Dungeon Master Rooms
Damage to Rooms
In general a room reverts back to a corridor type tile if its health is reduced to zero with a number of exceptions-
Dungeon Heart — If reduced to zero health, the player is out of the game and all rooms owned by that player revert to neutral ownership. The Dungeon Heart remains as a permanent destroyed room and cannot become any other type of room.
Entrance Portal — If reduced to zero health, reverts to a neutral portal.
Reinforced walls
A reinforced wall takes a lot longer to dig through than standard dirt. It takes 8/4/2 turns to dig through.
Basic
Basic rooms may be built with out any research in the Library.
Dungeon Heart
Entrance Portal
Always size 3×3
Summons creatures, may not be built (similar to gold and gem resources as it starts on the board).
Entrance Portals start the game neutral and will need to be converted by Imps.
Cost: N/A
Health: 4000
Treasure Room
Stores 500/1000/2000 per tile
Attacts: 5×5 + Lair (15) = Dragon, 5×5 + Training room (1) = Demon Spawn
Cost: $50 per tile
Health: 100 per tile
Lair
A lack of a place to sleep lowers morale.
Dragons and Giants require 1×2 tiles, Bile Demons require 2×2 tiles
Attacts: 1 = Beetle, 1+ Torture Chamber (9) = Dark Mistress, 1+ Graveyard (9) = Vampire, 9 + Hatchery(9) = Spider, 9 + Temple (9) = Tentacle, 15 + Treasure Room (5×5) = Dragon, 25 + Hatchery (25) = Bile Demon
Cost: $100 per tile
Health: 200 per tile
Hatchery
Lack of food lowers morale. The Hand of the Dungeon Master can be used to heal the health of creatures with chickens.
1/2/4 chickens per tile.
Attacts: 9 + Lair(9) = Spider, 25 + Lair (25) = Bile Demon
Cost: $125 per tile
Health: 350 per tile
Training Room
Raises the level of creatures
1 creature for every 9 tiles. 300/200/100 gold per turn per minion. 10 turns for level 2 another 20 turns for level 3
Attacts: 1 + Treasury (5×5) = Demon Spawn, 9 + Barracks (1) = Orc
Cost: $150 per tile
Health: 1250 per tile
Library
Research spells and rooms
Store 1/2/3 researched item per 9 tiles. 1/2/3 creatures may research per 9 tiles. Every turn each Warlock or Dragon produces their level in research points, other creatures produce 1 research. Points are spent to research the items.
Research: (7) Sight of Evil (8) Bridge (9) Speed Monster (10) Must Obey (11) Guard Post (12) Call to Arms (13) Workshop (14) Conceal Monster (15) Baracks (16) Hold Audience (17) Prison (18) Cave-in (19) Torture Chamber (20) Heal (21) Temple (22) Lightning (23) Graveyard (24) Protect Creature (25) Scavenger Room (26) Chicken (27) Disease (28) Armageddon (29) Destroy Walls
Attacts: 9 = Warlock
Cost: $200 per tile
Health:320 per tile
Bridge
Crosses water or lava
Cost: $30 per tile
Health: 100 per tile
Guard Post
Workshop
Barracks
Prison
Store prisoners, or let them die and come back as skeletons.
Prisoners lose 1 health per turn, but regain all health if fed a chicken.
Attacts: 1 = Troll
Cost: $250 per tile
Health: 600 per tile
Torture Chamber
Convert prisoners, or let them die and come back as ghosts.
Prisoners lose 2 health per turn, but regain all health if fed a chicken.
The chamber can hold 1/2/3 prisoners and requires one Dark Mistress for each prisoner.
Attacts: 9 + Lair (1) = Dark Mistress
Cost: $350 per tile
Health: 1000 per tile
Advanced
Temple
Cures morale, disease, chicken and prevents scavenging of any creature placed in it
May sacrifice creatures if size 5×5
1 Imp = cost of Create Imp spell lowered by $150
1 Fly + 1 Spider = summon a Warlock
2 Flies = complete current research project
2 Beetles = complete current manufacturing project
1 Beetle + 1 Spider = summon a Dark Mistress
3 Spiders = summon a Bile Demon
1 Dark Mistres + 1 Bile Demon + 1 Troll = summon a Horned Reaper
Attacts: 9 + Lair (9) = Tentacle
Cost: $350 per tile
Health: 100 per tile
Graveyard
Scavenger Room
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