roleplaying:hero:ws:magic_items
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— | roleplaying:hero:ws:magic_items [2015/01/26 19:24] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Magic Items====== | ||
+ | |||
+ | |||
+ | =====Cost to build===== | ||
+ | |||
+ | The cost of a magical item is based on several factors: | ||
+ | |||
+ | The cost of the original unenchanted item, the magical power(s) Active Points, Real Cost, Principles of Magic and, if buying from a shop - the type of shop. | ||
+ | |||
+ | |||
+ | **'' | ||
+ | |||
+ | Cost = ( ('' | ||
+ | |||
+ | The price is in shillings (1 shilling = 12 pennies) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ====Active Points==== | ||
+ | |||
+ | Based somewhat on [http:// | ||
+ | |||
+ | |||
+ | |||
+ | Do not include the active points of the original item. If you are building an item with powers inside a power framework, you can work the active points out based on the framework- | ||
+ | |||
+ | * Multipower: Consider a MP as a single Power Construct with Active Points equal to the Pool, +10 Active Point for every slot in the Multipower | ||
+ | |||
+ | * Elemental Control: Consider it a single Power Construct with Active Points equal to the largest Power in the EC, +5 Active Points for each additional Power in the EC | ||
+ | |||
+ | * Variable Power Pool: Consider it a single Power Construct with Active Points equal to the Pool plus the Control Cost | ||
+ | |||
+ | ===Rare Materials=== | ||
+ | |||
+ | Items with very high active points must be made out of increasingly rare materials. | ||
+ | |||
+ | ^ Total Active Points | ||
+ | | <30 AP | villages | 75% | | ||
+ | | 30-60 AP | towns | 100% | | ||
+ | | 60-90 AP | cities | 125% | | ||
+ | | >90 AP | port cities and capitols | 150% | | ||
+ | |||
+ | |||
+ | ====Real Cost==== | ||
+ | |||
+ | As the Real Cost of an item is a factor in the pricing formula - it is important to include as many limitations as you can, to reduce the Real Cost. | ||
+ | |||
+ | |||
+ | |||
+ | ====Principles of Magic==== | ||
+ | |||
+ | Count how many Principles the item fills, as this reduces the overall cost. On average an item will fill 3 principles- | ||
+ | |||
+ | ==Affinity== | ||
+ | |||
+ | Different parts of the body and types of item are attuned to different types of power. What type of item do you want created? | ||
+ | |||
+ | ^ Item type ^ Enchantment best suited to it | | ||
+ | | Armour | Protection | | ||
+ | | Belt | Physical improvement | | ||
+ | | Boots | Movement | | ||
+ | | Bracelets | Allies | | ||
+ | | Bracers | Combat | | ||
+ | | Cloak, cape, mantl | Transformation, | ||
+ | | Eye lenses, goggles | Vision | | ||
+ | | Gauntlets | Destructive power | | ||
+ | | Gloves | Quickness | | ||
+ | | Hat | Interaction | | ||
+ | | Headband, helmet | Mental improvement, | ||
+ | | Jewellery | Protection, discernment | | ||
+ | | Phylactery | Morale, alignment | | ||
+ | | Potions | Changes to Self | | ||
+ | | Robe, Ring | Changes to Self | | ||
+ | | Scrolls | Single use | | ||
+ | | Shirt | Physical improvement | | ||
+ | | Staves | Defensive | | ||
+ | | Vest, vestment | Skill improvement | | ||
+ | | Wands, Rods | Ranged attacks | | ||
+ | | Weapon | Destructive power | | ||
+ | |||
+ | |||
+ | |||
+ | ==Consequence== | ||
+ | |||
+ | More commonly known as " | ||
+ | |||
+ | ==Contagion== | ||
+ | |||
