| Cost 
|
Name |
| 0 |
*Acting (PRE) 12- |
| 0 |
Climbing (DEX)11- |
| 0 |
Computer Programming (INT) 11- |
| 0 |
Concealment (INT)11- |
| 0 |
*Conversation (PRE) 12- |
| 0 |
Deduction (INT) 11- |
| 0 |
Shadowing (-) 11- |
| 6 |
Stealth (DEX) 14- |
| 12 |
TF: Science Fiction &
Space
Vehicles 14- |
| 3 |
**PS: Self Promotion (-) 14 - |
| 0 |
Own language (INT) 12- |
| 1 |
Area knowledge (own area) (INT)
13- |
|  
|
 
|
| 15 |
+3 with a group of similar Skills
(PRE skills)* |
| 9 |
+3 with any three related Skills
(Fan/Marketing)** |
| 3 |
Combat Skill Levels: +1 OCV with
Swords |
| 6 |
Combat Skill Levels: +2 OCV with
Energy Weapons |
| 4 |
Zero G Maneuvering |
| 5 |
Combat Piloting (DEX) 12- |
| 2 |
WF: Energy weapons |
| 2 |
WF: Common melee |
| 4 |
KS: Upper Class (INT) 13- |
| 4 |
**KS: Fanbase (INT) 13- |
| 2 |
**KS: Media (INT) 12- |
| 3 |
*High Society (PRE) 12- |
| 3 |
*Bureaucratics (PRE) 12- |
| 3 |
*Oratory (PRE) 12- |
| 3 |
*Seduction (PRE) 12- |
| 5 |
*Persuasion (PRE) 13- |
| 8 |
PS: Starship Captain (-) 14 - |
| 2 |
Gambling (-)12- |
| 3 |
Scholar |
| 1 |
1)
KS: Upper Class (2 Active Points)
11- |
| 1 |
2)
KS: Fan Base (2 Active Points)
11- |
| 1 |
3)
KS: Media (2 Active Points)
11- |
| 3 |
Traveler |
| 0 |
1)
AK: Local area 8- |
| 114 |
Total Skills Cost |
| Cost 
|
Name |
| 2 |
Fringe Benefit: Starship License,
Weapon Permit (where appropriate) |
| 3 |
Well-Connected |
| 1 |
1)
Powerful Favor 14- |
| 1 |
2)
Contact 11- |
| 1 |
3)
Contact 11- |
| 1 |
4)
Contact 11- |
| 0.5 |
5)
Favor 14- |
| 0.5 |
6)
Favor 14- |
| 1 |
4)
Contact Toulard Museum 11- |
| 11 |
Total Perks Cost |
|
|
| Cost 
|
Power |
END |
| 10 |
+10 PRE (15 Active Points)
Only if
recognised 14- (-1/2) (Modifiers affect Base Characteristic) |
|
| 11 |
Luck 4d6 (20 Active Points)
; Limited Power Power loses about a third of its effectiveness (-1/2), Side
Effects (-1/4)
Notes:
Only effective against danger. The side effect is that bystanders are
effected instead. |
|
| 21 |
Total Powers
Cost |
| Equipment |
END |
| Comm Badge:
Radio Perception/Transmission (10 Active Points); IAF (-1/2) |
|
| Ablative Vest |
|
1)
Armor (6 PD/6 ED) (18 Active Points);
Activation Roll 9- (-1 1/2), OIF (-1/2), Custom Modifier (-1/2), Real Armor
(-1/4)
Notes:
Half Mass |
|
2)
Armor (0 PD/12 ED) (18 Active Points);
Activation Roll 9- (-1 1/2), Ablative BODY or STUN (-1), Custom Modifier
(-1/2), OIF (-1/2), Real Armor (-1/4)
Notes:
Half Mass |
|
| Blaster Pistol:
(Total: 61 Active Cost, 18 Real Cost) Energy Blast 9d6 (vs. ED), 32 Charges
(+1/4) (56 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract
Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 16) plus
+1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) |
|
| Spacesuit |
|
|
1)
Environment Protection: Life Support ,
Safe in Intense Cold, Safe in Low Pressure/Vacuum (4 Active Points); OIF
(-1/2) |
|
|
2)
Breathing Gases: Life Support ,
Self-Contained Breathing, 1 Continuing Fuel Charges lasting 6 Hours each (+0)
(10 Active Points); OIF (-1/2) |
|
|
3)
Protection: Armor (2 PD/2 ED) (6
Active Points); Activation Roll 11- (-1), OIF (-1/2), Real Armor
(-1/4) |
|
|