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games:card:dmrooms [2013/03/13 00:56] (current)
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 +======Dungeon Master Rooms======
 +{{parent page=DungeonMaster}}
 +<​html><​a rel=license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">"​
 +<img alt=Creative Commons License"​ style="​border-width:​0"​ src="​http://​i.creativecommons.org/​l/​by-nc-sa/​2.5/​au/​88x31.png"​ />"
 +</a>
 +<br />This work is licensed under a 
 +<a rel=license"​ href="​http://​creativecommons.org/​licenses/​by-nc-sa/​2.5/​au/">​Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License</​a>​.</​html>"​
 +====Damage to Rooms ====
 +In general a room reverts back to a corridor type tile if its health is reduced to zero with a number of exceptions-
 +  * **Dungeon Heart** --- If reduced to zero health, the player is out of the game and all rooms owned by that player revert to neutral ownership. ​ The Dungeon Heart remains as a permanent destroyed room and cannot become any other type of room.
 +  *  **Entrance Portal** --- If reduced to zero health, reverts to a neutral portal.
 +====Reinforced walls ====
 +A reinforced wall takes a lot longer to dig through than standard dirt.  It takes 8/4/2 turns to dig through.
 +=====Basic=====
 +Basic rooms may be built with out any research in the Library.
 +  * **Dungeon Heart**
 +    *  Always size 5x5
 +    *  Stores $2000 gold.  May not be built, start with one.
 +    *  **Cost**: N/A
 +    *  **Health**: 1300
 +  *  **Entrance Portal**
 +    *  Always size 3x3
 +    *  Summons creatures, may not be built (similar to gold and gem resources as it starts on the board).  ​
 +    *  Entrance Portals start the game neutral and will need to be converted by Imps.
 +    *  **Cost**: N/A
 +    *  **Health**: 4000
 +  *  Treasure Room
 +    *  Stores 500/​1000/​2000 per tile
 +    *  **Attacts**: ​ 5x5 + Lair (15) = Dragon, 5x5 +  Training room (1) = Demon Spawn
 +    *  **Cost**: ​ $50 per tile
 +    *  **Health**: ​ 100 per tile
 +  *  Lair
 +    *  A lack of a place to sleep lowers morale.  ​
 +    *  Dragons and Giants require 1x2 tiles, Bile Demons require 2x2 tiles
 +    *  **Attacts**: ​ 1 = Beetle, 1+ Torture Chamber (9) = Dark Mistress, ​ 1+ Graveyard (9) = Vampire, 9 + Hatchery(9) ​ = Spider, 9  + Temple (9) = Tentacle, 15 + Treasure Room (5x5) = Dragon, 25 + Hatchery (25) = Bile Demon
 +    *  **Cost**: ​ $100 per tile
 +    *  **Health**: ​ 200 per tile
 +  *  Hatchery
 +    *  Lack of food lowers morale. ​ The Hand of the Dungeon Master can be used to heal the health of creatures with chickens.
 +    *  1/2/4 chickens per tile.
 +    *  **Attacts**: ​  9 + Lair(9) ​ = Spider, 25 + Lair (25) = Bile Demon
 +    *  **Cost**: $125 per tile
 +    *  **Health**: ​ 350 per tile
 +  *  Training Room
 +    *  Raises the level of creatures
 +    *  1 creature for every 9 tiles. ​ 300/200/100 gold per turn per minion. 10 turns for level 2 another 20 turns for level 3
 +    *  **Attacts**: ​  1 + Treasury (5x5)  = Demon Spawn, 9 + Barracks (1) = Orc
 +    *  **Cost**: ​ $150 per tile
 +    *  **Health**: ​ 1250 per tile
 +  *  Library
 +    *  Research spells and rooms
 +    *  Store 1/2/3 researched item per 9 tiles. ​ 1/2/3 creatures may research per 9 tiles. ​ Every turn each Warlock or Dragon produces their level in research points, other creatures produce 1 research. ​ Points are spent to research the items.
