Table of Contents

Power Icons

Icon parts

The heraldry of a power icon contains the following parts-

Power Types

Duration

Target

Range

Endurance

Powers

Power Name Power Type Duration Target Range END Description of Icon Icon
Absorption Adjustment Constant Self Only Self N sponge
Aid Adjustment Instant Target’s DCV No Y bandaid
Barrier Standard/Defense Instant Area Yes/x10m Y wall
Blast (vs PD) Standard/Attack Instant Target’s DCV Yes/x10m Y brick filled explosion
Blast (vs ED) Standard/Attack Instant Target’s DCV Yes/x10m Y white filled explosion
Cannot Be Stunned Special/Automaton Persistent Self Only Self N stun symbol over battery
Change Environment Standard/Attack Constant Target’s DCV Yes/x10m Y stylised raincloud
Characteristics Standard Persistent Self Only Self Varies characteristic symbol
Clairsentience Standard/Sensory Constant Area Yes/x10m Y three eyes
Clinging Standard Constant Self Only Self N spider
Damage Negation Standard/Defense Persistent Self Only Self N OCV symbol crossed out
Damage Reduction Standard/Defense Persistent Self Only Self N small OCV symbol, less than sign, OCV symbol
Darkness Standard/Attack/Sense-Affecting Constant Area Yes/x10m Y black cloud
Deflection Standard/Defense Instant Target’s OCV Yes/x10m Y bullet ricochet
Density Increase Standard/Body Constant Self Only Self Y weight
Desolidification Standard/Body Constant Self Only Self Y ghost
Dispel Standard/Attack Instant Target’s DCV Yes/x10m Y wand
Does Not Bleed Special/Automaton Persistent Self Only Self N body symbol crossed out
Drain Adjustment/Attack Instant Target’s DCV Yes/x10m Y drain
Duplication Special/Body Persistent Self Only Self N two body silhouttes (hero symbols)
Endurance Reserve Special Persistent Self Only Self N teardrops over car battery
Enhanced Senses (Hearing Group) Special/Sensory Persistent Self Only Self N ear
Enhanced Senses (Mental Group) Special/Sensory Persistent Self Only Self N eye of horus
Enhanced Senses (Radio Group) Special/Sensory Persistent Self Only Self N antenna
Enhanced Senses (Sight Group) Special/Sensory Persistent Self Only Self N eye
Enhanced Senses (Smell/Taste Group) Special/Sensory Persistent Self Only Self N nose
Enhanced Senses (Touch Group) Special/Sensory Persistent Self Only Self N hand
Enhanced Senses (Unusual Group) Special/Sensory Persistent Self Only Self N see below
… Active Sonar Special/Sensory Persistent Self Only Self N bat ear
… Enhanced Perception Special/Sensory Persistent Self Only Self N binoculars
… High Range Radio Perception Special/Sensory Persistent Self Only Self N radio tower
… Infrared Perception Special/Sensory Persistent Self Only Self N eye looking at black square
… Mental Awareness Special/Sensory Persistent Self Only Self N eye looking at eye of horus
… Nightvision Special/Sensory Persistent Self Only Self N eye looking at crescent moon
… Radar Special/Sensory Persistent Self Only Self N radar screen
… Radio Perception Special/Sensory Persistent Self Only Self N antenna and ear
… Radio Perception/Transmission Special/Sensory Persistent Self Only Self N antenna and ear and mouth
… Spatial Awareness Special/Sensory Persistent Self Only Self N grid
… Ultrasonic Perception Special/Sensory Persistent Self Only Self N bat ear and ear
… Ultraviolet perception Special/Sensory Persistent Self Only Self N eye looking at white square
Entangle Standard/Attack Instant Target’s DCV Yes/x10m Y web
Extra-Dimensional Movement Movement Instant Self Only Self Y the Labryinth
Extra Limbs Special/Body Persistent Self Only Self N two right arms
Faster-Than-Light Travel Movement Constant Self Only Self N spaceship
Flash Standard/Attack/Sense-Affecting Instant Target’s DCV Yes/x10m Y lightning symbol
Flash Defense Special/Defense Persistent Self Only Self N Apple symbol
Flight Movement Constant Self Only Self Y wings
Growth Size/Body Constant Self Only Self Y sprout
Hand-to-Hand Attack (HA) Standard/Attack Instant Target’s DCV No Y fist
Healing Adjustment Instant Target’s DCV No Y firs aid symbol
Images Standard/Attack/Sense-Affecting Constant Area Yes/x10m Y television
Invisibility Standard/Sense-Affecting Constant Self Only Self Y dotted outline of body
Killing Attack (HTH) Standard/Attack Instant Target’s DCV Varies Y knife on fist
Killing Attack (Ranged) Standard/Attack Instant Target’s DCV Varies Y knife on archery symbol
Knockback Resistance Special/Defense Persistent Self Only Self N ball and chain
Leaping Movement Constant Self Only Self Y trampoline symbol
Life Support Standard Persistent Self Only Self N oxygen tank
Luck Special Persistent Self Only Self N dice
Mental Blast Mental/Attack Instant Target’s DMCV Yes/LOS Y OMCV symbol
Mental Defense Special/Defense Persistent Self Only Self N DMCV symbol
Mental Illusions Mental/Attack Instant Target’s DMCV Yes/LOS Y saw lady in half
Mind Control Mental/Attack Instant Target’s DMCV Yes/LOS Y puppet
Mind Link Mental Persistent Target’s DMCV Yes/LOS N two brains connected
Mind Scan Mental/Sensory Constant Target’s DMCV Yes Y brain on radar screen symbol
Multiform Standard/Body Persistent Self Only Self N person and animal silhouettes
No Hit Locations Special/Automaton Persistent Self Only Self N sphere
Power Defense Special/Defense Persistent Self Only Self N shield with a plus one
Reflection Standard/Attack Instant Target’s DCV Self Y mirror
Regeneration Special Persistent Self Only Self N plus blood teardrop
Resistant Protection Standard/Defense Persistent Self Only Self N rivetted metal plate
Running Movement Constant Self Only Self Y running legs
Shape Shift Standard/Body Constant Self Only Self Y evolution diagram
Shrinking Size/Body Constant Self Only Self Y fly silhouette
Skills Special Constant Self Only Self N skill symbol
Stretching Standard/Body Constant Self Only Self Y rack
Summon Standard Instant N/A No Y pentagram
Swimming Movement Constant Self Only Self Y swimming symbol
Takes No STUN Special/Automaton Persistent Self Only Self N stun symbol crossed out
Telekinesis Standard/Attack Constant Target’s DCV Yes/x10m Y floating swarmi
Telepathy Mental Instant Target’s DMCV Yes/LOS Y mind meld
Teleportation Movement Instant Self Only Self Y Star Trek teleport
Transform Standard/Attack Instant Target’s DCV Yes/x10m Y frog
Tunneling Movement Constant Self Only Self Y tunnel