games:board:metamorph
Differences
This shows you the differences between two versions of the page.
— | games:board:metamorph [2013/03/21 15:49] (current) – created - external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ======Metamorph====== | ||
+ | < | ||
+ | <img alt=" | ||
+ | </a> | ||
+ | <br />This work is licensed under a | ||
+ | <a rel=" | ||
+ | ====Concept==== | ||
+ | Shapeshifting wizards duel to the death, fight over magical artifacts or seek certain objectives. | ||
+ | ====Players==== | ||
+ | 2+ | ||
+ | ====Time==== | ||
+ | Unknown, estimate about an hour for a game | ||
+ | ====Map==== | ||
+ | [[MetamorphMap|Map]] | ||
+ | ====Counters==== | ||
+ | [[MetamorphCounters|Counters]] | ||
+ | ====Play Aids==== | ||
+ | [[MetamorphPlayaids|Play Aids]] | ||
+ | ====Rules==== | ||
+ | ===Setup=== | ||
+ | Every player starts with one Wizard. | ||
+ | |||
+ | Choose a scenario, place Wizards and any artifacts according to the scenario. | ||
+ | ===Turn Order=== | ||
+ | Players take turns to move and attack in order of agility (AGI). | ||
+ | ===A Player' | ||
+ | During your turn they may do the following - | ||
+ | * move up to you current shape' | ||
+ | * cast one spell of a level equal to, or less than your shape' | ||
+ | * use one special ability of the shape You are in. You may not use both If a shape has two abilities (ie a Human can either rest, or it can pick up an object with its hands) | ||
+ | * make one hand to hand attack. | ||
+ | ===Spells=== | ||
+ | Any shape can cast spells. | ||
+ | [[SpellList|Spell List]] | ||
+ | ===Changing shape=== | ||
+ | It takes time to change from one shape to another shape. | ||
+ | |||
+ | A shape is deemed as next to another shape if it shares an edge, not if it just shares a corner. | ||
+ | ^Name^Size^Class^INT^LS^WS^AS^ARM^AGI^ATT^HLT^CST| | ||
+ | |Amorphous Blob|Large|Blob|0|1|1|0|0|0|0|6|0| | ||
+ | Once you achieve the shape you want, you must immediately pay the maintenance cost for the new shape. | ||
+ | Procedure to change shape:- | ||
+ | - Declare you are changing shape | ||
+ | - Place a Target Shape" counter on the chart | ||
+ | - Replace your Current Shape" counter with an " | ||
+ | - Move the Amorphous Blob" counter one square closer to the " | ||
+ | - Once it is in the same square, replace both counters with a Current Shape" counter for your wizard." | ||
+ | **Note**: The Amorphus Blob shape does not have hands. | ||
+ | ===Maintaining a shape=== | ||
+ | Every turn, beginning with the first turn you are in a shape other than Human, you must pay Mana to maintain the shape. | ||
+ | * Optional Rule: **Specialization** | ||
+ | * A wizard can belong to one of four magic schools - Mammalian, Reptilian, Fantastical or Aquatic. | ||
+ | ===Shapes=== | ||
+ | [[MetamorphShapes|Shape List]] - table of all shapes that can be morphed into, also see the [[MetamorphPlayaids|Chart]]. | ||
+ | ===Terrain=== | ||
+ | Terrain effects combat and number of facing changes depending on the class of creature. | ||
+ | Summary of the effects can be found in the [[TerrainTable|Terrain Table]] | ||
+ | |||
+ | Also see the [[MetamorphMap|Map]] | ||
+ | ===Attacking=== | ||
+ | To hit Roll = 2D6 + Attacks - Target' | ||
+ | A roll of 7 or more is a hit. Every point over 7 does one additional damage.\\ | ||
+ | Damage = Attacks - Target' | ||
+ | AttackTable - Tables with all numbers on them. | ||
+ | ==Facing Modifiers== | ||
+ | It is easier to attack the flanks and rear of an opponent.\\ | ||
+ | Flank attack = +1 to hit\\ | ||
+ | Rear attack = +2 to hit | ||
+ | ===Movement=== | ||
+ | Facing is important. | ||
+ | * Small creatures may make 5 facing changes throughout their move | ||
+ | * Medium creatures may make 4 | ||
+ | * Large creatures make 3 | ||
+ | * Very Large creatures may make 2 | ||
+ | * Huge creatures may may 1 | ||
+ | So a Human on the Plains may make 3 facing changes in their move (2 for large, 1 for plain being a favoured terrain for mammals). | ||
+ | |||
+ | You can only move forward at full speed.\\ | ||
+ | You can move backward at half speed (rounded down).\\ | ||
+ | You can only move into HTH combat if they are within Line of Sight at the beginning of your move. Some terrain types, such as the forest, block line of sight. | ||
+ | |||
+ | You can of course use a special power after getting within range - even if you did not start the turn within Line of Sight. | ||
+ | ===Flying=== | ||
+ | Unless otherwise stated by the player, any creature with a non-zero Air Speed is assumed to be always flying. | ||
+ | |||
+ | A flying creature takes 4 damage if it does not land first (by saying it is landed) | ||
+ | * Optional Rule: **Flying High** | ||
+ | * A flying creature can declare it is flying high. It takes one turn of movement with no attacks on ground targets to obtain the altitude of high" and it takes another turn after declaring it is flying low, to return to normal height. | ||
+ | =====Scenarios===== | ||
+ | * [[MetamorphDuel|Dueling Wizards]] - Two age old rivals meet for a final showdown | ||
+ | * [[MetamorphWar|Wizard War]] - Rival kingdoms at war send their court mages to take care of the competition before invasion. | ||
+ | * [[MetamorphKey|The Key of Soloman]] - An artifact of power has been unearthed, the magical emanations in the ether have attracted treasure seeking wizards. | ||
+ | =====Files===== | ||
+ | Temporary file storage of work in progress - for anyone wanting to look at the numbers and things. | ||
+ | {{filelist>: | ||
+ | |||
games/board/metamorph.txt · Last modified: 2013/03/21 15:49 by 127.0.0.1