roleplaying:hero:ws:character_creation
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— | roleplaying:hero:ws:character_creation [2015/01/26 19:23] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Character Creation====== | ||
+ | |||
+ | ===== Character creation in Western Shores ===== | ||
+ | |||
+ | ==== Design Guidelines ==== | ||
+ | |||
+ | |||
+ | For those folk wanting to get into the guts of the mechanics in a system-up approach (rather than a character concept-down approach) | ||
+ | |||
+ | * Base Points: 150 | ||
+ | * Points able to be taken from Disadvantages: | ||
+ | * Maximum points in a Disadvantage category: 50 | ||
+ | * All characters have Normal Characteristic Maxima | ||
+ | * Maximum Active Points allowed in any power: 60 \\ Active Points above 30 must be okay-ed. | ||
+ | * Maximum Damage Classes (DC) in any attack: 10 (10d6 N or 3d6+1 K) | ||
+ | * Maximum Combat Skill Levels (CSL): 5 | ||
+ | * Maximum OCV/DCV (CV) for combat types: 9 \\ for non-combat types: 8 | ||
+ | * Maximum Characteristics: | ||
+ | * Divine spells must have the limitations: | ||
+ | * Secular spells must have the limitations: | ||
+ | * Divine spellcasters must have the disadvantage: | ||
+ | * Secular spellcasters must have the disadvantage: | ||
+ | * Spells cannot be put in power frameworks other than a multipower based on the college of the spell. Non-theme spells must be bought separately. | ||
+ | |||
+ | ==== Everyman Skills ==== | ||
+ | |||
+ | |||
+ | Everyman skills are default skills that cost nothing and start at the base level for every character. Every player' | ||
+ | |||
+ | * Acting | ||
+ | * AK (Area Knowledge): Home nation | ||
+ | * CK (City Knowledge): Home town | ||
+ | * CuK (Cultural Knowledge): Home nation Culture and Customs | ||
+ | * Climbing | ||
+ | * Concealment | ||
+ | * Conversation | ||
+ | * Deduction | ||
+ | * LANG: Home nation (4 pts, idiomatic, literacy costs 1 pt) AND nearest nation (1 pt, basic conversation) | ||
+ | * Paramedics (basic first aid) | ||
+ | * Persuasion | ||
+ | * PS (Professional Skill): Appropriate to local economy (grain farmer, fruit farmer, mining, fishing, herding, merchant, teacher, politician, knight, noble, scholar, priest, public servant, private servant) | ||
+ | * Shadowing | ||
+ | * Stealth | ||
+ | * TF (Transport Familiarity): | ||
+ | |||
+ | ==== Ramblings ==== | ||
+ | |||
+ | |||
+ | I'll go through the various Hero genre/ | ||
+ | |||
+ | I like the idea of three packages for each character. A package being a archetype of skills/ | ||
+ | |||
+ | But, on the other hand - packages save labour, and really flavour what a typical "one of these" is like (ie creating an average elf, or average inn keeper). | ||
+ | |||
+ | Three package types - Race, Culture and Profession. Extra packages would be Profession Specialists (ie a Dragonslayer Bounty Hunter), and anyone with more than one Cultural background, or Profession. | ||
+ | |||
+ | This means that an Elf, growing up in a Barbarian Culture as a Blacksmith is different from an Elf, growing up in a City as a Blacksmith. A different package (Barbarian, rather than City Dwelling Culture) means their initial starting characteristics, | ||
+ | |||
+ | There is a fourth category in Fantasy Hero - for Environment/ | ||
+ | FH Professional packages | ||
+ | |||
+ | Here's a listing of FH Professional packages I'll be using. I'll put the Racial and Cultural up as I read them/ | ||
