Table of Contents

Jedi Duel

Needed to Play

About

Competing Jedis and Sith attempt to get past each others defensive stances with the quickest speed. The faster the attack and slower the defense the more fatigue caused which tires opponents, eventually leading to a killing blow.

Cards

Ace is worth 1, Jack 11, Queen 12 and King 13.
The Jack, Queen and King are also used as Force Powers and Force Defence.
The ♣️ Clubs suit is a wild suit that can match or be used to represent any other suit. It may also be discarded as a temporary defence instead of using your Stance.

Setup

Playing the Game

Each Round you play two cards and redraw from the Draw Deck.

  1. Discard your current Stance.
  2. Play a new Stance. Each Stance has advantages and disadvantages shown on the Playaid.
  3. Play a card to Attack, use a Force Power or Discard it to regain some Fatigue.
  4. Redraw two cards to your hand.
    If you have a ♠️ Low Stance, draw three cards instead of just two, keep two and place one back on top of the Draw Deck.
    If the player you attacked played a card in defence (a ♣️ Club or a Force Defence), they now draw a replacement from the Draw Deck.
  5. Play continues to the next player.

Game End

The game ends when:

Stance

Your stance affects your control of the Force and your ability to defend yourself from different kinds of attacks and changes the speed at which you may attack different areas. Every time you play you must first play a new card to your Stance. You can keep the same Stance if you play the same suit. You can play a Club card to any of the three Stances and it becomes that suit.

Attack

The lower the card you play for an attack, the faster it is. The difference between the total value of your attack and the total value of the target’s defence is the amount subtracted from their Fatigue. The further away your lightsaber has to move from your Stance the slower it becomes. This effects your attack and the defence of your opponent with their Stance.

Force Power

Jacks, Queens and Kings are used to activate Force Powers. The power only works if it is the same suit as your current Stance (or if it is a ♣️ Club Royal) and if the target is not in the ♦️ High Stance.

Force Defence

Royal cards may also be discarded to negate any attack including the use of a Joker.

Force Lightning

If you are in ♥️ Medium or ♠️ Low Stance you may play four royal cards of any suit or play both Jokers to attack all players with Force Lightning

Discarding

Rather than playing a Force Power or an Attack you may discard a card to regain some Fatigue. You may not change from one column to another on the Fatigue Playaid. If your card matches the suit of the topmost card in the discard pile, gain 2 Fatigue, otherwise gain 1 Fatigue.

Jokers

Jokers represent amputation (such as having a hand cut off) or other major wounds. You may only play a Joker from the ♥️ Medium or ♠️ Low Stance. The only defence is a Force Defence. Move the target’s Fatigue Counter to the bottom of its current column.

Stance Playaid

Stance Playaid 1Stance Playaid 2

Fatigue Playaid

Fatigue Playaid