+ | Also known as the Law of Contact, which embodies the concept that objects once in contact will remain in contact regardless of their degree of separation. " | ||
+ | |||
+ | ==Entropy== | ||
+ | |||
+ | Known and defined by science in the Second Law of Thermodynamics. Because of entropy, it is more difficult to introduce order than it is to introduce disorder into a system. Does the item cause disorder or reduce energy? | ||
+ | |||
+ | ==Equilibrium== | ||
+ | |||
+ | Also known as the Law of Balance, states that for anything to exist in reality it must be capable of being canceled by its opposite. This automatically implies that an opposite of equal power, or opposite powers totaling an equal power, must also exist. Does your item have an AVLD? Is it conditional, | ||
+ | |||
+ | ==Homeopathy== | ||
+ | |||
+ | Also known as the Law of Likeness, states that like things attract like things, and that like affects like. To put it another way, " | ||
+ | |||
+ | ==Infinitum== | ||
+ | |||
+ | While the range of possible outcomes that may occur for any given event are infinite, it is probability which determines the likelihood of the outcome. However, magic works to shift probability in favor of the spell caster' | ||
+ | |||
+ | ==Knowledge== | ||
+ | |||
+ | Knowledge of a thing brings control of a thing. Does the character understand the concepts and forces involved in the item? | ||
+ | |||
+ | ==Opposition== | ||
+ | |||
+ | Everything has an opposite, and where this opposite is observed to be contrary to a thing, it may be used to drive out, exorcise, dispel, or counter that thing. Are you investing an item of one element with powers of its opposite? | ||
+ | |||
+ | ==Reversal== | ||
+ | |||
+ | Anything which can be done may likewise be undone. Can the item be counteracted easily? | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | =====Price to buy and licensing===== | ||
+ | |||
+ | ^ Type of shop ^ Time to build ^ License | ||
+ | | Temple of Welund | 120% | Fully licensed | 100% | | ||
+ | | High Temple of Welund | 110% | Fully licensed | 90% | | ||
+ | | Guild Alchemist | 130% | Fully licensed | 120% | | ||
+ | | Independant Alchemist | 200% | Fully licensed | 110% | | ||
+ | | Black Market | 400% | Unlicensed | 130% | | ||
+ | | Dwarf Settlement | 120% | Unlicensed | 80% | | ||
+ | | Dwarf City | 100% | Unlicensed | 50% | | ||
+ | | Elf | 50% | Unlicensed | 30% | | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | =====Building an item===== | ||
+ | |||
+ | With thanks to Jkeown and the [http:// | ||
+ | |||
+ | ==Bonus to DCV== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 5 | **Sturdy** | +1 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 10 | **Fine** | +2 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) | 0 | 2 | | ||
+ | | 10 | **Strong** | +1 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) '' | ||
+ | | 10 | **Grand** | +2 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) | 0 | 2 | | ||
+ | | 15 | **Valiant** | +2 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) '' | ||
+ | | 15 | **Glorious** | +3 with DCV ; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) | 0 | 3 | | ||
+ | | 20 | **Blessed** | +3 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) '' | ||
+ | | 20 | **Awesome** | +4 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) | 0 | 4 | | ||
+ | | 25 | **Saintly** | +4 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) '' | ||