+ | |||
+ | Contemplative Priest (Itinerant Priest, Monk, Village Priest), Crusading Priest (Demonhunter, | ||
+ | |||
+ | Another note on professions - priests, wizards, witches and paladins include some form of magic ability in their packages. The other profession would need to be customised by the player to add the ability if wanted. There are no restrictions in Western Shores (but other FH settings may have them) as to who can cast magic. The sole criteria is that the character has enough points to pay for spells. | ||
+ | |||
+ | A general restriction on starting magic I've seen in other settings that I'll use is that no starting spell can have more than 60 active points. | ||
+ | |||
+ | One final really good point about the advantages of packages - players can just say I'd like to be this, this and this, and they don't have to worry about the points and mechanics behind it. | ||
+ | ==== Races ==== | ||
+ | |||
+ | |||
+ | Brief note - some races suffer huge xenophobic reactions, and this will be pointed out to players if they contemplate them. | ||
+ | |||
+ | And now a much longer note explaining the reacions- | ||
+ | === Elves === | ||
+ | |||
+ | |||
+ | (and magic users in general) are hated by all major religions. They undermine the Gods. Well - the higher-ups believe they do, as they have half the truth. The basic religous person just thinks they have no soul, and shuns them wherever possible (except if they need magic and they know a guy, who knows a guy). Minor change to the racial package - they are immune to aging (rather than merely long lived). Also - Elves have 5 subraces. They have a unique adaptiveness such that their culture determines their subrace, because their beliefs are closely tied to magic. This also accounts for the ability of Half-Elves to consciously choose one race or the other. | ||
+ | === Dwarfs === | ||
+ | |||
+ | |||
+ | Are viewed with suspicion. Because technically they are self replicating golems, and biological life forms have a subconscious perception of this. It does lead to interesting birth and death rituals for the Dwarfs, however - The Halls of their Fathers where statues of their ancestors are placed, is really a crypt full of Dwarfs whose life force has finally faded. BTW, a note on " | ||
+ | === Other manufactured races === | ||
+ | |||
+ | |||
+ | Ogres, Trolls, Orcs and Goblins. Not only shunned, but actively hunted down and killed by just about everyone. Some damn fool Necromancer thought they would try mind controlling and altering captured Elves and turn them into useful slave labour. And, unfortunately - word of that particular spell got out. Grab one Elf, use their soul to power the creation of clones spawned from their body. You'll kill the Elf .. eventually .. but will have created a hundred Orcs, barring loose change in Goblins. Same spell - other vicious Necromancer with an aptitude in experimentation - Ogres and Trolls. Loyal, obedient, unsavory eating habits, and totally without morals. Technically Orcs and Goblins are as immortal as Elves, but their lifestyle gives them, in general, a life expectancy of 20 years. I'm not ruling them out as a PC race - they just better have a damn good backstory. | ||
+ | === Felines === | ||
+ | |||
+ | |||
+ | Treated quite gingerly by the folk of WS. Very much the same way a Human would treat a Klingon in Trek. Mainly because everyone thinks it would be a good idea not to annoy the Kartar Empire. Most Felines encountered will be runaway slaves, or those sent to get them back. | ||
