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roleplaying:hero:resources:gp:call_to_the_elements

Call to the Elements

This spell allows the wizard to summon an elemental from any of the four elements. The elemental will be friendly toward the caster (at least initially) and is generally willing to at least listen to him. To use the spell, the caster must have drawn a circle of summoning, and must be in a large room or outdoors.

College: Forces
Philosophy: Summoning
Side Effects: Arcane Magic, Forces, Summoning, Elemental Magic
Effect: Summon Elemental
Casting Time: 1 Turn
Target/Area Affected: Single Elemental
Duration: Instant
Range: No Range
Active Cost: 145
Skill Roll Penalty: -7
Real Cost: 32
END Cost: 14

Call to the Elements: Summon One Elemental Built On Up To 485 Points - Expanded Class Of Being (Any Type Of Elemental; +1/4), Friendly (+1/4)(145 Active Points); OIF: Summoning Diagram (Very Difficult To Obtain, Fragile; -1), Extra Time (1 Turn; Only To Activate; Character May Take No Other Actions; -3/4), Requires A Power Skill: Summoning Magic Roll (-1/2), Spell (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4).

Spell created by Jack Butler

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roleplaying/hero/resources/gp/call_to_the_elements.txt · Last modified: 2009/08/31 21:28 by 127.0.0.1