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games:card:dmrooms

Dungeon Master Rooms

Damage to Rooms

In general a room reverts back to a corridor type tile if its health is reduced to zero with a number of exceptions-

  • Dungeon Heart — If reduced to zero health, the player is out of the game and all rooms owned by that player revert to neutral ownership. The Dungeon Heart remains as a permanent destroyed room and cannot become any other type of room.
  • Entrance Portal — If reduced to zero health, reverts to a neutral portal.

Reinforced walls

A reinforced wall takes a lot longer to dig through than standard dirt. It takes 8/4/2 turns to dig through.

Basic

Basic rooms may be built with out any research in the Library.

  • Dungeon Heart
    • Always size 5×5
    • Stores $2000 gold. May not be built, start with one.
    • Cost: N/A
    • Health: 1300
  • Entrance Portal
    • Always size 3×3
    • Summons creatures, may not be built (similar to gold and gem resources as it starts on the board).
    • Entrance Portals start the game neutral and will need to be converted by Imps.
    • Cost: N/A
    • Health: 4000
  • Treasure Room
    • Stores 500/1000/2000 per tile
    • Attacts: 5×5 + Lair (15) = Dragon, 5×5 + Training room (1) = Demon Spawn
    • Cost: $50 per tile
    • Health: 100 per tile
  • Lair
    • A lack of a place to sleep lowers morale.
    • Dragons and Giants require 1×2 tiles, Bile Demons require 2×2 tiles
    • Attacts: 1 = Beetle, 1+ Torture Chamber (9) = Dark Mistress, 1+ Graveyard (9) = Vampire, 9 + Hatchery(9) = Spider, 9 + Temple (9) = Tentacle, 15 + Treasure Room (5×5) = Dragon, 25 + Hatchery (25) = Bile Demon
    • Cost: $100 per tile
    • Health: 200 per tile
  • Hatchery
    • Lack of food lowers morale. The Hand of the Dungeon Master can be used to heal the health of creatures with chickens.
    • 1/2/4 chickens per tile.
    • Attacts: 9 + Lair(9) = Spider, 25 + Lair (25) = Bile Demon
    • Cost: $125 per tile
    • Health: 350 per tile
  • Training Room
    • Raises the level of creatures
    • 1 creature for every 9 tiles. 300/200/100 gold per turn per minion. 10 turns for level 2 another 20 turns for level 3
    • Attacts: 1 + Treasury (5×5) = Demon Spawn, 9 + Barracks (1) = Orc
    • Cost: $150 per tile
    • Health: 1250 per tile
  • Library
    • Research spells and rooms
    • Store 1/2/3 researched item per 9 tiles. 1/2/3 creatures may research per 9 tiles. Every turn each Warlock or Dragon produces their level in research points, other creatures produce 1 research. Points are spent to research the items.
    • Research: (7) Sight of Evil (😎 Bridge (9) Speed Monster (10) Must Obey (11) Guard Post (12) Call to Arms (13) Workshop (14) Conceal Monster (15) Baracks (16) Hold Audience (17) Prison (18) Cave-in (19) Torture Chamber (20) Heal (21) Temple (22) Lightning (23) Graveyard (24) Protect Creature (25) Scavenger Room (26) Chicken (27) Disease (28) Armageddon (29) Destroy Walls
    • Attacts: 9 = Warlock
    • Cost: $200 per tile
    • Health:320 per tile

Intermediate

  • Bridge
    • Crosses water or lava
    • Cost: $30 per tile
    • Health: 100 per tile
  • Guard Post
    • Guarded by 3/6/9 creatures which will do nothing other than guard, eat or get paid
    • Cost: $50 per tile
    • Health: 5000 per tile
  • Workshop
    • Build items for use in the dungeon. 1/2/3 creatures may manufacture per 9 tiles. Every turn each Troll or Bile Demon produces their level in manufacturing points (MP), other creatures produce 1 research. Points are spent to make items.
      • Size 1 Workshop
        • Alarm Trap - 12 Charges, $250, 9 MP
      • Size 10 Workshop
        • Poison Gas Trap - 5 Charges, $350, 10 MP
        • Wooden Door - Health 400, $250, 9 MP
      • Size 13 Workshop
        • Lightning Trap - 8 Charges, $500, 10 MP
        • Braced Door - Health 750, $500, 12 MP
      • Size 17 Workshop
        • Lava Trap - 1 Charge, $750, 10MP
        • Boulder Trap - 1 Charge, $1000, 10 MP
        • Iron Door - Health 1500, $750, 13 MP
      • Size 21 Workshop
        • Word of Power Trap - 3 Charges, $750, 10 MP
        • Magic Door - Health 3000, $1500, 25 MP
    • Attacts: 1 = Troll
    • Cost: 200 per tile
    • Health: 900 per tile
  • Barracks
    • Create an army of size 6/9/12
    • Attacts: 1 + Training Room (9) = Orc
    • Cost: $125 per tile
    • Health: 350 per tile
  • Prison
    • Store prisoners, or let them die and come back as skeletons.
    • Prisoners lose 1 health per turn, but regain all health if fed a chicken.
    • Attacts: 1 = Troll
    • Cost: $250 per tile
    • Health: 600 per tile
  • Torture Chamber
    • Convert prisoners, or let them die and come back as ghosts.
    • Prisoners lose 2 health per turn, but regain all health if fed a chicken.
    • The chamber can hold 1/2/3 prisoners and requires one Dark Mistress for each prisoner.
    • Attacts: 9 + Lair (1) = Dark Mistress
    • Cost: $350 per tile
    • Health: 1000 per tile

Advanced

  • Temple
    • Cures morale, disease, chicken and prevents scavenging of any creature placed in it
    • May sacrifice creatures if size 5×5
      • 1 Imp = cost of Create Imp spell lowered by $150
      • 1 Fly + 1 Spider = summon a Warlock
      • 2 Flies = complete current research project
      • 2 Beetles = complete current manufacturing project
      • 1 Beetle + 1 Spider = summon a Dark Mistress
      • 3 Spiders = summon a Bile Demon
      • 1 Dark Mistres + 1 Bile Demon + 1 Troll = summon a Horned Reaper
    • Attacts: 9 + Lair (9) = Tentacle
    • Cost: $350 per tile
    • Health: 100 per tile
  • Graveyard
    • Summons 1/2/3 Vampires for every corpse placed there for 3 turns. Max of 1/2/3 Vampires per graveyard.
    • Attacts: 9 + Lair (9) = Vampire
    • Cost: $300 per tile
    • Health: 350 per tile
  • Scavenger Room
    • Each creature placed in the room attracts more from the Entrance Portals and from low morale enemy creatures
    • 3/6/9 creatures may be placed. A Vampire in this room adds to other creature types
    • Attacts: 9 = Hellhound
    • Cost: $300 per tile
    • Health: 350 per tile

—- CategoryGames CategoryDM

games/card/dmrooms.txt · Last modified: 2013/03/13 00:56 by 127.0.0.1