games:board:fiefdom2
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— | games:board:fiefdom2 [2013/03/13 00:51] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Fiefdom====== | ||
+ | {{parent page=Fiefdom}} | ||
+ | < | ||
+ | <img alt=Creative Commons License" | ||
+ | </a> | ||
+ | <br />This work is licensed under a | ||
+ | <a rel=license" | ||
+ | Building art courtesy of [[http:// | ||
+ | =====Summary===== | ||
+ | Number of Players: 2-6 | ||
+ | Please note that this version is basically a variant of Settlers of Catan | ||
+ | =====Object of the game===== | ||
+ | The goal of Fiefdom is to accumulate 11VP | ||
+ | ====Glossary==== | ||
+ | Keep: the central hexagon in the fief | ||
+ | Coast: The outermost 24 hexagons of the fief | ||
+ | Fief: The abstracted land shown on the building map. | ||
+ | Hex: One of the 61 hexagons of a fief | ||
+ | Region: One of the six marked areas of a fief. Each region contains 10 hexes. | ||
+ | ====Turn==== | ||
+ | * Activation Roll | ||
+ | * If the region rolled has no player in it, then treat the die roll as if it had been the player' | ||
+ | * Gather resource(s) produced by activation roll | ||
+ | * Trade with other players if you have a port | ||
+ | * Construction | ||
+ | * Build buildings and roads within your region | ||
+ | ====Dice==== | ||
+ | * 2 white hex d6 | ||
+ | * 1 blue region d6 | ||
+ | ====Setup==== | ||
+ | Each player receives 1 of each resource and two random resource producing buildings (not improved) from their pool | ||
+ | Each player has their own region of the fief. | ||
+ | Each player has a pool of one of each building, 4 feature buildings,2 straight roads, 2 curved roads and 2 crossroads. | ||
+ | ====Rolling 7==== | ||
+ | Rolling 7 on the hex dice behaves the same as it does in Settlers of Catan- | ||
+ | * Every player with more than 7 resources loses half of them, rounded down | ||
+ | * Highwayman - place the highwayman figure on the road of another player. | ||
+ | ====Buildings==== | ||
+ | **Name of building** | ||
+ | * Resource producers - 1VP, Cost: 1 stone, 1 wood, 1 cloth, 1 food | ||
+ | * **Farm ** - produces 1 food when activated | ||
+ | * **Pasture** - produces 1 cloth when activated | ||
+ | * **Quarry ** - produces 1 stone when activated | ||
+ | * **Mine ** - produces 1 metal when activated | ||
+ | * **Forrester ** - produces 1 wood when activated | ||
+ | * Improved resource producers (replaces an existing resource producer) - 2VP, Cost: 3 metal, 2 food | ||
+ | * **Mill** - produces 2 food when activated | ||
+ | * **Weaver** - produces 2 cloth when activated | ||
+ | * **Mason** - produces 2 stone when activated | ||
+ | * **Blacksmith** - produces 2 metal when activated | ||
+ | * **Carpenter** - produces 2 wood when activated | ||
+ | * Utility buildings - these buildings do not require activation to function, but if activated have an improved function - 1VP, Cost: 1 metal, 1 cloth, 1 food | ||
+ | * **Market ** - trade 3 resources of the same type for 1 resource of any type. If activated trade 2 resources of the same type for 1 resource of any type | ||
+ | * **Port ** - trade with any other player with a port. If activated then you may trade with either of the two adjacent players whether they have a port or not. | ||
+ | * **Sheriff** - move the highwayman back to the keep in your turn if it is on one of your roads. | ||
+ | * **Feature** - does nothing, but is worth 1VP | ||
+ | * Roads - roads function as a multi-activator. | ||
+ | * **Straight Road** - two connections on opposite sides, Cost: 1 stone, 1 wood | ||
+ | * **Curved Road** - two connections within three hex sides of each other, Cost: 2 stone, 2 wood | ||
+ | * **Crossroads** - four connections, | ||
+ | =====Variant===== | ||
+ | Region-free players variant- | ||
+ | Any player may build in any region. | ||
+ | {{gallery showalbum=Fiefdom2" | ||
+ | {{files}} | ||
+ | ---- | ||
+ | CategoryGames CategoryDM | ||
games/board/fiefdom2.txt · Last modified: 2013/03/13 00:51 by 127.0.0.1