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roleplaying:hero:kamarathin:table_11_-_childhood_events

Table 11 - Childhood Events

When rolling on Table 11 - Childhood Events, be sure to roll 1d20 and add your Social Mod to the roll. Roll 1D3 times on this table. These events all happen between 1 and 12 years old. Once all of those have been determined, roll on this table 1D3 more times, the second set of events all happen between 13 and 18 years old.

Roll Event Next Table
-2 or less All public assistance is terminated because the country is at war. This causes bloody riots in the poor sectors of towns and villages. The characters family is very much involved in these uprisings against the ruling class. 12
-1 While foraging in a trash heap the character finds an unusual object. 863
0 Reroll, but do not add your Social Mod 11
1 Characters friends involve him or her in illegal activities. 534
2 A tragedy occurs 528
3 Something wonderful occurs 529
4 Learn an unusual skill 876
5 Learn head of household's occupation to full competency. If no head of household or patron then re-roll 12
6 Character runs away from home. Roll on table below.
1 …and never returns
2 …but returns after 1D8 days
3 …but returns after 1D12 months
4 …but returns after 1D6 years
5 …to a distant land. Roll on Table 8A to determine which land.
6 …and joins the circus
7 …and falls into the hands of criminals. Roll on Table 534 - Underworld Experience to see what happens.
8 …and lives with another culture. Roll on Tables 1 and 2 to determine the culture.
9 …and wanders the land. Gain Forester Skill Package.
10 Roll 1D3+1 times on this sub-table ignoring this result and combine the results into a single storyline.
12
7 Character has a religious experience 541
8 Family has the following attitudes towards the character. Roll on the table below.
1 Character is loved by parents or guardian
2 Character is unloved
3 Family has great plans for the character and expects character to fulfill those plans
4 Family does not approve of characters friends
5 Family encourages characters interests
6 One parent is distant and cold towards the character
12
9 Character saves a Patron 543
10-11 A special Age Specific event takes place. If this is during childhood roll on Table 11A. If this is during adolescence then roll on Table 11B. 11A/11B
12 Gain a friend 750
13 A culture specific event takes place. See table below.
Amo Table 11C
Doresti Table 11D
Igardian Table 11E
Lucani Table 11F
Trisin Table 11G
12
14 Roll on this table 1D3 times. All of these events happened within the same year. 12
15 An exotic event occurred 544
16 A change or upheaval occurs in the characters family. 11H
17 Something bad happens to the character. Roll on the table below.
1 Character is abused by someone. Roll on Table 750 - Others
2 A tragedy occurs. Roll on Table 528 - Tragedies
3 Character is cursed by someone. Roll on Table 868 - Curses
4 Character acquires a rival. Roll on Table 762 - Rivals
12
18 Something god happens to the character. Roll on the table below.
1 Character inherits a large sum of money. 10x the starting wealth of the character.
2 Character is blessed for a good deed. Roll on Table 869 - Blessings
3 Something wonderful occurs. Roll on Table 529 - Something Wonderful
4 Character acquires a companion. Roll on Table 751 - Companions
12
19 A special Age Specific event takes place. If this is during childhood roll on Table 11A. If this is during adolescence then roll on Table 11B. 11A/11B
20 Character develops jaded tastes for exotic and possibly expensive pleasures 12
21 Roll again on this table without the Social Mod and subtract 1 from the roll 11
22 Rivals force the family to move or face reprisals 1
23 Something wonderful occurs 529
24 A tragedy occurs 528
25 Wealthy characters re-roll and add your Social Mod +5 to the roll. All others re-roll and your Social Mod +2 to the roll. 11
26 Character is betrothed in a political marriage to be consummated once the character reaches adulthood. 12
27 Head of Household is made a close advisor of a local ruler 12
28 Family travels widely, visiting several countries. Gain Linguist Skill Enhancer 12
29 A special tutor teaches the character an unusual skill 876
30 Family throws an extravagant birthday party for the character. After it is over there is an unusual gift with no card or way of knowing who it is from. 863
31 Character exhibits symptoms of an exotic personality 649
32 Family gives the character 1D10 slaves 12
33 or higher Family gives the character a personal estate of 1D10 square miles 12

Table 11A

Roll Event Next Table
1 A kindly neighbor schools the character. Gin literacy in one language 12
2 Character becomes emotionally attached to a toy and cannot bear to be parted from it for 2D10 years 12
3 Character has a collection of related items, such as pretty rocks, animal skulls, dolls, sticks, leaves, etc. 12
4 Character has a close friendship with a sibling (or a cousin if no siblings exist). Sibling is either the next oldest or next youngest in relation to the character 12
5 Character has an imaginary friend 12
6 Character is a childhood prodigy of an unusual skill. Roll on Table 876 - unusual Skills to determine what that is. 12
7 Character learns use of a weapon appropriate to his culture and social status. 12
8 The character and friend discover a secret hiding place near his home. The hiding place remains undiscovered and undisturbed at least until he becomes an adult. 12
9 The character becomes proficient at a sporting event. Gain an appropriate sports skill 12
10 A friend of the family, an old warrior, tells the character grand tales of adventure and daring do. 12
11 The character becomes well-known, even famous for the occurrence of an event in his life. Roll on Table 11 - Childhood Events to determine what that is. 12
12 One of the characters grandparents dies of natural causes in the presence of the character. Roll 1D10, on a result of 8-10 the grandparent entrusts the character with a secret. 12
13 The character witnesses a crime being committed by 1D4 persons. The perpetrators of the crime see the character, but are unable to catch him. It may be possible that these criminals still seek the character even now. Roll on Table 875 - Crimes to determine the crime that was witnessed. 12
14 A culture specific event takes place. See table below.
Amo Table 11C
Doresti Table 11D
Igardian Table 11E
Lucani Table 11F
Trisin Table 11G
12
15 An exotic event occurred 544
16 Through a brief misadventure, the character discovers that he is the nearly exact twin of a young noble. Roll on Table 758 - Nobles to determine the ranking. 12
17 A tragedy occurs 528
18 Something wonderful occurs 529
19 An even that would normally occur in adolescence occurs. 11B
20 The character acquires a hobby. Roll on Table 427 - Hobbies to determine what it is. 12

The events on Table 11H may result in a change to your Culture or Social Status. If this occurs be sure to change your Culture Mod or Social mod to the represent the new scores. Just erase the old scores and replace them. Once you have finished with this table, return to the table that originally sent you here.

Table 11H

Roll Event Next Table
1-2 Family moves to another district. If this event happens during childhood change the characters culture to represent the new one. If this happens during adolescence, record the move but don't change the characters cultural information 1
3 Character changes social status 3
4 Head of household changes occupations 10
5 Parents split up. Roll 1D6. On a result of 1-3 character stays with Mother on a result of 4-6 character stays with father. The parent the character stays with remarries in 1D3 years. If character was raised by someone other than parents Reroll. 12
6 Roll twice on this table. Reroll duplicates and any result over 5. 11H

Continue to Table 12 - Military Experience

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roleplaying/hero/kamarathin/table_11_-_childhood_events.txt · Last modified: 2006/09/18 19:30 by 127.0.0.1