A sample Bot chassis full of components
Legend for the image of what the graphics mean
Description
Each outer location has Armour counters in two parts (of 2 counters each - light and dark grey) for “Armour Protection” and “Armour Resistance”.
For damage to get past those hexes on the chassis diagram, it will be reduced by 2 (Protection) and for every damage over 2 points done (after the reduction), the armour is reduced by 1 (resistance)
Each outer location (total 6) has a Mobility counter in it - 3 are light and 3 are dark green for “Mobility Speed” and “Mobility Terrain”.
Having counters in 6 locations means the Bot can turn once for every hex moved forward. If it had all 7 locations, then it could turn on the spot. It has 3 movement points per turn (Speed) and is equiped with Legs (Terrain) which enable it to move on roads, off roads and in difficult terrain
The Bot has 6 Weapon counters (3 light and 3 dark red) that have a connector between them as the counters cover more than one location and which counter belongs to which component would get confusing if there were more than one weapon.
The weapon covers the locations of Forward Left, Front and Forward Right and so has a 180 degree arc of fire to the front. It causes 3 damage when it hits (Damage) and has a range of 3 hexes (Range).</blockquote>
The Bot has 7 Sensor counters (4 light and 3 dark yellow) that have a connector between them as the counters cover more than one location and which counter belongs to which component would get confusing if there were more than one sensor.
The sensor covers the locations of Forward Left, Forward Right and Backward Right so has a 180 degree arc of fire to the sides (120 right, 60 left). It adds +4 to hit with a weapon (Accuracy) and has a range of 3 hexes (Range).
Finally the Boiler resides in the back three locations and consists of the 5 blue counters.
Each boiler counter powers 4 counters of weapon, sensor or mobility. A total of 19 for this Bot.