roleplaying:hero:ws:armour
no way to compare when less than two revisions
Differences
This shows you the differences between two versions of the page.
— | roleplaying:hero:ws:armour [2015/01/26 19:23] (current) – created - external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | {{WSHeader}} | ||
+ | ======Armour====== | ||
+ | |||
+ | Based on [http:// | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ! Material | ||
+ | ! Name | ||
+ | ! DEF | ||
+ | ! Locations | ||
+ | ! Weight | ||
+ | ! Cost | ||
+ | ! Notes | ||
+ | ! Locale | ||
+ | | Bezanted | Coat | 2 | 10,11,12 | 0.13 | 42 | | Town | ||
+ | | Bezanted | Jack | 2 | 7-12 | 0.1 | 32 | | Town | ||
+ | | Brigandine | Coat | 4 | 10,11,12 | 0.15 | 360 | | Town | ||
+ | | Cuirbouilli | Cuirass | 4 | 10,11,12 | 0.05 | 270 | | Town | ||
+ | | Cuirbouilli | Greaves | 4 | 15,16 | 0.02 | 210 | | Town | ||
+ | | Cuirbouilli | Helmet | 4 | 4,5 | 0.01 | 110 | | Town | ||
+ | | Cuirbouilli | Vambraces | 4 | 7,8 | 0.01 | 90 | | Town | ||
+ | | Lamellar | Coat | 5 | 10,11,12 | 0.11 | 120 | | Town | ||
+ | | Lamellar | Greaves | 5 | 15,16 | 0.04 | 190 | | Town | ||
+ | | Lamellar | Vambraces | 5 | 7,8 | 0.02 | 110 | | Town | ||
+ | | Leather | Coat | 3 | 10,11,12 | 0.06 | 54 | | All | ||
+ | | Leather | Helmet | 3 | 4,5 | 0.01 | 12 | | All | ||
+ | | Leather | Jack | 3 | 7-12 | 0.04 | 44 | | All | ||
+ | | Leather | Leggings | 3 | 13-18 | 0.07 | 92 | | All | ||
+ | | Leather | Mask | 3 | 3 | 0.01 | 8 | -1 PER | All | ||
+ | | Leather | Sleeves | 3 | 7-9 | 0.03 | 55 | | All | ||
+ | | Mail | Coif | 6 | 4,5 | 0.02 | 180 | | City | ||
+ | | Mail | Habergeon | 6 | 10,11,12 | 0.14 | 500 | | Town | ||
+ | | Mail | Hauberk | 6 | 8-14 | 0.17 | 700 | | Town | ||
+ | | Mail | Leggings | 6 | 13-18 | 0.19 | 690 | | Town | ||
+ | | Mail | Sleeves | 6 | 7-9 | 0.12 | 365 | | Town | ||
+ | | Plate | Arm Harness | 7 | 6-9 | 0.11 | 420 | | City | ||
+ | | Plate | Breastplate | 7 | 10,11,12 | 0.12 | 740 | | City | ||
+ | | Plate | Full | 8 | 3-18 | 0.38 | 2000 | +3 PRE | Rare | ||
+ | | Plate | Greaves | 7 | 15,16 | 0.06 | 600 | | City | ||
+ | | Plate | Half | 8 | 6-12 | 0.21 | 1640 | | City | ||
+ | | Plate | Helmet | 7 | 4,5 | 0.03 | 100 | | Town | ||
+ | | Plate | Leg Harness | 7 | 13-18 | 0.16 | 840 | | City | ||
+ | | Plate | Vambraces | 7 | 7,8 | 0.04 | 320 | | Town | ||
+ | | Plate | Visored Helm | 8 | 3,4,5 | 0.04 | 225 | -3 PER | City | ||
+ | | Ring | Coat | 5 | 10,11,12 | 0.1 | 340 | | Town | ||
+ | | Ring | Jack | 5 | 7-12 | 0.13 | 390 | | Town | ||
+ | | Ring | Sleeves | 5 | 7-9 | 0.08 | 185 | | Town | ||
+ | | Scale | Habergeon | 5 | 10,11,12 | 0.17 | 475 | | City | ||
+ | | Scale | Hauberk | 5 | 8-14 | 0.23 | 530 | | City | ||
+ | | Scale | Sleeves | 5 | 7-9 | 0.14 | 265 | | City | ||
+ | |} | ||
+ | |||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | |||
+ | |||
+ | ====Armour Material Descriptions: | ||
+ | |||
+ | **Bezanted**: | ||
+ | |||
+ | **Brigandine**: | ||
+ | |||
+ | **Cuirbouilli**: | ||
+ | |||
+ | **Lamellar**: | ||
+ | |||
+ | **Leather**: | ||
+ | |||
+ | **Mail**: A fabric of interwoven metal rings. One wears mail over a padded garment. The term '' | ||
+ | |||
+ | **Plate**: Armour made of shaped metal pieces, not attached to any backing. It is still assumed to be worn over a padded garment. | ||
+ | |||
+ | **Ring**: An earlier, or simply cheaper, form of mail, in which the links are larger and sewn onto a leather backing. | ||
+ | |||
+ | **Scale**: Armour made from overlapping scales sewn onto cloth or leather. | ||
+ | |||
+ | ====SPECIAL BENEFITS BY ARMOUR TYPE==== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ! TYPE OF ARMOUR | ||
+ | ! TRAITS | ||
+ | | Cloth based | Double DEF vs Falling Damage, Destroyed by Fire, Insulated | ||
+ | | Leather based | Double DEF vs Fire and Explosions (For Wearer Only) | ||
+ | | Metal scales | Reduce DCV Penalty by -1 | ||
+ | | Mail | Reduce DEX Penalty by -1 | ||
+ | | Plate | Rigid (protects vs some forms of Nerve Strike) | ||
+ | | Heavy | +1 DEF, +2 PRE ,x1.2 weight, x1.5 cost | ||
+ | | Ornate | +1 DEF, +5 PRE, x1.2 weight, x1.5 cost | ||
+ | | Improved | +1 DEF, x0.9 weight, x2 cost | ||
+ | | Halay Steel | +1 DEF, x0.6 weight, x4 cost | ||
+ | |} | ||
+ | |||
+ | =====Encumberance===== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ! Total Weight Carried | ||
