Each boiler component powers 4 components of the types Weapon, Sensor or Mobility. Other component types do not require a boiler.
Weapons, Sensors
Each “r” component increases range by 1 hex
Each “d” component increases damage by 1
Each “a” component increases accuracy by 1
Mobility
Each “t” component changes the the mobility type of the Bot—0=Wheels, 1= Halftrack, 2=Tracks, 3=Legs, 4=Powerful legs, 5=Jump jets, 6=Jets, 7=Hover Jets
Each “s” component increases speed by 1
Remote Control
Each component increases range by 1 hex
Locations
Weapons and Sensors
If all components are in the Central location, it has a 360 degree arc
Otherwise, each location is a 60 degree arc
Mobility
Each location that contains a mobility components affect the turn ratio. —Number of hexes a bot must move forward before it can turn 60 degrees = 7-number of locations.