 +    *  Research: (7) Sight of Evil (8) Bridge (9) Speed Monster (10) Must Obey (11) Guard Post (12) Call to Arms (13) Workshop (14) Conceal Monster (15) Baracks (16) Hold Audience (17) Prison (18) Cave-in (19) Torture Chamber (20) Heal (21) Temple (22) Lightning (23) Graveyard (24) Protect Creature (25) Scavenger Room (26) Chicken (27) Disease (28) Armageddon (29) Destroy Walls
 +    *  **Attacts**: ​  9 = Warlock
 +    *  **Cost**: $200 per tile
 +    *  **Health**:​320 per tile
 +=====Intermediate=====
 +  *  Bridge
 +    *  Crosses water or lava
 +    *  **Cost**: ​ $30 per tile
 +    *  **Health**: ​ 100 per tile
 +  *  Guard Post
 +    *  Guarded by 3/6/9 creatures which will do nothing other than guard, eat or get paid
 +    *  **Cost**: ​ $50 per tile
 +    *  **Health**: ​ 5000 per tile
 +  *  Workshop
 +    *  Build items for use in the dungeon. 1/2/3 creatures may manufacture per 9 tiles. ​ Every turn each Troll or Bile Demon produces their level in manufacturing points (MP), other creatures produce 1 research. ​ Points are spent to make items.
 +      *  Size 1 Workshop
 +        *  Alarm Trap - 12 Charges, $250, 9 MP
 +      *  Size 10 Workshop
 +        *  Poison Gas Trap - 5 Charges, $350, 10 MP
 +        *   ​Wooden Door - Health 400, $250, 9 MP
 +      *  Size 13 Workshop
 +        *  Lightning Trap - 8 Charges, $500, 10 MP
 +        *  Braced Door - Health 750, $500, 12 MP
 +      *  Size 17 Workshop
 +        *  Lava Trap - 1 Charge, $750, 10MP
 +        *  Boulder Trap - 1 Charge, $1000, 10 MP
 +        *  Iron Door - Health 1500, $750, 13 MP
 +      *  Size 21 Workshop
 +        *  Word of Power Trap - 3 Charges, $750, 10 MP
 +        *  Magic Door - Health 3000, $1500, 25 MP
 +    *  **Attacts**: ​  1 = Troll
 +    *  **Cost**: ​ 200 per tile
 +    *  **Health**: 900 per tile
 +  *  Barracks
 +    *  Create an army of size 6/9/12
 +    *  **Attacts**: ​  1 + Training Room (9) = Orc
 +    *  **Cost**: ​ $125 per tile
 +    *  **Health**: 350 per tile
 +  *  Prison
 +    *  Store prisoners, or let them die and come back as skeletons.
 +    *  Prisoners lose 1 health per turn, but regain all health if fed a chicken.
 +    *  **Attacts**: ​  1 = Troll
 +    *  **Cost**: ​ $250 per tile
 +    *  **Health**: 600 per tile
 +  *  Torture Chamber
 +    * Convert prisoners, or let them die and come back as ghosts.
 +    *  Prisoners lose 2 health per turn, but regain all health if fed a chicken.
 +    *  The chamber can hold 1/2/3 prisoners and requires one Dark Mistress for each prisoner.
 +    *  **Attacts**: ​  9 + Lair (1) = Dark Mistress
 +    *  **Cost**: ​ $350 per tile
 +    *  **Health**: 1000 per tile
 +=====Advanced=====
 +  * Temple
 +    *  Cures morale, disease, ​ chicken and prevents scavenging of any creature placed in it
 +    *  May sacrifice creatures if size 5x5
 +      *  1 Imp = cost of Create Imp spell lowered by $150
 +      *  1 Fly + 1 Spider = summon a Warlock
 +      *  2 Flies = complete current research project
 +      *  2 Beetles = complete current manufacturing project
 +      *  1 Beetle + 1 Spider = summon a Dark Mistress
 +      *  3 Spiders = summon a Bile Demon
 +      *  1 Dark Mistres + 1 Bile Demon + 1 Troll = summon a Horned Reaper
 +    *  **Attacts**: ​  9 + Lair (9) = Tentacle
 +    *  **Cost**: ​ $350 per tile
 +    *  **Health**: 100 per tile
 +  *  Graveyard
 +    *  Summons 1/2/3 Vampires for every corpse placed there for 3 turns. ​ Max of 1/2/3 Vampires per graveyard.
 +    *  **Attacts**: ​  9 + Lair (9) = Vampire
 +    *  **Cost**: ​ $300 per tile
 +    *  **Health**: 350 per tile
 +  *  Scavenger Room
 +    *  Each creature placed in the room attracts more from the Entrance Portals and from low morale enemy creatures
 +    *  3/6/9 creatures may be placed. ​ A Vampire in this room adds to other creature types
 +    *  **Attacts**: ​  ​9 ​ = Hellhound
 +    *  **Cost**: ​ $300 per tile
 +    *  **Health**: 350 per tile
 +----
 +CategoryGames CategoryDM
  
games/card/dmrooms.txt · Last modified: 2013/03/13 00:56 (external edit)