games:board:rollerballexp1
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— | games:board:rollerballexp1 [2013/03/21 21:31] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Rollerball Expansion 1====== | ||
+ | < | ||
+ | <img alt=" | ||
+ | </a> | ||
+ | <br />This work is licensed under a | ||
+ | <a rel=" | ||
+ | |||
+ | =====Track Changer Cards===== | ||
+ | **Corner Track Changer** | ||
+ | |||
+ | ===Track Changers=== | ||
+ | {{: | ||
+ | {{: | ||
+ | * Number of cards in deck: 3 (x2 types: Up, Down) | ||
+ | * Only playable on a corner square. | ||
+ | * The T" interection is the part of the card played on the corner square." | ||
+ | * Must be placed such that balls travelling down the card continue in a clockwise direction. | ||
+ | * If the direction of all the balls is changed with a **Direction Changer** card, the Corner Track Changer card still takes precedence over the board (i.e. given the choice the ball will change tracks to a different ring). | ||
+ | =====Ball Changer Cards===== | ||
+ | **Direction Changer** | ||
+ | {{: | ||
+ | * Number of cards in deck: 1 | ||
+ | * Unlike other cards in the game, this card is automatically destroyed when struck with a ball. | ||
+ | * Move the ball onto the first space of the card. | ||
+ | * Remove Direction Changer card to discards. | ||
+ | * When struck with a non-energised ball that is not Up", all balls begin moving in the opposite direction they were previously moving (ie clockwise to anticlockwise)." | ||
+ | * All ball movement is regarded as simultaneous. | ||
+ | * If a ball moves onto the Direction Changer with its first move for the turn, it will then move back a space. | ||
+ | * If a ball moves onto the Direction Changer with its second move for the turn, no balls change direction until the next turn. | ||
+ | * When struck with an energised ball, this diversion is destroyed before activating as normal. | ||
+ | **Ball Killer** | ||
+ | {{: | ||
+ | * Number of cards in deck: 2 | ||
+ | * Unlike other cards in the game, this card is automatically destroyed when struck with a ball. | ||
+ | * Move the ball onto the first space of the card. | ||
+ | * Remove Ball Killer card to discards. | ||
+ | * When struck with a non-energised ball that is not Up", and there are more than 1 ball in play, the ball is destroyed." | ||
+ | * Remove the ball from the board. | ||
+ | * When struck with an energised ball, this diversion is destroyed before activating as normal. | ||
+ | =====Misc Counters===== | ||
+ | **Portal** | ||
+ | {{: | ||
+ | * Number of counters in game: 2 | ||
+ | * In the __Placing initial pieces__ turn of the game, the winning bid player may play a Portal counter in phase 3 **Cards** instead of a normal card from their hand. | ||
+ | * They may play a Portal at any time in this phase if they have not passed. | ||
+ | * A Portal may be played on any unoccupied space on the board including corners except on the 4 central spaces with the Rollerball logo. | ||
+ | * If the Portal is played, then the player who passes last in the phase must play the second Portal counter after passing. | ||
+ | * A Portal may never be destroyed by any means and it may not be replaced. | ||
+ | * Workmen on a Portal counter are unaffected by any ball. | ||
+ | * Workmen may not use Portals, they only affect balls that are not rubberised and Up" | ||
+ | * If a ball moves onto a Portal counter, its next move will be to the other Portal counter. | ||
+ | |||