roleplaying:scumandvillainy:tilly
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— | roleplaying:scumandvillainy:tilly [2021/03/17 21:12] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Amatilda Constance Wolffe ====== | ||
+ | ^ Back to [[.: | ||
+ | |< 100% >| | ||
+ | | **Alias**: Tilly \\ **Look**: Woman wearing leathers / spacesuit \\ **Heritage**: | ||
+ | ^ Stress ^ Trauma ^ ::: | | ||
+ | | 0 (of 9) | 0 (of 4) | ::: | | ||
+ | ^ Harm ^^ ::: | | ||
+ | | none || ::: | | ||
+ | |||
+ | |< 100% >| | ||
+ | | ++Attribute|Used to reduce or avoid the **consequences** of an effect. | ||
+ | | Actions | ++Doctor|**Doctor** someone who’s been injured; handle and identify substances; do science; comfort, support, or elicit sympathy.++ \\ 0 | ++Helm|**Helm** a vehicle; fire ship weaponry; plot a jump or in-system course; escape a chasing ship.++ \\ 0 | ++Attune|**Attune** to the Way to communicate with non-sentient species or robots; sense unseen danger or killing intent; safely handle Precursor artifacts or remnants.++ \\ 1 | | ||
+ | | ::: | ++Hack|**Hack** computers, systems, and digital locks; reprogram robots or drones; jam surveillance and communications.++ \\ 1 | ++Scramble|**Scramble** to a positon or away from danger; lift, run, climb, jump, or swim; traverse harsh environments.++ \\ 0 | ++Command|**Command** obedience with your force of personality; | ||
+ | | ::: | ++Rig|**Rig** together mechanical solutions; disable, modify, repair, or create mechanisms; disable a trap, pick a lock, or crack a safe; rig explosives.++ \\ 2 | ++Scrap|**Scrap** with an opponent in blaster or physical combat; assault or hold a position; brawl, fight with melee weapons, or wrestle.++ \\ 0 | ++Consort|**Consort** with connections from your heritage, background, friends, or rivals to gain access to resources, information, | ||
+ | | ::: | ++Study|**Study** a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; | ||
+ | |||
+ | |< 100% >| | ||
+ | ^ Deadly Friends | ||
+ | ^ Allies | ||
+ | | **Slice**, a junkyard owner. //What parts do they save for you? \\ Or did you boost something of theirs?// | **Kenn**, a family member((brother, | ||
+ | ===== Experience ===== | ||
+ | ^ Attributes | ||
+ | | Gained from making a Desperate action, Downtime training or end of session. | ||
+ | | < | ||
+ | ===== Equipment ===== | ||
+ | | Light Load = 3 | Normal Load = 5 | Heavy Load = 6 | | ||
+ | |||
+ | ++++Specialist Equipment| | ||
+ | * **Fine hacking rig**. Visualization goggles, unpublished exploits, overclocked non-market chips, optical vampire taps. Hacking is as much about hardware as it is about software. //Who maintains your gear? Do you write your own programs or does someone hook you up with the latest? Any decorations on your kit?// [**1 load**] | ||
+ | * **Fine ship repair tools**. Power-assisted wrenches, a sonic drill, testing probes, power calibrators, | ||
+ | * **Small drone**. Small, remote-controlled drone with cameras. May be able to carry something light. //Did you make this or buy it? Does it fly, slither, or crawl? What nickname did you give it? Do you have several drones on the ship, or just a bunch of chassis and repair bits you use to repair one drone?// [**0 load**] | ||
+ | * **Vision-enhancing goggles**. Eyewear with settings for thermal and ultraviolet, | ||
+ | * **Spare parts**. Usually for ship repairs and electronics. Often forgotten in a pocket or tool belt. Although it’s usually nothing overly expensive, you end up carrying parts you’re working on and pieces for fixing ships. If you ever need a wire, solder, or a piece of tape, you have it on hand. Anything rare or more complex might take a lifestyle roll (see page 49) to have on you. [**1 load**] | ||
+ | * **Genius pet**. Incapable of speaking, but can understand language and assist with basic tasks. Likes you. Really cute. Anticipates your actions. //Is it something familiar (like a dog or a cat) or a small alien creature? What is its name? Who did you get it from (legally or illegally)?// | ||
+ | ++++ | ||
+ | |||
+ | ++++Standard Equipment| | ||
+ | * **Armor**: Really unsubtle, full body stuff. Stops a few bolts. Will shrug off a knife without noticing. Powered. Assists in movement. [**2 load**] | ||
+ | * **Blaster Pistol**: Shoots bolts of hot plasma. Accurate only at close range. Makes “pew pew” noises (mandatory). Comes in a variety of shapes. How do you customize yours? [**1 load**] | ||
+ | * **Communicator**: | ||
+ | * **Detonator**: | ||
+ | * **Hacking Tools**: Deck, splicing pliers, plugs and ports, keypad crackers, specialized software, custom-modified chips, rainbow dictionaries, | ||
+ | * **Heavy Blaster**: Can do some considerable damage to vehicles and things like unshielded doors. Has about a dozen shots. Will do serious and messy harm to people. Illegal. [**2 load**] | ||
+ | * **Illicit Drugs**: What’s your poison, space cowboy? For personal use, catching a dangerous bounty, or entertainment while traveling between planets. [**0 load**] | ||
+ | * **Medkit**: Blood for a few common races, gauze, antiradiation injector, laser scalpel, antiseptics, | ||
+ | * **Melee Weapon**: Sharp. Blunt. Pointy. Stabby. Slicy. All different sizes. Some come with laser edges. Some vibrate…ooh. Batteries included. [**1 load**] | ||
+ | * **Repair Tools**: Things you need to fix ship engines, speeders, hovercars, and the like. Tools to hot-splice consoles and tweak machinery. Hammers, a welder, screwdrivers, | ||
+ | * **Spacesuit**: | ||
+ | * **Spy Gear**: Disguises, voice modulators, mini-cameras, | ||
+ | ++++ |