+ | === Lizardmen === | ||
+ | |||
+ | |||
+ | About the same as the Americans treat any Arabs. Which is unfortunate, | ||
+ | === Dragon Folk === | ||
+ | |||
+ | |||
+ | Treated with fear. Because, basically - they never are seen in the WS. Always staying in the frozen north. And they are just as cold blooded as Dragons and Lizardmen. How do they survive? Magic, of course! | ||
+ | === Races from FH === | ||
+ | |||
+ | |||
+ | So, here is a list of races from FH (Fantasy Hero book) that will be in the WS. The ones in brackets are sub-races. The ones with asterisks are (preferrably) NPC only. Again, I'll look at the other books when I can. | ||
+ | |||
+ | Cat-Folk, Centaur*, Dragon-Folk*, | ||
+ | |||
+ | In the case of Serpent-Folk and Wolf-Folk, they aren't on the continent of Western Shores. | ||
+ | |||
+ | |||
+ | |||
+ | =====Character Benchmarks===== | ||
+ | |||
+ | **Eosin** has written a great benchmarking document that lists the statistics of well known mythic characters for players to have an idea of suitable levels. | ||
+ | |||
+ | |||
+ | |||
+ | Original message - \\ | ||
+ | |||
+ | http:// | ||
+ | |||
+ | ====FANTASY BENCHMARKS==== | ||
+ | |||
+ | This list speculates about the characteristics of Greek and Arthurian heroes. | ||
+ | |||
+ | Again, this is only my opinion of their abilities and it is not intended to be a strait jacket. | ||
+ | |||
+ | ^ STRENGTH ^ DEXTERITY ^ CONSTITUTION ^ BODY ^ | ||
+ | | 8 Peasants, Levy, Merlin \\ 10 Farmers, Militia \\ 11 Soldiers, Mercenaries \\ 13 Squires, Elite Guards, Atlanta, Kay, Paris, Waylander \\ 15 Royal Guards, Most Knights, Arthur, Gawain, Rand, Jaim Lannister, Galad \\ 18 Galahad, Achilles, Lancelot, Lan, Aragorn \\ 20 Hector, Bors, Ector, Roland \\ 21 Odysseus \\ 23 Bedivere, Boromir \\ 25 Conan \\ 27 Druss \\ 28 Minotaur, Gregor Clegane \\ 30 Beowulf \\ 35 Ajax \\ 40 Grendel \\ 45 Hercules | 8 Militia \\ 10 Guardsmen \\ 11 Soldiers, Mercenaries \\ 12 Squires, Gregor Clegane \\ 13 Young Knights \\ 14 Elite Guards, Ajax, Knights, Druss \\ 15 Royal Guards, Grendel, Ector \\ 17 Hercules, Aeneas, Arthur, Boromir \\ 18 Gawain, Bors \\ 19 Rand, Aragorn, Jaim Lannister \\ 20 Beowulf, Roland, Galahad \\ 21 Hector, Atlanta, Lan \\ 23 Lancelot, Conan, Galad \\ 24 Waylander \\ 25 Achilles \\ 26 Legolas [Movie] | 8 Peasants, Levy, Farmers \\ 10 Militia, Soldiers, Mercenaries \\ 13 Squires, Elite Guards \\ 15 Royal Guards, Most Knights, Jaim Lannister \\ 18 Lancelot, Gawain, Hector, Galad \\ 20 Achilles, Atlanta, Ajax, Rand, Boromir \\ 23 Minotaur, Beowulf, Lan, Aragorn \\ 25 Grendel, Hercules, Conan, Gregor Clegane \\ 28 Dragons | 8 Peasants, Levy, Farmers, Merlin \\ 9 Soldiers, Mercenaries \\ 10 Squires, Elite Guards, Kay, Paris \\ 11 Atlanta, Gawain, Ector, Galahad, Jaim Lannister, Galad \\ 13 Hector, Lancelot, Odysseus, Rand \\ 15 Beowulf, Ajax, Roland, Lan, Aragorn, Boromir \\ 17 Hercules, Achilles, Conan, Gregor Clegane \\ 20 Minotaur, Grendel \\ 23 Dragons | | ||
+ | |||
+ | ^ INTELLIGENCE ^ EGO ^ COMELINESS ^ SPEED ^ | ||
+ | | 8 Peasants, Ajax \\ 7 Gregor Clegane \\ 8 Peasants, Ajax \\ 10 Lancelot, Paris, Jaim Lannister, Galad \\ 13 Gawain, Galahad, Percival, Lan, Boromir \\ 15 Arthur, Kay, Hector, Conan, Aragorn \\ 18 Bellerophon, |
roleplaying/hero/ws/character_creation.txt · Last modified: 2015/01/26 19:23 by 127.0.0.1