roleplaying:d20turnadvanced
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— | roleplaying:d20turnadvanced [2013/03/20 20:00] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Advanced Turn Sequence====== | ||
+ | |||
+ | =====Initiative===== | ||
+ | Roll initiative as normal. | ||
+ | ===Method A=== | ||
+ | * The highest initiative places their counter on the track first. | ||
+ | * Each lower initiatives places their counters 24 segments after the preceding higher initiative. | ||
+ | ===Method B=== | ||
+ | * The highest initiative places their counter on the track first. | ||
+ | * Each lower initiatives places their counters the number segments that their initiative roll differs from the the preceding higher initiative. | ||
+ | =====Weapons===== | ||
+ | Note - in the case of weapons with ammunition, the speed refers to using a loaded weapon, not to how long it takes to load. | ||
+ | * [[D20TurnWeapons|List of weapons and times]] - from SRD and various online sources. | ||
+ | * [[D20TurnLoad|Loading times for weapons]] - from online historical sources. | ||
+ | * [[D20TurnReady|Readying times for weapons]] - drawing a weapon or putting it away | ||
+ | =====Movement===== | ||
+ | Movement in squares on a battlemap. | ||
+ | * **Walk** | ||
+ | * 15 feet: 8 per square | ||
+ | * 20 feet: 6 per square | ||
+ | * 30 feet: 4 per square | ||
+ | * 40 feet: 3 per square | ||
+ | * 50 feet: 12 per 5 squares | ||
+ | * 60 feet: 2 per square | ||
+ | * **Hustle** | ||
+ | * 15 feet: 4 per square | ||
+ | * 20 feet: 3 per square | ||
+ | * 30 feet: 2 per square | ||
+ | * 40 feet: 3 per 2 squares | ||
+ | * 50 feet: 6 per 5 squares | ||
+ | * 60 feet: 1 per square | ||
+ | * **Run (+3)** | ||
+ | * 15 feet: 8 per 3 squares | ||
+ | * 20 feet: 2 per square | ||
+ | * 30 feet: 4 per 3 squares | ||
+ | * 40 feet: 1 per square | ||
+ | * 50 feet: 4 per 5 squares | ||
+ | * 60 feet: 2 per 3 squares | ||
+ | * **Run (+4)** | ||
+ | * 15 feet: 2 per square | ||
+ | * 20 feet: 3 per 2 squares | ||
+ | * 30 feet: 1 per square | ||
+ | * 40 feet: 3 per 4 squares | ||
+ | * 50 feet: 3 per 5 squares | ||
+ | * 60 feet: 1 per 2 squares | ||
+ | =====Spells===== | ||
+ | ====Components==== | ||
+ | * In pockets: 8 | ||
+ | * In pouches: 16 | ||
+ | * In backpack: 32 | ||
+ | Not sure where components are = x2 | ||
+ | ====Casting Times and Duration==== | ||
+ | 1 hour = 14400 segments | ||
+ | 1 minute = 240 segments | ||
+ | 1 round = 6 seconds = 24 segments | ||
+ | 1 second = 4 segments | ||
+ | ====Time based spells==== | ||
+ | * **Haste** - halves the length of time needed for any task. | ||
+ | * **Slow** - doubles the length of time needed for any task. | ||
+ | |||
roleplaying/d20turnadvanced.txt · Last modified: 2013/03/20 20:00 by 127.0.0.1