+ | | 25 | **Holy** | +5 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) | 0 | 5 | | ||
+ | | 30 | **Godly** | +5 with DCV; Independent (-2), OAF (Weapon; -1), Real Weapon (-1/4) '' | ||
+ | |||
+ | |||
+ | ==Resistance to Effects== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 3 | **Tawny** | Armour (1 PD/1 ED); Independent (-2), OAF (Weapon; -1), Only vs Acid (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 3 | **Azure** | Armour (1 PD/1 ED); Independent (-2), OAF (Weapon; -1), Only vs Cold (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 3 | **Crimson** | Armour (1 PD/1 ED); Independent (-2), OAF (Weapon; -1), Only vs Fire (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 3 | **Ochre** | Armour (1 PD/1 ED); Independent (-2), OAF (Weapon; -1), Only vs Lightning (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 11 | **Pearl** | 11 points of Mental Defense; Independent (-2), OAF (Weapon; -1), Real armour (-1/4) | 0 | 2 | | ||
+ | | 3 | **Beryl** | Armour (1 PD/1 ED); Independent (-2), OAF (Weapon; -1), Only vs Poison (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 3 | **Coal** | Armour (1 PD/1 ED); Independent (-2), OAF (Weapon; -1), Real armour (-1/4), Only vs Spells (-1/4) | 0 | 1 | | ||
+ | | 6 | **Jasmine** | Armour (2 PD/2 ED); Independent (-2), OAF (Weapon; -1), Only vs Acid (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 6 | **Lapis** | Armour (2 PD/2 ED); Independent (-2), OAF (Weapon; -1), Only vs Cold (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 6 | **Burgundy** | Armour (2 PD/2 ED); Independent (-2), OAF (Weapon; -1), Only vs Fire (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 6 | **Tangerine** | Armour (2 PD/2 ED); Independent (-2), OAF (Weapon; -1), Only vs Lightning (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 15 | **Ivory** | 15 points of Mental Defense; Independent (-2), OAF (Weapon; -1), Real armour (-1/4) | 0 | 3 | | ||
+ | | 6 | **Jade** | Armour (2 PD/2 ED); Independent (-2), OAF (Weapon; -1), Only vs Poison (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 6 | **Jet** | Armour (2 PD/2 ED); Independent (-2), OAF (Weapon; -1), Only vs Spells (-1/2), Real armour (-1/4) | 0 | 1 | | ||
+ | | 19 | **Pyrite** | Armour (3 PD/3 ED); Independent (-2), OAF (Weapon; -1), Only vs Acid (-1/2), Real armour (-1/ | ||
+ | | 19 | **Cobalt** | Armour (3 PD/3 ED); Independent (-2), OAF (Weapon; -1), Only vs Cold (-1/2), Real armour (-1/ | ||
+ | | 19 | **Garnet** | Armour (3 PD/3 ED); Independent (-2), OAF (Weapon; -1), Only vs Fire (-1/2), Real armour (-1/4) '' | ||
+ | | 19 | **Coral** | Aarmour (3 PD/3 ED); Independent (-2), OAF (Weapon; -1), Only vs Lightning (-1/2), Real armour (-1/4) '' | ||
+ | | 13 | **Crystal** | +3 Mental Defense (8 points total); OAF (Weapon; -1), Real armour (-1/4) '' | ||
+ | | 19 | **Viridian** | Armour (3 PD/3 ED); Independent (-2), OAF (Weapon; -1), Only vs Poison (-1/2), Real armour (-1/4) '' | ||
+ | | 32 | **Crysolite** | Armour (4 PD/4 ED); Independent (-2), OAF (Weapon; -1), Only vs Acid (-1/2), Real armour (-1/4) '' | ||
+ | | 32 | **Sapphire** | Armour (4 PD/4 ED); Independent (-2), OAF (Weapon; -1), Only vs Cold (-1/2), Real armour (-1/4) '' | ||
+ | | 32 | **Ruby** | Armour (4 PD/4 ED); Independent (-2), OAF (Weapon; -1), Only vs Fire (-1/2), Real armour (-1/4) '' | ||
