roleplaying:d20turnadvanced

Roll initiative as normal.

- The highest initiative places their counter on the track first.
- Each lower initiatives places their counters 24 segments after the preceding higher initiative.

- The highest initiative places their counter on the track first.
- Each lower initiatives places their counters the number segments that their initiative roll differs from the the preceding higher initiative.

Note - in the case of weapons with ammunition, the speed refers to using a loaded weapon, not to how long it takes to load.

- List of weapons and times - from SRD and various online sources.
- Loading times for weapons - from online historical sources.
- Readying times for weapons - drawing a weapon or putting it away

Movement in squares on a battlemap. One square = 5 feet.

**Walk**- 15 feet: 8 per square
- 20 feet: 6 per square
- 30 feet: 4 per square
- 40 feet: 3 per square
- 50 feet: 12 per 5 squares
- 60 feet: 2 per square

**Hustle**- 15 feet: 4 per square
- 20 feet: 3 per square
- 30 feet: 2 per square
- 40 feet: 3 per 2 squares
- 50 feet: 6 per 5 squares
- 60 feet: 1 per square

**Run (+3)**- 15 feet: 8 per 3 squares
- 20 feet: 2 per square
- 30 feet: 4 per 3 squares
- 40 feet: 1 per square
- 50 feet: 4 per 5 squares
- 60 feet: 2 per 3 squares

**Run (+4)**- 15 feet: 2 per square
- 20 feet: 3 per 2 squares
- 30 feet: 1 per square
- 40 feet: 3 per 4 squares
- 50 feet: 3 per 5 squares
- 60 feet: 1 per 2 squares

- In pockets: 8
- In pouches: 16
- In backpack: 32

Not sure where components are = x2

1 hour = 14400 segments 1 minute = 240 segments 1 round = 6 seconds = 24 segments 1 second = 4 segments

**Haste**- halves the length of time needed for any task.**Slow**- doubles the length of time needed for any task.

roleplaying/d20turnadvanced.txt · Last modified: 2013/03/20 20:00 (external edit)