Advancement occurs through earning XP and earning awards
Both roleplaying players and non-roleplaying players earn Experience Points. As this is recorded by GMs and it requires no player paperwork. How XP is spent varies between those that roleplay and those that don't.
Action | XP |
---|---|
Attending a Game session | 1 |
Costuming | 1 |
Being awarded the MVP or player's choice | 1 |
Character Backstory (roleplayers only) | 5 |
Session Report (roleplayers only) | 1 |
1 XP converts to 100 Gold
There are three levels of power a character can obtain. These may only be used in scenarios specically designed for roleplaying
Level | XP cost to obtain |
---|---|
Green | 0 |
Adventurer | 10 |
Veteran | 20 (must be an Adventurer first) |
Note In real world terms, veterans often have superior combat skills to non-roleplayers and green roleplayers. Scenarios should be designed around this disparity in skill levels.