The Armour
| It's noisy. Every time you use a movement Thief card (e.g. Nor-East etc), all Distracted, Bored or Interested guards on your map tile change to Alert status. |
The Eye
| While carrying this treasure, you lose all depth perception and are unable to play any Arrow cards (Guard or Thief Cards). |
The Hammer
| It's big and heavy. You cannot play the Run or Hide Thief Cards while carrying this treasure. |
The Lantern
| It shines out, attracting attention. If a guard is Bored, Interested or Alert on your map tile, after each Guards Movement Phase they turn to face you. |
The Sword
| It's magical and glows when you move, giving away your location. Always place your Thief Marker at your current location. |