Aie

Aie
 
Player: Torben Vang
Campaign: Newton's First Law
Char Cost: 36 Base Pts.: 75
Skills Cost: 57 Disads: 75
Powers Cost: 32 Exp. Spent: 0
Total Cost: 125
Experience Total: 0
Val Characteristic Base Cost Total
8 Strength 10 -2 8
18 Dexterity 10 24 18
10 Constitution 10 0 10
10 Body 10 0 10
20 Intelligence 10 10 20
12 Ego 10 4 12
5 Presence 10 -5 5
16 Comeliness 10 3 16
     
2 Physical Defense 2 0 2/4
2 Energy Defense 2 0 2/4
3 Speed 2.8 2 3
4 Recovery 4 0 4
20 Endurance 20 0 20
19 Stun 19 0 19
     
6 Running 6 0 6"
2 Swimming 2 0 2"
2 Leaping 2 0 1 1/2"
Pts.  Disadvantages
10   Distinctive Features: member of unfavoured race of big empire, recently involved in conquest - not hatred reaction, more like Japanese in most places 20 years after ww2) Humanoid, Silver skin (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
20   Hunted: People from a past crime he was on that he was conned into 11- (Mo Pow; Harshly Punish) 
10   Social Limitation: Culture Problems - doesn't understand other alien cultures well, very naive easy to con into illegal things etc as not sure what is and is not. (Frequently; Minor) 
15   Psychological Limitation: Honourable - linked to above problem and low presence means he was a natural to work for "Ace Rimmer" - esp if he a little unscrupulous (Common; Strong) 
10   Susceptibility: Alkaline Substances 2d6 damage, Instant (Uncommon) 
10   Vulnerability: 2 x STUN Alkaline Substances (Uncommon) 
0   Normal Characteristic Maxima 
Aie
Pts.  Skill/Perk/Talent
0   Acting 8- 
0   AK: Native Country 8- 
0   Climbing 8- 
0   Concealment 8- 
0   Conversation 8- 
0   Deduction 8- 
0   Language: English (Idiomatic, native accent; Custom Adder) [Notes: Native Language] 
0   Paramedics 8- 
0   Persuasion 8- 
0   PS: Pilot 8- 
0   Shadowing 8- 
0   Stealth 8- 
3   TF: Common Motorized Ground Vehicles, Custom Adder, Science Fiction & Space Vehicles 
3   Combat Driving 13- 
10   +2 with a group of similar Skills [Notes: Science skills] 
7   Combat Piloting 15- 
2   Navigation 13- 
1   WF: Handguns 
3   Scientist 
2   1) SS: Chemistry (INT-based) (3 Active Points) 13- 
2   2) SS: Bacteriology (INT-based) (3 Active Points) 13- 
2   3) SS: Medicine (INT-based) (3 Active Points) 13- 
2   4) SS: Xenobiology (INT-based) (3 Active Points) 13- 
   
10   Follower (50 Base, 0 Disad) 
   
7   Danger Sense (15 Active Points); Conditional Power Power does not work in Very Common Circumstances (-1) 13- [Notes: Only functions while piloting a vehicle] 
3   Bump Of Direction 
Pts.  Powers and Martial Arts
5   Ultraviolet Perception 
10   Alien Physiology: Elemental Control, 20-point powers 
13   1) Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in Low Pressure/Vacuum (23 Active Points) 
4   2) Healing 1 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)