The Good Ship ...

The Lady Jane

http://www.curufea.com/ship.avi -- 3d Rotation of the ship as a DivX AVI 1mb file

Images of the ship - Scale is 1 grid square to 10 metres

Level 9 Cross Section of Ship
Level 8
Level 7
Level 6
Level 5
Level 4
Level 3
Level 2
Level 1
Level 0

 

The Lady Jane

Despite the fact she is based on a scout ship, the Lady Jane is actually a modified passenger vessel. With the addition of weapons, better damage control systems, faster drives, and more cargo space, she is now a multi-purpose vessel, although she can still function quite adequately as a liner.

Because she is based on a liner, casual scans will reveal her as such, especially if the person scanning has some familiarity with human vessels. Of course, the Lady Jane is the only vessel of her type painted that particular colour, so anyone who’s ever heard of Captain Samuel West will recognise her.

Power and Drive Systems

The Bridge

Damage Control, Bulkheads and Atmosphere Containment

EVA Points

Décor

BC:

What do you reckon of separate deep space and planetary modules. The planetary bit has all the normal space thrusters, and is designed for forward thrust. The deep space bit is the warp drives and a big rotating bit for artificial gravity. The planetary bit will function independently, but at considerably reduced power, and it's atmosphere capable.

How are you going to do space combat? Will a flimsy deep-space module be a liablity?

PC:

Detachable module as in the Narcissus for the Nostromo from Alien?

A small crewed ship shouldn't need a separate planetary craft - but it could be possible.

I do like the idea of a large, empty ship :)

(but then I am the consumate Alien fan - so beware what you ask for)

BC:

It depends on what kind of energy requirements you have for warp-capable ships. The way I see it, interstellar flight would require mind-buggering power, such that you couldn't fit the reactors, drives, etc.. into something you could take into an atmosphere.

I wasn't thinking so much of something like the Nostromo, which was essentially a tug. I was thinking the bridge and minimal living quarters would be part of the planetary craft, while the warp drives, main crew areas, cabins, etc. would all be part of the bit that stays in orbit. None of it would necessarily be empty, although perhaps a lot of the drive areas would be uncommonly used.

If you're using realistic space combat, then it doesn't matter what shape the vessel is, because the fight won't be a matter of aiming, it'll be computers vs ECM vs ECCM vs ECCCM etc.. If you're using heroic space combat, then I want something sleek and fast that can dodge about between sizzling frap rays and confuse missiles into hitting each other.

I've just realised what I'm talking about is essentially the jumpship/dropship idea used in Battletech. The jumpship would be left behind almost immediately upon entering normal space.

Presuming a humvee is 3 metres wide, the scale I've given you would give a vessel about 100m wide and 150m long, and it's bulkier and taller than the Icarus too. It's a bit Flash Gordon, actually.

PC:

That's not too bad. Is that the main hull or various sticky-outie bits?

BC:

Main hull. There's a single, large sticky outy bit on top like a long, fat tail, and four similar but smaller bits on the bottom. I'm presuming all the small burny offie in the atmosphere bits will fold away when not in use.

Another thought on how to improve the look of the aft, what if you cut off most of the curvy bit at the aft of the two central ventral fins. Bring it back in so the point is only about 5 metres long and the curve is much shallower.

PC:

It'll look nicer when it has more details as well. There's something very Flash Gordon-ny about smooth curves broken up with wierd arcane devices that are 3 times more complex or larger than they need to be :) I'll put some indentations and things for the hardpoints.

BC:

And lines of rivets? I think the weapons will need to extend straight forward from where they're mounted, but the whole of the projecter will need to be outside the vessel when extended, since they actually have a full field of fire, except where interupted by trying to shoot through the hull.I'm quite fond of the Jaffa staff weapon look. It's up to you how much would need to stick out, and how much would be internal, but the outside bit needs to be able to rotate and retract.

PC:

I should be able to get them somewhere. I was going to go with the Babylon 5 defense grid. But the opening petals of that stargate weapon are quite cute. I've got the main dish from the Millenium Falcon for sensors - unless you can think of any other sensor types? Also - any thoughts on the thrusters?

BC:

I was originally going to draw the thrusters as hexagonal panels that open up, revealing three holes. Thrusters would point pretty much perpendicular to one of the three main axes, so the holes might be distorted a little. If you can't find the staff weapons, then the B5 defence grid is fairly cool too. The main sensors could be nicked from the MF, but I think a prong sensor at the aft would be good (spike with ovoid knob on). Perhaps one dish, and the rest as prongs of various sorts. A fat one with a big knob, with grooves all the way down (like a bunch of discs, smaller and smaller, stacked on top of each other) for the communications.

Those guns are pretty cool. Let's go with them. We'll have to move the gun ports to fit them in properly. Perhaps on top, put the ports roughly at the same point on the x axis, but move them out to the primary hull, about 1/3 of the way out from the dorsal fin. On the bottom, put them at the widest point, on the primary hull, just outside the outermost ventral fins. The top ones could be the wide, rectangular ones, and the bottom ones the ones with the four barrels. In that case, the ports would slide open, and the guns slide straight out, directly perpendicular to the hull. As for the square ports for communications, that was just to diferentiate them. They could be whatever shape was most appropriate for the item in question. For a spike, perhaps an iris or a split circle, for a dish, it could fold out with the hull plate forming the back of the dish, then slide a little way perpendicular to the hull to give it clearance. It'd still be able to rotate once it was out. I've drawn how the airlocks open. I'll have to actually draw the deck plans before I know where emergency viewing ports would be.