roleplaying:scumandvillainy:stitch
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— | roleplaying:scumandvillainy:stitch [2021/04/01 17:49] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Spike Wyndam ====== | ||
+ | ^ Back to [[.: | ||
+ | |< 100% >| | ||
+ | | **Alias**: Stitch \\ **Look**: Old uniform thick boots, bandana, blood & dust \\ **Heritage**: | ||
+ | ^ Stress ^ Trauma ^ ::: | | ||
+ | | 0 (of 9) | 0 (of 4) | ::: | | ||
+ | ^ Harm ^^ ::: | | ||
+ | | none || ::: | | ||
+ | |||
+ | |< 100% >| | ||
+ | | ++Attribute|Used to reduce or avoid the **consequences** of an effect. | ||
+ | | Actions | ++Doctor|**Doctor** someone who’s been injured; handle and identify substances; do science; comfort, support, or elicit sympathy.++ \\ 2 | ++Helm|**Helm** a vehicle; fire ship weaponry; plot a jump or in-system course; escape a chasing ship.++ \\ 0 | ++Attune|**Attune** to the Way to communicate with non-sentient species or robots; sense unseen danger or killing intent; safely handle Precursor artifacts or remnants.++ \\ 0 | | ||
+ | | ::: | ++Hack|**Hack** computers, systems, and digital locks; reprogram robots or drones; jam surveillance and communications.++ \\ 0 | ++Scramble|**Scramble** to a positon or away from danger; lift, run, climb, jump, or swim; traverse harsh environments.++ \\ 2 | ++Command|**Command** obedience with your force of personality; | ||
+ | | ::: | ++Rig|**Rig** together mechanical solutions; disable, modify, repair, or create mechanisms; disable a trap, pick a lock, or crack a safe; rig explosives.++ \\ 0 | ++Scrap|**Scrap** with an opponent in blaster or physical combat; assault or hold a position; brawl, fight with melee weapons, or wrestle.++ \\ 1 | ++Consort|**Consort** with connections from your heritage, background, friends, or rivals to gain access to resources, information, | ||
+ | | ::: | ++Study|**Study** a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; | ||
+ | |||
+ | |||
+ | |< 100% >| | ||
+ | ^ Deadly Friends | ||
+ | ^ Allies | ||
+ | | **Jackev**, a drug dealer. // | ||
+ | ===== Experience ===== | ||
+ | ^ Attributes | ||
+ | | Gained from making a Desperate action, Downtime training or end of session. | ||
+ | | < | ||
+ | ===== Equipment ===== | ||
+ | | Light Load = 3 | Normal Load = 5 | Heavy Load = 6 | | ||
+ | |||
+ | ++++Specialist Equipment| | ||
+ | * **Fine medkit**. Better stocked than the standard. Skin staples, diagnostic hand scanners, synthflesh, bone stabilizers, | ||
+ | * **Fine bedside manner**. Charm that sets patients at ease. Some Stitches never bother to bring this. //Do you know how to relate to many people? Do you share a lot of anecdotes? Do you project a demeanor of confident skill?// [**0 load**] | ||
+ | * **Fine clothing**. A suit or outfit for fancy dinner parties and high society. //Is this an artifact of your past, or something you’ve picked up for when you need to secure funding for your doctoring work?// [**1 load**] | ||
+ | * **Recognizable medic garb**. The common red medic outfit bearing the official white medic seal of the Hegemony. Recognizable from a distance. //What are the rules about how medics should be treated in combat? Do medical personnel have legal obligations while so-dressed?// | ||
+ | * **Candies and treats**. For those extra brave customers. //Do you indulge in them as well? Have you ever disguised a sedative as one to subdue someone?// [**1 load**] | ||
+ | * **Syringes and applicators**. Syringes, injectors, patch applicators. Many can be palmed easily. Sometimes having drugs on hand also means having to subtly administer them. //Are any of these not for medical purposes?// [**0 load**] | ||
+ | ++++ | ||
+ | |||
+ | ++++Standard Equipment| | ||
+ | * **Armor**: Really unsubtle, full body stuff. Stops a few bolts. Will shrug off a knife without noticing. Powered. Assists in movement. [**2 load**] | ||
+ | * **Blaster Pistol**: Shoots bolts of hot plasma. Accurate only at close range. Makes “pew pew” noises (mandatory). Comes in a variety of shapes. How do you customize yours? [**1 load**] | ||
+ | * **Communicator**: | ||
+ | * **Detonator**: | ||
+ | * **Hacking Tools**: Deck, splicing pliers, plugs and ports, keypad crackers, specialized software, custom-modified chips, rainbow dictionaries, | ||
+ | * **Heavy Blaster**: Can do some considerable damage to vehicles and things like unshielded doors. Has about a dozen shots. Will do serious and messy harm to people. Illegal. [**2 load**] | ||
+ | * **Illicit Drugs**: What’s your poison, space cowboy? For personal use, catching a dangerous bounty, or entertainment while traveling between planets. [**0 load**] | ||
+ | * **Medkit**: Blood for a few common races, gauze, antiradiation injector, laser scalpel, antiseptics, | ||
+ | * **Melee Weapon**: Sharp. Blunt. Pointy. Stabby. Slicy. All different sizes. Some come with laser edges. Some vibrate…ooh. Batteries included. [**1 load**] | ||
+ | * **Repair Tools**: Things you need to fix ship engines, speeders, hovercars, and the like. Tools to hot-splice consoles and tweak machinery. Hammers, a welder, screwdrivers, | ||
+ | * **Spacesuit**: | ||
+ | * **Spy Gear**: Disguises, voice modulators, mini-cameras, | ||
+ | ++++ | ||
+ | |||
+ | ====== Background ====== | ||
+ | | ||
+ | Juda is also an ex-member of the Star Wolves who went legit. |