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roleplaying:hero:ws:lictors [2015/01/26 19:24] (current)
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 +======Lictors======
  
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 +<table cellpadding="​0"​ border="​0"><​tr><​td align="​right"><​font size=2><​b>​Val ​ </​b></​font></​td><​td><​font size=2><​b>​Char ​  </​b></​font></​td><​td><​font size=2><​b>​Cost</​b></​font></​td><​td rowspan="​21"></​html>​{{:​ws:​wslictor.png|Lictor}}<​html></​td></​tr><​tr><​td align="​right"><​font size=2>​20 ​ </​font></​td><​td><​font size=2><​b>​STR</​b></​font></​td><​td><​font size=2>​10</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​18 ​ </​font></​td><​td><​font size=2><​b>​DEX</​b></​font></​td><​td><​font size=2>​24</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​21 ​ </​font></​td><​td><​font size=2><​b>​CON</​b></​font></​td><​td><​font size=2>​22</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​20 ​ </​font></​td><​td><​font size=2><​b>​BODY</​b></​font></​td><​td><​font size=2>​20</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​10 ​ </​font></​td><​td><​font size=2><​b>​INT</​b></​font></​td><​td><​font size=2>​0</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​10 ​ </​font></​td><​td><​font size=2><​b>​EGO</​b></​font></​td><​td><​font size=2>​0</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​20 ​ </​font></​td><​td><​font size=2><​b>​PRE</​b></​font></​td><​td><​font size=2>​10</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​10 ​ </​font></​td><​td><​font size=2><​b>​COM</​b></​font></​td><​td><​font size=2>​0</​font></​td></​tr><​tr><​td><​font size=2></​font></​td><​td><​font size=2> </​font></​td><​td><​font size=2></​font></​td></​tr><​tr><​td align="​right"><​font size=2>​4/​19 ​ </​font></​td><​td><​font size=2><​b>​PD</​b></​font></​td><​td><​font size=2>​0</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​4/​19 ​ </​font></​td><​td><​font size=2><​b>​ED</​b></​font></​td><​td><​font size=2>​0</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​6 ​ </​font></​td><​td><​font size=2><​b>​SPD</​b></​font></​td><​td><​font size=2>​32</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​8 ​ </​font></​td><​td><​font size=2><​b>​REC</​b></​font></​td><​td><​font size=2>​0</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​42 ​ </​font></​td><​td><​font size=2><​b>​END</​b></​font></​td><​td><​font size=2>​0</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​85 ​ </​font></​td><​td><​font size=2><​b>​STUN</​b></​font></​td><​td><​font size=2>​24</​font></​td></​tr><​td><​font size=2></​font></​td><​td><​font size=2> </​font></​td><​td><​font size=2></​font></​td></​tr><​tr><​td align="​right"><​font size=2>​12" ​ </​font></​td><​td><​font size=2><​b>​RUN</​b></​font></​td><​td><​font size=2>​12</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​2" ​ </​font></​td><​td><​font size=2><​b>​SWIM</​b></​font></​td><​td><​font size=2>​0</​font></​td></​tr><​tr><​td align="​right"><​font size=2>​4" ​ </​font></​td><​td><​font size=2><​b>​LEAP</​b></​font></​td><​td><​font size=2>​0</​font></​td></​tr></​table><​b>​Characteristics Cost:</​b>​ 154
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 +<table border="​0"​ cellpadding="​0"><​tr><​td align="​right"><​b>​Cost ​ </​b></​td><​td><​b>​Power</​b></​td><​td align="​right"><​b>​END</​b></​td></​tr><​tr><​td align="​right"​ valign="​top">​30 ​ </​td><​td><​b><​i>​Chameleon Scales: </​i></​b>​Multipower,​ 30-point reserve </​td><​td valign="​top"​ align="​right"></​td></​tr><​tr><​td align="​right"​ valign="​top">​2u ​ </​td><​td>​1) ​ Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Conditional Power Only when not moving (-1/2) </​td><​td valign="​top"​ align="​right">​0</​td></​tr><​tr><​td align="​right"​ valign="​top">​1u ​ </​td><​td>​2) ​ Negative Penalty Skill Levels (increase Range Modifier character suffers with All Attacks by -5) (15 Active