=====Steps=====- Define the conflict - Determine the participants - How much stress for each participant? - What resolutions are wanted? - Bidding - Each player may bid a trait for or against - Player to player negotiation about strategy (ie prisoner's dilemma and plot points) - Task resolved<<
====Types====- Character vs inanimate (i.e. defusing a bomb) - Inanimate vs inanimate (i.e. weapon breaking weapon) - Character vs character (i.e. an arguement) * Aided by inanimate * Aided by character
Some systems define task resolution to have specific set outcomes, and some systems use random factors to determine whether a task succeeds or fails. Both styles weight the power of the outcome according to the skills and abilities (or power) of the protagonist and/or antagonist. I propose a number of classes of task - from the characters must succeed/fail“ down to “it doesn't matter whether the characters succeed or fail”.”
Minor, Major or Climactic tasks may be resolved as stressful“. A stressful resolution is a method to create stress in the player who is attempting to resolve the task, and potential stress for the other players in the group at a future time.” Modelled after the http://en.wikipedia.org/wiki/Prisoner%27s_dilemma Prisoner's Dilemma it is based on the concept of a player making a small betrayal now, can afford a big win later. The asymmetrical nature of the payoff is based on the importance of the task. The rewards for the betrayal are paid in Plot Points. The mystery of how big the payoffs will be in a session is based on how often important tasks occur.
" Acting Player Wants to succeed Wants to fail " Other Player Supports 0 / 0 -1 / 1 Does not support 1 / -1 -2 / -2
" Acting Player Wants to succeed Wants to fail " Other Player Supports 0 / 0 -2 / 2 Does not support 2 / -2 -3 / -3
" Acting Player Wants to succeed Wants to fail " Other Player Supports 0 / 0 -3 / 3 Does not support 3 / -3 -4 / -4
If using dice, treat a Plot Point as a 1 point modifier to the die roll.
What if there is more than one opposing player? Or if a task is being attempted that no player wishes to take part in other than the acting player?
What if the importance of a task is varied between players because the task is important to a particular character?
As far as I can see, there are three types of resolution in a task - reversed, prevented and dominated.
If there are different resolution types for different players for the same task - then each resolution should be regarded as a side.