Table of Contents

The Trench

Modules

RollModuleNotes
N/ACargo BayStarting module
N/AHyperdriveVulnerable Spot
1-3,1-3Life SupportFighter Bays
1-3,4-6Hull StabilizerFighter Bays
4-6,1-3Teleporter2 Gun Emplacements
4-6,4-5Tractor Bay1 Gun Emplacement

Introduction

Complexity: 1
Trench Length: 3
Enemy Skill Level: MD
Enemy Fighters: MD

Background

That's no Dwarf Planet! It's a starbase.

It's too large a size class to be a starbase.

I have a very bad feeling about this.

Look at the size of that thing!

(out of character) Cut the quotes, Red Two.

Setup

Make up a Pilot character of any race. Use race options for your fighter if you wish. You have with you an Engineering Bot with no upgrades.

Place a cargo bay module. Place your fighter on a random square (roll D6). Roll another D6 and place a missile there. Reroll if it is the same as your fighter.

Turn Sequence

Turn sequence is the same as a regular Battlestations game with Rounds and Phases with the following additions-

Module Rules

Modules are always placed in a straight line. Each module represent the architecture of a celestial body-sized artificial satellite.

Overtime

After reaching the end of the trench, the defenders have become a bit more frantic as they have now realised the one flaw in their starbase design.

Notes

Again, this is a completely un-playtested mission (like Alien Bushwack), so use at your own discretion 🙂 I didn't think there was enough Starwarsiness in Battlestations yet. As I've discovered with game components, it's quite fun working out new uses for them.