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roleplaying:hero:characters:dr_zhang

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roleplaying:hero:characters:dr_zhang [2013/05/29 22:02] (current) – created - external edit 127.0.0.1
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 +===== Zhang Jun =====
 +Character created with [[https://secure.compnetco.com/herogames/browse.jsp?categoryID=2|Hero Designer]], version 2008030405 \\
 +Alternate Identities :  Dr Zhang\\
 +Player Name :  Peter Cobcroft \\
 +Genre : Firefly\\
 +Campaign : \\
  
 +==== CHARACTERISTICS ====
 +^ Val ^ Char ^ Base ^ Points ^ Roll ^ Notes ^
 +| 13 | STR  | 10 | 3 | 12- | HTH Damage 2 1/2d6  END [3] |
 +| 18 | DEX  | 10 | 24 | 13- | OCV 6 DCV 6 |
 +| 13 | CON | 10 | 6 | 12- |  |
 +| 13 | BODY | 10 | 6 | 12- |  |
 +| 20 | INT | 10 | 10 | 13- | PER Roll 13- |
 +| 15 | EGO | 10 | 10 | 12- | ECV: 5 |
 +| 15 | PRE | 10 | 5 | 12- | PRE Attack: 3d6 |
 +| 14 | COM | 10 | 2 | 12- |  |
 +| 4 | PD | 3 | 1 |   | 4 PD (0 rPD) |
 +| 4 | ED | 3 | 1 |   | 4 ED (0 rED) |
 +| 4 | SPD | 2.8 | 12 |   | Phases:  3, 6, 9, 12 |
 +| 6 | REC | 6 | 0 |     |
 +| 26 | END | 26 | 0 |     |
 +| 27 | STUN | 27 | 0 |     |
 +| 6" | Running | 6 | 0 |     |
 +| 2" | Swimming  | 2 | 0 |     |
 +| 2 1/2" | Leaping | 3 | 0 |     |
 +
 +**80** Total Characteristics Points
 +
 +===EXPERIENCE POINTS===
 +Total earned: **4**\\
 +Spent: **0**\\
 +Unspent: **4**\\
 +Base Points: **325**\\
 +Disad Points: **40**\\
 +Total Points: **278**
 +
 +====POWERS====
 +^ Cost ^ Name ^ END ^
 +|  | Neo Cyber Hand, all slots Does not work in magnetic fields (-1/2), Cummulate Side Effect (-1/2), Side Effects (-1/4), No Figured Characteristics (-1/4)| 
 +| 10 | 1)  **//Dex Hand: //**+8 DEX (24 Active Points); Does not work in magnetic fields (-1/2), Cummulate Side Effect (-1/2), Side Effects (-1/4), No Figured Characteristics (-1/4)| 
 +| 14 | 2)  Healing BODY 4d6 (40 Active Points); Does not work in magnetic fields (-1/2), Cummulate Side Effect (-1/2), 12 Charges (-1/4), Side Effects (-1/4), No Figured Characteristics (-1/4)| [12] | 
 +|  | Neo Cyber Eye, all slots Cummulative Side Effects (-1/2), Does not work in magnetic fields (-1/2), Side Effects (-1/4), No Figure Characteristics (-1/4)| 
 +| 2 | 1)  Detect  Human Physiology 13- (Unusual Group) (5 Active Points); Cummulative Side Effects (-1/2), Does not work in magnetic fields (-1/2), Side Effects (-1/4), No Figure Characteristics (-1/4)| 0 | 
 +| 4 | 2)  Detect Chemicals 13- (Unusual Group), Discriminatory (10 Active Points); Cummulative Side Effects (-1/2), Does not work in magnetic fields (-1/2), Side Effects (-1/4), No Figure Characteristics (-1/4)| 0 | 
 +| 6 | 3)  Microscopic ( x1,000) with Sight Group (15 Active Points); Cummulative Side Effects (-1/2), Does not work in magnetic fields (-1/2), Side Effects (-1/4), No Figure Characteristics (-1/4)| 0 | 
 +| 2 | 4)  Rapid ( x10) with Sight Group (5 Active Points); Cummulative Side Effects (-1/2), Does not work in magnetic fields (-1/2), Side Effects (-1/4), No Figure Characteristics (-1/4)| 0 | 
 +
 +**38** Total Powers Cost
 +
 +====MARTIAL ARTS====
 +^ Cost ^ Martial Arts Maneuver^ 
 +|  | Military Basic Training |
 +| 4 | 1)  Martial Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm |
 +| 4 | 2)  Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
 +| 4 | 3)  Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
 +| 5 | 4)  Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike |
 +| 3 | 5)  Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls |
 +
 +**20** Total Martial Arts Cost
 +
 +====SKILLS====
 +^ Cost ^ Name ^
 +| 3 | Deduction 13- | 
 +| 3 | High Society 12- | 
 +| 3 | Forensic Medicine 13- | 
 +| 3 | Paramedics 13- | 
 +| 3 | Persuasion 12- | 
