt · Last modified: 2014/03/20 21:27 by 127.0.0.1