games:board:battlestations:battlestationsfusion
Table of Contents
Fusion Cannon
Actions
Repair module
Skill: Engineering
Difficulty: 11
Uses Module: No
Can be done Remotely: No
Energy: None
Can be done more than once per Round: Yes
Attack with the fusion cannon
Skill: Combat
Difficulty: 3 x Distance
Uses Module: Yes
Can be done Remotely: Yes
Energy: 1 Gun energy is used after firing (or failing to fire)
What happens on a successful Fusion Cannon attack
- The effect generated by a Fusion Cannon is of a ship explosion of a size equal to the Guns power of the firing ship. The explosion is treated in all respects as a ship explosion (BCR page 39)
Notes
If the shot misses the target hex, it detonates short by a number of hexes equal to the amount it missed by Module must have an outer facing. Open sides on the module increase its arc of fire for non-Tentac ships. Fusion Cannons can shoot missiles.
Shields
Fusion Cannons are affected by shields. Roll damage dice+shield dice and remove the shield number of highest dice.
games/board/battlestations/battlestationsfusion.txt · Last modified: 2013/03/17 16:19 by 127.0.0.1