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Each item is limited in how many the character may have. There is also an overall limit of how much a thief is able to comfortably carry.
A thief may carry all the default equipment, 30 arrows, 5 mines, 5 bombs and 10 potions.
Standard thief equipment. Every thief character has these.
—Standard non-special non-magical arrows. May kill guards in the same manner as a Short Sword. If it doesn't hit a hard surface, it may be re-used.—$25 - Limit 30”
—Temporarily blind guards. One use.—$200 - Limit 5“
—Explosive mine. One use.—$350 - Limit 5”
—A clockwork arrow that creates noise for a period of time when it hits a non-hard surface (ie wood). If it doesn't hit a hard surface, it may be re-used.—$250 - Limit 5“
—When fired into wood, creates a rope. Re-usable.—$200 - Limit 5”
—Extinguishes fires. One use.—$50 - Limit 25“
—Creates sound dampening moss in a small area. One use.—$125 - Limit 20 ”
—Explodes when it hits. One use.—$300 - Limit 15—Light
—Restores health. Takes two turns to return health to full. One use.—$250 - Limit 10”
—This potion arrests some of your downward velocity when taken, and reduces the effect of gravity. . One use.—$150 - Limit 5“
—Knocks out guards in a small area. One use.—$500 - Limit 5”
—Knocks out guards in a small area. One use.—$500 - Limit 5“
Rare and Magical