Table of Contents

Forbidden Lands

Premise

After many wars with invading humans ending with the unleashing of the Blood Mist, civilization has been reduced to subsistence levels for 300 years with little travel or communications between villages. Then suddenly the Mist is gone and everyone can explore again, reclaiming lost ruins and abandoned places, although some still shelter the monsters and demons used in the wars.

Kin

Professions

Attributes

Unlike other games, these can't be changed later.

THE 16 SKILLS

Age

All Elves count as adults. Other kin may be young or old instead of adult. You get an extra attribute point, two less skill points and one less general talent and reputation for young and the reverse for old.

Talents

Each kin has a talent, each profession has a choice of three and the are also 45 general talents. All talents have three ranks. General talents don't require Willpower to be spent.

Task Resolution

You use dice pools and need a number of success to be higher than the difficulty or opposed successes. Generally you only roll d6 dice. You may sometimes also roll d8, d10 or d12. You get one success for a 6 or 7, two for 8 or 9, three for 10 and 11 and four successes if you roll a 12.

Combat

Combat uses card based initiatives, ranges and zones similar to FATE.

OSR Bits

The Blood Mist

During ten human generations, travelers were devoured by the Blood Mist, a red and ravenous haze that rose from the ground at night. Very few dared venture outside after nightfall and fewer still know for certain what lies beyond the horizon.