Points); Conditional Power Only when moving (-1/2) </​td><​td valign="​top"​ align="​right">​1</​td></​tr><​tr><​td align="​right"​ valign="​top">​32 ​ </​td><​td><​b><​i>​Flesh Hooks: </​i></​b>​Multipower,​ 57-point reserve, ​ (57 Active Points); all slots Extra Time (Extra Phase, -3/4) </​td><​td valign="​top"​ align="​right"></​td></​tr><​tr><​td align="​right"​ valign="​top">​1u ​ </​td><​td>​1) ​ <​b><​i>​Grapple wall: </​i></​b>​Clinging (normal STR) (10 Active Points); Extra Time (Extra Phase, -3/4) </​td><​td valign="​top"​ align="​right">​0</​td></​tr><​tr><​td align="​right"​ valign="​top">​2u ​ </​td><​td>​2) ​ <​b><​i>​Pierce Enemy: </​i></​b>​(Total:​ 57 Active Cost, 21 Real Cost) HKA 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/2) (22 Active Points); Extra Time (Extra Phase, -3/4) (Real Cost: 12) <​b>​plus</​b>​ Stretching 7" (35 Active Points); Only to Grab (-1), Extra Time (Extra Phase, -3/4), Only if BODY damage caused (-1/2), Restrainable (if the hooks take BODY damage; -1/2), no Noncombat Stretching (-1/4) (Real Cost: 9) </​td><​td valign="​top"​ align="​right">​5</​td></​tr><​tr><​td align="​right"​ valign="​top">​33 ​ </​td><​td><​b><​i>​Chitin Shell: </​i></​b>​(Total:​ 72 Active Cost, 33 Real Cost) FF (15 PD/15 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Cap, Long Vest (Protects Locations 10-13; -1 1/4) (Real Cost: 23) <​b>​plus</​b>​ +20 STUN (20 Active Points); Conditional Power Only if attack hits the force field (-1) (Real Cost: 10) </​td><​td valign="​top"​ align="​right">​0</​td></​tr><​tr><​td align="​right"​ valign="​top">​40 ​ </​td><​td><​b><​i>​Lictor Senses: </​i></​b>​(Total:​ 40 Active Cost, 40 Real Cost) Nightvision (Real Cost: 5) <​b>​plus</​b>​ +5 PER with all Sense Groups (Real Cost: 15) <​b>​plus</​b>​ Targeting with Smell/Taste Group (Real Cost: 20) </​td><​td valign="​top"​ align="​right">​0</​td></​tr><​tr><​td align="​right"​ valign="​top">​26 ​ </​td><​td><​b><​i>​Lictor Claws: </​i></​b>​HKA 1d6 (1 1/2d6 w/STR), Autofire (3 shots; +1/4), Armor Piercing (+1/2) (26 Active Points) </​td><​td valign="​top"​ align="​right">​3</​td></​tr><​tr><​td align="​right"​ valign="​top">​4 ​ </​td><​td><​b><​i>​Chitin:​ </​i></​b>​Damage Resistance (4 PD/4 ED) </​td><​td valign="​top"​ align="​right">​0</​td></​tr><​tr><​td align="​right"​ valign="​top">​7 ​ </​td><​td><​b><​i>​Hive Mental Barrier: </​i></​b>​Mental Defense (9 points total) </​td><​td valign="​top"​ align="​right">​0</​td></​tr><​tr><​td align="​right"​ valign="​top">​5 ​ </​td><​td><​b><​i>​Two Extra Arms: </​i></​b>​Extra Limbs  (2) </​td><​td valign="​top"​ align="​right">​0</​td></​tr><​tr><​td align="​right"​ valign="​top">​20 ​ </​td><​td><​b><​i>​Bio-Engineered:​ </​i></​b>​LS ​ (Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents) </​td><​td valign="​top"​ align="​right">​0</​td></​tr></​table><​b>​Powers Cost:</​b>​ 203
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 +<table cellpadding="​0"​ border="​0"><​tr><​td align="​right"><​b>​Cost ​ </​b></​td><​td><​b>​Skill</​b></​td></​tr><​tr><​td valign="​top"​ align="​right">​6 ​ </​td><​td>​+2 with Claws </​td></​tr><​tr><​td valign="​top"​ align="​right">​10 ​ </​td><​td>​+2 with HTH Combat </​td></​tr><​tr><​td valign="​top"​ align="​right">​7 ​ </​td><​td>​Stealth 15- </​td></​tr></​table><​b>​Skills Cost: </​b>​23
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 +<​b>​Total Character Cost:</​b>​ 380
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 +<table cellpadding="​0"​ border="​0"><​tr><​td align="​right"><​b>​Val ​ </​b></​td><​td><​b>​Disadvantages</​b></​td></​tr><​tr><​td valign="​top"​ align="​right">​20 ​ </​td><​td>​Psychological Limitation: ​ Hive Mind (Common, Total) </​td></​tr><​tr><​td valign="​top"​ align="​right">​15 ​ </​td><​td>​Psychological Limitation: ​ Aggressive (Uncommon, Total) </​td></​tr></​table>​
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 +<​b>​Disadvantage Points:</​b>​ 35
 +</​p></​html>​
 Lictors ()