+ | | 32 | **Amber** | Armour (4 PD/4 ED); Independent (-2), OAF (Weapon; -1), Only vs Lightning (-1/2), Real armour (-1/4) '' | ||
+ | | 19 | **Emerald** | Armour (3 PD/3 ED); Independent (-2), OAF (Weapon; -1), Only vs Poison (-1/2), Real armour (-1/4) '' | ||
+ | | 13 | **Diamond** | +3 Mental Defense (8 points total); OAF (Weapon; -1), Real armour (-1/4) '' | ||
+ | | 52 | **Obsidian** | Armour (4 PD/4 ED); Independent (-2), OAF (Weapon; -1), Real armour (-1/4), Only vs Spells (-1/4) '' | ||
+ | | 29 | **Ebony** | Armour (3 PD/3 ED); Independent (-2), OAF (Weapon; -1), Real armour (-1/4), Only vs Spells (-1/4) '' | ||
+ | | 6 | **Topaz** | Armour (2 PD/2 ED); OAF (Weapon; -1), Real armour (-1/4) | 0 | 1 | | ||
+ | | 9 | **Prismatic** | Armour (3 PD/3 ED); OAF (Weapon; -1), Real armour (-1/4) | 0 | 1 | | ||
+ | | 12 | **Skull** | Armour (4 PD/4 ED); OAF (Weapon; -1), Real armour (-1/4) | 0 | 2 | | ||
+ | |||
+ | |||
+ | ==Affect Foe's Reactions== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 20 | **Subduing** | Negative Combat Skill Levels (-4 to opponent' | ||
+ | | 30 | **Wearying** | Negative Combat Skill Levels (-6 to opponent' | ||
+ | | 20 | **Weakening** | Negative Combat Skill Levels (-4 to opponent' | ||
+ | | 30 | **Exhausting** | Negative Combat Skill Levels (-6 to opponent' | ||
+ | | 60 | **Howling** | Mind Control 12d6; Independent (-2), OAF (-1), Set Effect (Fear Only; -1/2), Real Weapon (-1/4) | 6 | 14 | | ||
+ | |||
+ | |||
+ | ==Cursed== | ||
+ | |||
+ | ^ Active Points | ||
+ | | -17 | **Rusted** | Side Effects, Side Effect occurs automatically whenever Power is used (-3 DCV; -1/2) for up to 50 Active Points of HKA | 0 | variable | | ||
+ | | -25 | **Vulnerable** | Side Effects, Side Effect occurs automatically whenever Power is used (-6 DCV; -1) for up to 50 Active Points of HKA | 0 | variable | | ||
+ | | -17 | **Glass** | Side Effects, Side Effect occurs automatically whenever Power is used (-3 DEF; -1/2) for up to 50 Active Points of HKA | 0 | variable | | ||
+ | | -33 | **Hyena' | ||
+ | | -17 | **Brass** | Side Effects, Side Effect occurs automatically whenever Power is used (-3 OCV; -1/2) for up to 50 Active Points of HKA | 0 | variable | | ||
+ | | -25 | **Tin** | Side Effects, Side Effect occurs automatically whenever Power is used (-6 OCV; -1) for up to 50 Active Points of HKA | 0 | variable | | ||
+ | | -25 | **Crystalline** | Side Effects, Side Effect occurs automatically whenever Power is used (-3 DC to Attack; -1) for up to 50 Active Points of HKA | 0 | variable | | ||
+ | | -25 | **Weak** | Side Effects, Side Effect occurs automatically whenever Power is used (-6 DC; -1) for up to 50 Active Points of HKA | 0 | variable | | ||
+ | | -25 | **Bent** | Side Effects, Side Effect occurs automatically whenever Power is used (Attacks do 1 BODY; -1) for up to 50 Active Points of HKA | 0 | variable | | ||
+ | | -33 | **Useless** | Side Effects, Side Effect occurs automatically whenever Power is used (Attacks Do No Damage; -2) for up to 50 Active Points of HKA | 0 | variable | | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==OCV Mods== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 5 | **Fletcher' | ||
+ | | 10 | **Archer' | ||
+ | | 5 | **Slayer' | ||
+ | | 10 | **Berserker' | ||
+ | | 15 | **Warlord' | ||
+ | |||
+ | |||
+ | ==Visibility== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 24 | **Glowing** | Sight Group Images 1" radius, +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Independent (-2), Light Only (-1), OAF (-1), Real Weapon (-1/4) | 0 | 5 | | ||
