Mind Control (1d6), Cumulative (+1 1/4, x8 (48 pts)), Telepathic (+1/4), Zero END (+1/2), Persistent (+1/2), Inherent (+1/4), Area of effect: 4“ radius (+1.25), Personal Immunity (+1/2), Always On (-1/2), No Range (-1/2), Incantations throughout (-1/2), Set effect (only to put audience to sleep) (-3/4) 8 real/27 active - (tgaptte)
Dazzling Smile: Sight Group Flash 4d6 (20 Active Points); Effect Ends After Victim's Next Phase Power loses about a third of its effectiveness (-1/2), Limited Range (5”; -1/4), Reduced By Range (-1/4), Real Weapon (-1/4), Requires Light To Use (-1/4). Total cost: 8 points. - (GamePhil)
Some heroes have such brilliantly white teeth that light reflecting off of them just right can blind an opponent. This only lasts for a moment, ending immediately after the target's next Phase even if there are segments remaining on the effect. Proper dental care is essential for this ability to be used (represented by the Real Weapon Limitation, though it is not a weapon). Obviously, this is not an appropriate Power for most Dark Champions games, but might be appropriate for a comedy game or some DC: TAS settings (especially ones patterned after Saturday morning cartoons with a “moral”: See what I can do because I brush and floss!).
Enormous Distraction - Your character really knows how to make use of what he or she has, and many hours in the gym or under the surgeon’s knife have made what your character has even more impressive. With a quick wiggle at the right time, opponents of the opposite sex can be distracted, sometimes fatally. Opponents of the opposite sex also have trouble concentrating on actually striking at your character. +20 PRE, only for making distracting presence attacks against targets of the opposite sex (-1.5), +4 DCV only against foes of the opposite sex (-1/2). 21 points. - (OddHat)
Expert at Reading People: Telepathy 6d6 - 0 Endurance Cost (+½)(45 Active Points); Extra Time (5 Minutes; Only to Activate; May Take No Other Actions; -1¼), Must Be Able to Closely Observe Subject, Including Facial Expressions (-½), Surface Thoughts Only (-½), Does Not Provide Mental Awareness (-¼). Real Cost: 13 Points. -(Worldmaker)
I Know A Guy (27 points): You have friends, everywhere. If you don't have a friend, it takes you only a few minutes to make one. People like you. These people might not be the most powerful or the best placed to help, but even in the most unlikely places you always find someone willing to lend a hand. Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (27 Active Points) 14- - (OddHat)
Master Con Man/Woman:Mind Control 8d6:One Command (Believe my offer), Incantation, Extra time:20 minutes, must be able to speak with target. - (Katherine)
Master Torturer:Mind Control:8d6 Extra time:1 hour, Gestures, Incantation, No range. Must be able to injure target, Inflicts 1/2d6 rka on target per use. One command:Tell me what asked. - (Katherine)
Master Ventriloquist: Hearing Group Images 1“ radius, +/-3 to PER Rolls, Invisible Power Effects, Source Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2) (28 Active Points); Limited Power Only Sounds Normally Formable With Voice (-1), Requires A Ventriloquism Skill Roll (-1/2), Limited Range (Normal Voice Range (8”); -1/4). Total Cost: 10 points. - (Eodin)
Oh, I know: (11 points) You are incredibly good at getting people to confide in you. So long as you can keep them talking long enough, they'll tell you almost anything. Hopes, fears, gossip, romantic aspirations, dark secrets, anything. Even intelligent and strong willed people tend to babble the most intimate details of their lives to you. Telepathy 1d6, Standard Effect, Reduced Endurance (0 END; +1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Cumulative (48 points; +1 1/4) (takes 16 phases)(19 Active Points); Language Barrier (-1/2), Must Chit-Chat With Target (-1/4). Note that this power is blocked completely by 3 or more points of mental defense. - (OddHat)
Psychological Manipulation:Transform:4d6 Major (Alter, add, remove Psychological Limitation and personality). Based on ECV (works vs Ego)Takes Several days of talking and conselling, possibly psychoactive drugs, etc -1 Requires a skill roll:Psychology at no penalty, subject to a resisted Ego roll - (nexus)
12 (sound of a whip): 4d6 Ego Attack (Humans), Extra Time: Full Phase, Must Make Eye Contact, PRE defends if higher than EGO, Only if target is conscious, Visible (Audible [the name], Visual [making of eye contact, effect on target], you don't want to know why it's visisble to the third extra sense group…) - (WhammeWhamme)
A lot of PC's are scary, and intimidating. However, a very rare trick indeed, is the ability to subdue someone through sheer intimidating fear… Either used (repeatedly) on an individual to reduce them to semi-comatose whimpering, or on the leader of a crowd to get them all to back down, this is nasty…
The Touch: The character may apply his or her touch to pressure points and sensitive areas in such a way as to induce pleasure, pain, or altered emotional states. This greatly enhances the effect of PRE attacks and PRE skills on a single target. +25 PRE (25 Active Points); Conditional Power Power does not work in Common Circumstances (Must touch target of PRE attack or skill, requires skin contact; -1/2), Limited Power Power loses about a fourth of its effectiveness (Provides no PRE defense; -1/4) Real Cost: 14 points - (OddHat)
Too cute to kill: Damage reducion:RSR:Seduction or Comliness roll…..“I tried to kill her…but I just kept holding back!” - (pinecone)
winning smile +4 skill lvls w seduction/persuasion/bribery requires successful conversation roll (-1/2), only useable opposite sex/sexual orienatation (-1/2). Cost 10 pts.
You can't resist me, baby: Some people just have “it”. By moving and posing in just that certain way, the character is able to paralyze sighted weak willed targets of the appropriate orientation with overwhelming thoughts of lust, at least until the target is able to force him or her self to concentrate on what is hapening at the moment. Entangle 3d6, 3 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Based On EGO Combat Value (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (75 Active Points); Only versus sighted targets of the correct orientation Common (-1/2), Cannot Form Barriers (-1/4), Gestures (-1/4). Real cost: 33 points - (OddHat)