roleplaying:scumandvillainy:snake_eyes
Differences
This shows you the differences between two versions of the page.
— | roleplaying:scumandvillainy:snake_eyes [2021/03/17 21:15] (current) – created - external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Mordo Veers ====== | ||
+ | ^ Back to [[.: | ||
+ | |< 100% >| | ||
+ | | **Alias**: Snake Eyes \\ **Look**: | ||
+ | ^ Stress ^ Trauma ^ ::: | | ||
+ | | 0 (of 9) | 0 (of 4) | ::: | | ||
+ | ^ Harm ^^ ::: | | ||
+ | | none || ::: | | ||
+ | |||
+ | |< 100% >| | ||
+ | | ++Attribute|Used to reduce or avoid the **consequences** of an effect. | ||
+ | | Actions | ++Doctor|**Doctor** someone who’s been injured; handle and identify substances; do science; comfort, support, or elicit sympathy.++ \\ 0 | ++Helm|**Helm** a vehicle; fire ship weaponry; plot a jump or in-system course; escape a chasing ship.++ \\ 0 | ++Attune|**Attune** to the Way to communicate with non-sentient species or robots; sense unseen danger or killing intent; safely handle Precursor artifacts or remnants.++ \\ 2 | | ||
+ | | ::: | ++Hack|**Hack** computers, systems, and digital locks; reprogram robots or drones; jam surveillance and communications.++ \\ 0 | ++Scramble|**Scramble** to a positon or away from danger; lift, run, climb, jump, or swim; traverse harsh environments.++ \\ 0 | ++Command|**Command** obedience with your force of personality; | ||
+ | | ::: | ++Rig|**Rig** together mechanical solutions; disable, modify, repair, or create mechanisms; disable a trap, pick a lock, or crack a safe; rig explosives.++ \\ 0 | ++Scrap|**Scrap** with an opponent in blaster or physical combat; assault or hold a position; brawl, fight with melee weapons, or wrestle.++ \\ 1 | ++Consort|**Consort** with connections from your heritage, background, friends, or rivals to gain access to resources, information, | ||
+ | | ::: | ++Study|**Study** a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding; | ||
+ | |||
+ | |< 100% >| | ||
+ | ^ Deadly Friends | ||
+ | ^ Allies | ||
+ | | **Ora**, an info broker. //Always coming to you with juicy tip?// | **Rhin**, a smuggler. //A trustworthy source that passes on tips? \\ A rogue that came up in the ranks with you? \\ Or a rival in your line of work?// | | ||
+ | ===== Experience ===== | ||
+ | ^ Attributes | ||
+ | | Gained from making a Desperate action, Downtime training or end of session. | ||
+ | | < | ||
+ | ===== Equipment ===== | ||
+ | | Light Load = 3 | Normal Load = 5 | Heavy Load = 6 | | ||
+ | |||
+ | ++++Specialist Equipment| | ||
+ | * **Fine blaster pistol (or matching pair)**. Customized or strange. Can fire mystic ammunition. //What do they fire? Where in your travels did you get them? Did you name them?// [**1 or 2 load**] | ||
+ | * **Fine coat**. A heavy but well-made and well-kept coat. Distinctive and with a history. //Where did you get this coat? Was it a gift, an impulse purchase, or something you won in a bet? Is it decorated with any insignia or logos? Make sure it’s got a memorable look or color.// [**1 load**] | ||
+ | * **Loaded dice or trick holo-cards**. Gambling accoutrements subtly altered to favor particular outcomes. Luck is one of your many skills. Sometimes it just needs a little help though. //When’s the last time these got you into trouble?// [**0 load**] | ||
+ | * **Forged documents**. Reasonably well-made facsimiles of documents that would never actually be given to someone like you. //Who made these for you? Do you still owe someone for them? Or did you steal them from someone?// [**0 load**] | ||
+ | * **Mystic ammunition**. A large-caliber shell, designed to be fired from a specialized gun, which releases mystic energies when it hits. Grants potency against mystic targets. //Who makes your mystic bullets? Why are they potent against Way energies?// [**0 load**] | ||
+ | * **Personal memento**. A keepsake you cherish. A locket, small holo, music from your homeworld. //For someone so tied to the spaceways, what about this memento makes it so important? Who does it remind you of? Why do you still hold onto it?// [**0 load**] | ||
+ | ++++ | ||
+ | |||
+ | ++++Standard Equipment| | ||
+ | * **Armor**: Really unsubtle, full body stuff. Stops a few bolts. Will shrug off a knife without noticing. Powered. Assists in movement. [**2 load**] | ||
+ | * **Blaster Pistol**: Shoots bolts of hot plasma. Accurate only at close range. Makes “pew pew” noises (mandatory). Comes in a variety of shapes. How do you customize yours? [**1 load**] | ||
+ | * **Communicator**: | ||
+ | * **Detonator**: | ||
+ | * **Hacking Tools**: Deck, splicing pliers, plugs and ports, keypad crackers, specialized software, custom-modified chips, rainbow dictionaries, | ||
+ | * **Heavy Blaster**: Can do some considerable damage to vehicles and things like unshielded doors. Has about a dozen shots. Will do serious and messy harm to people. Illegal. [**2 load**] | ||
+ | * **Illicit Drugs**: What’s your poison, space cowboy? For personal use, catching a dangerous bounty, or entertainment while traveling between planets. [**0 load**] | ||
+ | * **Medkit**: Blood for a few common races, gauze, antiradiation injector, laser scalpel, antiseptics, | ||
+ | * **Melee Weapon**: Sharp. Blunt. Pointy. Stabby. Slicy. All different sizes. Some come with laser edges. Some vibrate…ooh. Batteries included. [**1 load**] | ||
+ | * **Repair Tools**: Things you need to fix ship engines, speeders, hovercars, and the like. Tools to hot-splice consoles and tweak machinery. Hammers, a welder, screwdrivers, | ||
+ | * **Spacesuit**: | ||
+ | * **Spy Gear**: Disguises, voice modulators, mini-cameras, | ||
+ | ++++ |