+ | | 5 | **Oracular** | Detect Invisibility 11- (Unusual Group), Sense; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 30 | **Unseen** | Invisibility to Sight Group , Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1) | 0 | 7 | | ||
+ | | 45 | **Veiled** | Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1) | 0 | 10 | | ||
+ | |||
+ | |||
+ | ==More OCV Mods== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 5 | **Bronze** | +1 with HTH Combat; Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 10 | **Iron** | +1 with HTH Combat (5 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4) '' | ||
+ | | 10 | **Silver** | +2 with HTH Combat; Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 2; | | ||
+ | | 15 | **Steel** | +2 with HTH Combat; Independent (-2), OAF (-1), Real Weapon (-1/4) '' | ||
+ | | 15 | **Gold** | +3 with HTH Combat; Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 3 | | ||
+ | | 20 | **Platinum** | (+3 with HTH Combat; Independent (-2), OAF (-1), Real Weapon (-1/4) '' | ||
+ | | 20 | **Mithril** | +4 with HTH Combat; Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 4 | | ||
+ | | 25 | **Meteoric** | +5 with HTH Combat; Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 5 | | ||
+ | |||
+ | |||
+ | ==Affects Damage== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 7 | **Jagged** | HKA 1 point (1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 15 | **Deadly** | HKA 1/2d6 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 3 | | ||
+ | | 22 | **Vicious** | HKA 1d6 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 5 | | ||
+ | | 30 | **Brutal** | HKA 1d6+1 (2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 7 | | ||
+ | | 37 | **Merciless** | HKA 1 1/2d6 (2d6+1 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 8 | | ||
+ | |||
+ | |||
+ | ==Bonus CHA== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 1 | **of Strength** | +1 STR, Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 3 | **of Dexterity** | +1 DEX; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 2 | **of Vitality** | +1 CON; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 1 | **of Energy** | +1 INT; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 2 | **of Character** | +1 EGO; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 2 | **of Strength** | +2 STR, Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 6 | **of Skill** | +2 DEX; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 4 | **of Zest** | +2 CON; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 29 | **of the Mind** | +2 INT; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 2 | **of Confidence** | +1 EGO; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 4 | **of Power** | +3 STR, Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 9 | **of Accuracy** | +3 DEX; Independent (-2), OAF (-1) | 0 | 2 | | ||
+ | | 6 | **of Vim** | +3 CON; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 3 | **of Brilliance** | +3 INT; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 6 | **of Worth** | +3 EGO; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 6 | **of the Giant** | +4 STR, Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 12 | **of Precision** | +4 DEX; Independent (-2), OAF (-1) | 0 | 3 | | ||
