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roleplaying:scumandvillainy:tilly

Amatilda Constance Wolffe

Alias: Tilly
Look: Woman wearing leathers / spacesuit
Heritage: Imperial
Background: Noble
Vice: Obligation
Mechanic

Tinker

Bailing Wire and Mech-Tape
Stress Trauma
0 (of 9) 0 (of 4)
Harm
none
Attribute Insight
3
Prowess
1
Resolve
2
Actions Doctor
0
Helm
0
Attune
1
Hack
1
Scramble
0
Command
0
Rig
2
Scrap
0
Consort
1
Study
1
Skulk
1
Sway
0
Deadly Friends
Allies Enemies
Slice, a junkyard owner. What parts do they save for you?
Or did you boost something of theirs?
Kenn, a family member3). Are they also a mechanic?
Were you both vying for a parent’s attentions?

Experience

Attributes Playbook End of Session
Gained from making a Desperate action, Downtime training or end of session. 6 to get a new action point Gained at end of session or Downtime training. 8 to get a new special ability You get one XP (or two if it occurred multiple times) for:
0

Insight
0

Prowess
0

Resolve
0

Playbook
1) Addressing a tough challenge with technical skill or ingenuity
2) Expressing your beliefs, drives, heritage or background
3) Struggling with issue from your vice or traumas

Equipment

Light Load = 3 Normal Load = 5 Heavy Load = 6

Specialist Equipment

Standard Equipment

1)
You get this bonus segment regardless of whether this is a downtime action or not. This means that bypassing security on a job or doing an emergency patch while escaping a chasing ship is easier for you than others.
2)
The repair downtime activity usually takes 1 cre d to perform. With this ability, you can take the activity at no cred cost. The free repairs can’t be “saved up.” You get one per downtime.
3)
brother, the “favoured one” - embarassed by Tilly & wants her to fail and be forced to return to the family & beg for his charity
roleplaying/scumandvillainy/tilly.txt · Last modified: 2021/03/17 21:12 by curufea