|Back to Scum and Villainy|
| Alias: Tilly |
Look: Woman wearing leathers / spacesuit
Bailing Wire and Mech-Tape
|0 (of 9)||0 (of 4)|
|Attribute|| Insight |
| Prowess |
|Actions|| Doctor |
| Helm |
| Hack |
| Scramble |
| Rig |
| Scrap |
| Study |
| Skulk |
| Slice, a junkyard owner. What parts do they save for you? |
Or did you boost something of theirs?
| Kenn, a family member3). Are they also a mechanic?
Were you both vying for a parent’s attentions?
|Attributes||Playbook||End of Session|
|Gained from making a Desperate action, Downtime training or end of session. 6 to get a new action point||Gained at end of session or Downtime training. 8 to get a new special ability||You get one XP (or two if it occurred multiple times) for:|
| 1) Addressing a tough challenge with technical skill or ingenuity
2) Expressing your beliefs, drives, heritage or background
3) Struggling with issue from your vice or traumas