+ | | 8 | **of Vigor** | +4 CON; Independent (-2), OAF (-1) | 0 | 2 | | ||
+ | | 4 | **of Sorcery** | +4 INT; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 8 | **of Esteem** | +4 EGO; Independent (-2), OAF (-1) | 0 | 2 | | ||
+ | | 7 | **of the Titan** | +5 STR, Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 15 | **of Perfection** | +5 DEX; Independent (-2), OAF (-1) | 0 | 3 | | ||
+ | | 10 | **of Life** | +5 CON; Independent (-2), OAF (-1) | 0 | 2 | | ||
+ | | 5 | **of Wizardry** | +5 INT; Independent (-2), OAF (-1) | 0 | 1 | | ||
+ | | 10 | **of the Self** | +5 EGO; Independent (-2), OAF (-1) | 0 | 2 | | ||
+ | | 17 | **of the Bear** | +5 STR, Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1) '' | ||
+ | | 17 | **of the Tiger** | +5 STR, Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1) '' | ||
+ | | 19 | **of the Jaguar** | +3 DEX; Independent (-2), OAF (-1) '' | ||
+ | | 20 | **Of the Boar** | +5 CON; Independent (-2), OAF (-1) '' | ||
+ | | 15 | **of the Eagle** | +5 INT; Independent (-2), OAF (-1) '' | ||
+ | |||
+ | |||
+ | ==Recovery== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 10 | **of Lesser Regeneration** | Healing 1 BODY; Independent (-2), Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), OAF (-1) | 1 | 2 | | ||
+ | | 20 | **of Regeneration** | Healing 2 BODY; Independent (-2), Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), OAF (-1) | 2 | 5 | | ||
+ | | 30 | **of Greater Regeneration** | Healing 3 BODY; Independent (-2), Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), OAF (-1) | 3 | 7 | | ||
+ | | 15 | **of Lesser Regrowth** | Healing 1 BODY, Can Heal Limbs; Independent (-2), Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), OAF (-1) | 1 | 3 | | ||
+ | | 25 | **of Regrowth** | Healing 2 BODY, Can Heal Limbs; Independent (-2), Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), OAF (-1) | 2 | 6 | | ||
+ | | 35 | **of Greater Regrowth** | Healing 3 BODY, Can Heal Limbs; Independent (-2), Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), OAF (-1) | 3 | 8 | | ||
+ | |||
+ | |||
+ | ==Elemental Damage== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 7 | **of Frost** | HKA 1 point (1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 15 | **of Ice** | HKA 1/2d6 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 3 | | ||
+ | | 22 | **of the Glacier** | HKA 1d6 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 5 | | ||
+ | | 7 | **of Flame** | HKA 1 point (1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 15 | **of Fire** | HKA 1/2d6 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 3 | | ||
+ | | 22 | **of Burning** | HKA 1d6 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 5 | | ||
+ | | 7 | **of Shock** | HKA 1 point (1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 1 | | ||
+ | | 15 | **of Lightning** | HKA 1/2d6 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 3 | | ||
+ | | 22 | **of Thunder** | HKA 1d6 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Independent (-2), OAF (-1), Real Weapon (-1/4) | 0 | 5 | | ||
+ | |||
+ | |||
+ | ==Goggles== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 7 | **Heat-Sensin' | ||
+ | | 7 | **Magic-Detectin' | ||
+ | | 4 | **Most Excellent Goggles** | +2 PER with Sight Group; Independent (-2), OIF (-1/2) | 0 | 1 | | ||
+ | | 2 | **Goggles** | +1 PER with Sight Group; Independent (-2), OIF (-1/2) | 0 | 1 | | ||