+ | ! DCV/ DEX Roll | ||
+ | ! Movement | ||
+ | ! END Cost per Turn | ||
+ | | Up to 10% | -0 | - | 0 | ||
+ | | 10-24% | -1 | - | 0 | ||
+ | | 25-49% | -2 | -1" | 1 | ||
+ | | 50-74% | -3 | -2" | 2 | ||
+ | | 75-89% | -4 | -4" | 3 | ||
+ | | 90-100% | -5 | -8" | 4 | ||
+ | |} | ||
+ | |||
+ | ====Notes==== | ||
+ | |||
+ | **Total Weight Carried**: A percentage of the total weight a character can lift , as indicated by the Strength Table (page 34). For example, a character with a 20 STR can lift 400 kilograms; if carrying 200 kilograms, he would suffer a -3 to DCV and DEX Rolls. | ||
+ | |||
+ | **Movement**: | ||
+ | |||
+ | **END Cost Per Turn**: When Encumbered in combat, the character uses this much END per Turn in addition to any other END used for STR, Powers, and the like. Additionally, | ||
+ | |||
+ | A character must pay the END cost for Encumbrance in his first Phase of each Turn. As a default, he pays the entire END cost in his first Phase, but the GM may, if he wishes, divide the END cost equally over the character' | ||
+ | |||
+ | =====Hit Location table===== | ||
+ | |||
+ | |||
+ | | [[image: | ||
+ | | 3-5 | Head | x5 | x2 | x2 | -8 OCV | ||
+ | | 6 | Hands | x1 | x& | ||
+ | | 7-8 | Arms | x2 | x& | ||
+ | | 9 | Shoulders | x3 | x1 | x1 | -5 OCV | ||
+ | | 10-11 | Chest | x3 | x1 | x1 | -3 OCV | ||
+ | | 12 | Stomach | x4 | x1& | ||
+ | | 13 | Vitals | x4 | x1& | ||
+ | | 14 | Thighs | x2 | x1 | x1 | -4 OCV | ||
+ | | 15-16 | Legs | x2 | x& | ||
+ | | 17-18 | Feet | x1 | x& | ||
+ | |} | ||
+ | |||
+ | ====Notes==== | ||
+ | |||
+ | **STUNx**: Multiplier to stun for killing attacks, after defenses have been applied. | ||
+ | |||
+ | **N STUN**: Multiplier to stun for normal attacks, after defenses have been applied. | ||
+ | |||
+ | **BODYx**: Multiplier to body for all attacks, after defenses have been applied. | ||
+ | |||
+ | **To Hit**: Penalty to target this location. | ||
+ | |||
+ | =====PROFICIENCY===== | ||
+ | |||
+ | For the purposes of the material herein, it is assumed that to use armour a character must be proficient with its use. This is handled via 2 point armour Familiarities (AF) for each Category of armour, and a 1 point armour Familiarity for Shields. Characters lacking the appropriate proficiency may wear armour, but suffer major penalties for doing so for both Equipment and Magic based armours bought with the "Real armour" | ||
+ | |||
+ | ====DEX ROLL AND DCV PENALTY==== | ||
+ | |||
+ | Armour is cumbersome and imposes penalties upon the wearer. Whenever attempting a DEX Roll or using a DEX Based Skill the Character sufferers the encumberance penalty; further if the character is taking a physical action which the GM determines is precarious or awkward the Character must make a DEX or Skill Roll at the listed penalties to avoid falling over or otheriwise inconveniencing themselves at the GM's discretion. These penalties can be counteracted with the use of Penalty Skill Levels. | ||
+ | |||
+ | =====ARMOUR PENALTY SKILL LEVELS===== | ||
+ | |||
+ | A character can purchase PSL's to offset the DEX and DCV Penalties of wearing armour. The character can purchase the 1.5 point Single Penalty levels vs either DEX or DCV, or the 2 point Tight Group levels vs both DEX and DCV, at their discretion. It is almost always more efficient to purchase the Tight Group levels. | ||
+ | |||
+ | ====ARMOUR PENALTY SKILL LEVELS==== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ! Cost ! Name ! Effect | ||
+ | | 1.5 | Shield DEX Offset | Penalty Skill Levels: +1 to Offset DEX Penalty of Shield | ||
+ | | 1.5 | Armour DCV Offset | Penalty Skill Levels: +1 to Offset DCV Penalty of armour | ||
+ | | 1.5 | Armour DEX Offset | Penalty Skill Levels: +1 to Offset DEX Penalty of armour | ||
+ | | 2 | Armour Total Offset | Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of armour | ||
+ | | 4 | Shield Master | AF: Shield **plus** Penalty Skill Levels: +1 to Offset DEX and DCV Penalties for Shields | ||
+ | | 4 | Medium armour Master | AF: Medium armour **plus** Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of armour | ||
+ | | 6 | Heavy armour Master | AF: Heavy armour **plus** Penalty Skill Levels: +2 to Offset DEX and DCV Penalties of armour | ||
+ | |} | ||
+ | |||
roleplaying/hero/ws/armour.txt · Last modified: 2015/01/26 19:23 by 127.0.0.1