2D10 | Icon | Turf Acquired | Rep Bonus | Credits | Notes |
2 | | Medtech Clinic | +1 | 50 | Ignore 1 arrest, heal 2 characteristic penalties from previous battle |
3 | | Palais-de-Boing® | +2 | 200 | |
4 | | Pirate Tri-D Station | +3 | 150 | Double income if has hostage. D10 (-2 for losing) : 1 or less, territory lost |
5 | | Smokatorium | +2 | 75 | |
6 | | Ruined Block | +1 | 50 | 25c item for free. D10 : 1 the territory is used up and produces no further credits or items |
7-8 | | Shopping Mall | +0 | 0 | Every model in excess +20 credits |
9-11 | | Tweenblock Plaza | +0 | 0 | Every model in excess +30 credits |
12-13 | | City Block | +0 | 150 | |
15 | | Juve Centre | +1 | 50 | Replace a minion for free (not including equipment) |
16 | | Shuggy Hall | +3 | 0 | (D10 (+1 if won) - D10 (-1 if lost)) * 100 credits won or lost |
17 | | Smuggler’s Route | +2 | 100 | Buy one item at half price |
18 | | Umpty Factory | +2 | D10*100 | D10 (-1 if higher Rep) at start of battle : 2 or less, opponent gets 25% of your force value to spend on mercenaries |
19 | | Organ Leggers | +3 | 200 | Heal 2 characteristic penalties if same location from any time previous. 2D10 : if doubles, territory lost |
20 | | Mechanics Shop | +1 | 20 | May use robot or droid mercenaries. Vehicle modifications half price |