 +| 2 | PS: Alliance Military 11- | 
 +| 3 | Scientist | 
 +| 1 | 1)  SS:  Chemistry 11- (2 Active Points) | 
 +| 2 | 2)  SS:  Cybernetics 13- (3 Active Points) | 
 +| 2 | 3)  SS:  Genetics 13- (3 Active Points) | 
 +| 2 | 4)  SS:  Medicine 13- (3 Active Points) | 
 +| 2 | 5)  SS:  Neo Cybernetics 13- (3 Active Points) | 
 +| 2 | 6)  SS:  Pharmaceutics 13- (3 Active Points) | 
 +| 2 | 7)  SS:  Robotics 13- (3 Active Points) | 
 +| 3 | Scholar | 
 +| 2 | 1)  KS: Cybertechnology (3 Active Points) 13- | 
 +| 2 | 2)  KS: Medicine (3 Active Points) 13- | 
 +| 2 | 3)  KS: Pharmaceuticals (3 Active Points) 13- | 
 +| 2 | 4)  KS: Standards of Human Beauty (3 Active Points) 13- | 
 +| 3 | Streetwise 12- | 
 +| 10 | +2 with INT Skills | 
 +| 6 | +2 with Martial Maneuvers | 
 +| 3 | Breakfall 13- | 
 +| 2 | TF:  Common Motorized Ground Vehicles | 
 +| 4 | WF:  Common Melee Weapons, Small Arms | 
 +| 0 | Language:  Mandarin (completely fluent; literate) (4 Active Points) | 
 +| 0 | Language:  English (completely fluent; literate, Native) | 
 +| 10 | +2 with Ranged Combat | 
 +| 6 | +2 with Pistols | 
 +| 10 | +2 with DCV | 
 +| 6 | Combat Ready:  +3 vs. Combat Penalties with Medical Skills | 
 +
 +**104** Total Skills Cost
 +
 +====PERKS====
 +^ Cost ^ Name ^
 +| 5 | Money:  Well Off | 
 +| 2 | **//Physician's License: //**Perk | 
 +| 2 | **//Military Rank (Retired Captain): //**Perk | 
 +| 3 | Well-Connected | 
 +| 2 | 1)  Contact:  Black Marketeer (Contact has useful Skills or resources) (3 Active Points) 11- | 
 +| 2 | 2)  Contact:  Corp Director (Contact has access to major institutions, Contact has significant Contacts of his own) (3 Active Points) 8- | 
 +| 2 | 3)  Contact:  Crime Boss (Contact has significant Contacts of his own, Contact has useful Skills or resources) (3 Active Points) 8- | 
 +| 2 | 4)  Contact:  Governor of Osiris (Contact has access to major institutions, Contact has useful Skills or resources) (3 Active Points) 8- | 
 +| 2 | 5)  Contact:  Information Broker (Contact has very useful Skills or resources) (3 Active Points) 8- | 
 +| 1 | 6)  Contact:  Smuggler 8- | 
 +| 2 | Cortex Access | 
 +
 +**25** Total Perks Cost
 +
 +====TALENTS====
 +^ Cost ^ Name ^
 +| 4 | **//Chip Implant: //**Eidetic Memory (5 Active Points); IIF (-1/4) | 
 +| 7 | Combat Luck (4 PD/4 ED) (Resistant) | 
 +
 +**11** Total Talents Cost
 +
 +
 +
 +====DISADVANTAGES====
 +^ Cost ^ Name ^
 +| 0 | Normal Characteristic Maxima | 
 +| 20 | Dependent NPC:  Zhang Wie 8- (Incompetent; Unaware of character's adventuring career/Secret ID) | 
 +| 10 | Psychological Limitation:  Hipocratic Oath (Common, Moderate) | 
 +| 10 | Hunted:  Hands of Blue 8- (Mo Pow, NCI, Watching) | 
 +
 +**40** Total Disadvantages Cost
 +
 +====APPEARANCE====
 +Hair Colour: Black \\
 +Eye Colour: Brown \\
 +Height: 2.00 m \\
 +Weight: 100.00 kg \\
 +Description: 
 +
 +===BACKGROUND===
 +Spent time in the Alliance medical corp during the War for Independence - at the insistence of his family who have a strong military career tradition.  Saw too much on the front lines and discharged himself as fast as he could after the war was over.
 +
 +===PERSONALITY===
 +Jaded against the Alliance, wherever possible he'll side with the lower classes.  After what he saw in the trenches, he's not pragmatic to the point of sociopathy.  So much so, he'll do his bit to fight the minor causes of pain in the lower classes (such as gangs) and provide his services at a street clinic regularly to assuage his consience, and to annoy his upper class family
 +
 +===QUOTE===
 +
 +
 +===POWERS/TACTICS===
 +
 +
 +===CAMPAIGN USE===
 +
 +
 +== Character created by Peter Cobcroft ==
roleplaying/hero/characters/dr_zhang.txt · Last modified: 2013/05/29 22:02 by 127.0.0.1