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Items that are carried by adventurers remain with them until the end of the adventurer turn. They continue to be useful in every dungeon they enter. Characters may carry more than one item of the same or different types, all effects are cumulative. After the adventurer's turn - discard all items back into the deck.
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Healing Potion
Fumble
Magic Weapon
Miss
Magic Armour
Break
Holy Symbol
Steal
Adventurer Hinder: Move one item from a character to one monster in the character's current location. The monster may use the item until the party leaves the dungeon, then discard the item.
Counts as a purple upgrade
Skeleton Keys
Steal
Adventurer Hinder: Move one item from a character to one monster in the character's current location. The monster may use the item until the party leaves the dungeon, then discard the item.
Counts as a purple upgrade
New Recruit
War Stories
spamemail
CategoryGames'