+ | | 12 | **Shooty Goggles** | +1 PER with Sight Group; Independent (-2), OIF (-1/2) '' | ||
+ | |||
+ | |||
+ | ==Minor Defensive Gear== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 19 | **Eogann Bangle** | Armour (3 PD/3 ED); Independent (-2), OAF (-1) '' | ||
+ | | 22 | **Eogann Armet** | Armour (4 PD/4 ED); Independent (-2), OAF (-1) '' | ||
+ | | 24 | **Flash Bangle** | Armour (3 PD/3 ED); OAF (-1) (Real Cost: 4) '' | ||
+ | | 21 | **Ilvoon Armet** | Armour (4 PD/4 ED); Independent (-2), OAF (-1) '' | ||
+ | | 5 | **Ilvoon Bangle** | Armour (3 PD/3 ED); Independent (-2), OAF (-1) '' | ||
+ | | 27 | **Obliterating Armet** | Armour (4 PD/4 ED); Independent (-2), OAF (-1) '' | ||
+ | | 38 | **Uraan Armet** | Armour (4 PD/4 ED); OAF (-1) '' | ||
+ | | 35 | **Uraan Bangle** | Armour (3 PD/3 ED); OAF (-1) '' | ||
+ | |||
+ | |||
+ | ==Minor Items== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 27 | **Earring of Intrigue** | Detect Use of Your Name in Conversations 12- (Unusual Group), Increased Arc Of Perception (360 Degrees), Ranged (+1/2), MegaScale (1" = 100,000 km; +1 1/2); Independent (-2), IAF (-1/2) | 0 | 7 | | ||
+ | |||
+ | |||
+ | ==Orbs== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 30 | **Fire Orb** | EB 6d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) | [6 bc] | 6 | | ||
+ | | 30 | **Earth Orb** | EB 6d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) | [6 bc] | 6 | | ||
+ | | 30 | **Air Orb** | EB 6d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) | [6 bc] | 6 | | ||
+ | | 30 | **Water Orb** | EB 6d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) | [6 bc] | 6 | | ||
+ | | 37 | **Elemental Orb** | EB 6d6, Variable Special Effects (Classical Elements; (Earth, Air, Fire & Water); +1/4); Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) | [6 bc] | 8 | | ||
+ | | 42 | **Greater Fire Orb** | EB 8d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) '' | ||
+ | | 43 | **Greater Earth Orb** | EB 8d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) '' | ||
+ | | 50 | **Greater Water Orb** | EB 8d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) '' | ||
+ | | 50 | **Greater Air Orb** | EB 8d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) '' | ||
+ | | 50 | **Greater Elemental Orb** | EB 8d6, Variable Special Effects (Classical Elements; (Earth, Air, Fire & Water); +1/4); Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) | [6 bc] | 11 | | ||
+ | | 60 | **Exalted Fire Orb** | EB 8d6 (40 Active Points); Independent (-2), OAF (-1), 6 Boostable Charges (-1/ | ||
+ | | 61 | **Exalted Earth Orb** | EB 8d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) '' | ||
+ | | 68 | **Exalted Air Orb** | EB 8d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) '' | ||
+ | | 71 | **Exalted Water Orb** | EB 8d6; Independent (-2), OAF (-1), 6 Boostable Charges (-1/ | ||
+ | | 127 | **Transcendant Elemental Orb** | EB 10d6, Variable Special Effects (Classical Elements; (Earth, Air, Fire & Water); +1/4); Independent (-2), OAF (-1), 6 Boostable Charges (-1/2) '' | ||
+ | |||
+ | |||
+ | ==Wands== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 5 | **Fir** | RKA 1 point; OAF (-1) | 1 | 2 | | ||
+ | | 10 | **Black Cherry** | RKA 1/2d6; OAF (-1) | 1 | 5 | | ||
+ | | 10 | **Teak** | RKA 1d6-1; OAF (-1) | 1 | 5 | | ||
+ | | 15 | **Black Walnut** | RKA 1d6; OAF (-1) | 1 | 7 | | ||
