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roleplaying:hero:resources:gp:the_spell_of_far_seeing

The Spell of Far Seeing

This spell allows the wizard to see what transpires at a place other than his current location. Like other scrying spells, the caster needs some sort of reflective focus object (such as a pool of water or a mirror) in which to stare.

College: Information
Philosophy: Divination
Special Effects: Arcane Magic, Information, Divination
Effect: Sight Group Clairsentience
Casting Time: 1 Turn
Target/Area Affected: Caster
Duration: Constant
Range: 500 Meters
Active Cost: 31
Skill Roll Penalty: -1
Real Cost: 9
END Cost: 3

The Spell of Far Seeing: Clairsentience (Sight Group), +5 To PER Roll - Increased Maximum Range (500 Meters; +1/4)(31 Active Points); Extra Time (1 Turn; Activation Only; -3/4), Concentration (1/2 DCV; Throughout; -1/2), OIF: Reflective Viewing Surface (-1/2), Requires A Power Skill: Divination Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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roleplaying/hero/resources/gp/the_spell_of_far_seeing.txt · Last modified: 2009/08/31 21:30 by 127.0.0.1