+ | | 20 | **Pine** | RKA 1d6+1; OAF (-1) | 2 | 10 | | ||
+ | | 25 | **Birch** | RKA 1 1/2d6; OAF (-1) | 2 | 12 | | ||
+ | | 25 | **Ash** | RKA 2d6-1; OAF (-1) | 2 | 12 | | ||
+ | | 30 | **White Oak** | RKA 2d6; OAF (-1) | 3 | 15 | | ||
+ | | 40 | **Maple** | RKA 2 1/2d6; OAF (-1) | 4 | 20 | | ||
+ | | 40 | **Mahogany** | RKA 3d6-1; OAF (-1) | 4 | 20 | | ||
+ | | 45 | **Mesquite** | RKA 3d6; OAF (-1) | 4 | 22 | | ||
+ | | 50 | **Bloodwood** | RKA 3d6+1); OAF (-1) | 5 | 25 | | ||
+ | | 55 | **Rosewood** | RKA 3 1/2d6; OAF (-1) | 5 | 27 | | ||
+ | | 55 | **Pelkoryadi Toothpick** | RKA 3d6, 12 Boostable Charges (+0); OAF (-1) '' | ||
+ | |||
+ | |||
+ | ==Wands - Recharge Mods== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 0 | **of the Sun** | Naked Modifier: 16 Charges (Sunrise; +0) for up to 55 Active Points | [16] | 0 | | ||
+ | | 0 | **of Earth** | Naked Modifier: 32 Charges (Recovers Under Limited Circumstances; | ||
+ | | 0 | **of Steam** | Naked Modifier: 64 Charges (Recovers Under Limited Circumstances; | ||
+ | | 0 | **of the Moon** | Naked Modifier: 125 Charges (Recovers Under Limited Circumstances; | ||
+ | | 0 | **of the Netherworld** | Naked Modifier: 250 Charges (Recovers Under Limited Circumstances; | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Staves== | ||
+ | |||
+ | ^ Active Points | ||
+ | | 20 | **Fir** | RKA 1d6+1; OAF (-1), Required Hands Two-Handed (-1/2) | 2 | 8 | | ||
+ | | 25 | **Black Cherry** | RKA 1 1/2d6; OAF (-1), Required Hands Two-Handed (-1/2) | 2 | 10 | | ||
+ | | 25 | **Teak** | RKA 2d6-1; OAF (-1), Required Hands Two-Handed (-1/2) | 2 | 10 | | ||
+ | | 30 | **Black Walnut** | RKA 2d6; OAF (-1), Required Hands Two-Handed (-1/2) | 3 | 12 | | ||
+ | | 35 | **Pine** | RKA 2d6+1; OAF (-1), Required Hands Two-Handed (-1/2) | 3 | 14 | | ||
+ | | 40 | **Birch** | RKA 2 1/2d6; OAF (-1), Required Hands Two-Handed (-1/2) | 4 | 16 | | ||
+ | | 40 | **Ash** | RKA 3d6-1; OAF (-1), Required Hands Two-Handed (-1/2) | 4 | 16 | | ||
+ | | 45 | **White Oak** | RKA 3d6; OAF (-1), Required Hands Two-Handed (-1/2) | 4 | 18 | | ||
+ | | 55 | **Maple** | RKA 3 1/2d6; OAF (-1), Required Hands Two-Handed (-1/2) | 5 | 22 | | ||
+ | | 55 | **Mahogany** | RKA 4d6-1; OAF (-1), Required Hands Two-Handed (-1/2) | 5 | 22 | | ||
+ | | 60 | **Mesquite** | RKA 4d6; OAF (-1), Required Hands Two-Handed (-1/2) | 6 | 24 | | ||
+ | | 65 | **Bloodwood** | RKA 4d6+1; OAF (-1), Required Hands Two-Handed (-1/2) | 6 | 26 | | ||
+ | | 70 | **Rosewood** | RKA 4 1/2d6; OAF (-1), Required Hands Two-Handed (-1/2) | 7 | 28 | | ||
+ | |||
+ | |||
+ | ==Staves - Recharge Mods== | ||
+ | |||
+ | ^ Active Points | ||
+ | | -22 | **of the Wind** | Naked Modifier: for up to 55 Active Points; 1000 Charges which Never Recover (-1/2) | [1000 nr] | variable | | ||
+ | | -11 | **of the Sun** | Naked Modifier: ; 12 Charges (Sunrise; -1/4) for up to 55 Active Points | [12] | variable | | ||
+ | | -11 | **of Earth** | Naked Modifier: ; 16 Charges (Recovers Under Limited Circumstances; | ||
+ | | -11 | **of Steam** | Naked Modifier: ; 32 Charges (Recovers Under Limited Circumstances; | ||
+ | | -11 | **of the Moon** | Naked Modifier: ; 64 Charges (Recovers Under Limited Circumstances; | ||
+ | | -11 | **of the Netherworld** | Naked Modifier: ; 125 Charges (Recovers Under Limited Circumstances; | ||
+ | |||
+ | |||
roleplaying/hero/ws/magic_items.txt · Last modified: 2015/01/26 19:24 by 127.0.0.1