Table of Contents

Invasion of the Mysterons

Introduction

Mysterons from Dimension X have begun to attack ships at random. It is up to the PCs to figure out what they want, and how to stop them. The terrorist tactics of the Mysterons are similar in style to the X-Com computer games, the Captain Scarlet television series, and the series UFO.

Invasion of the Mysterons is a metacampaign. You add it to an existing campaign to make it harder, possibly in addition to using plot twists, hazards or personalities. Having Mysterons invade the current campaign is worth -4MD.

The Mysteron campaign essential extends all missions in an existing campaign by up to 12 rounds at most, the average being an extra 6 rounds. It also increases the deadliness of the campaign but compensates that with heroic characters which can obtain the potential for immortality.

Mission Types

Assigning mission types to existing missions

Due to the mysterious and ineffable nature of the Mysterons, once you have started this campaign in an existing campaign, and have determined the two missions that will be offered to the heroes to choose from, determine what Mysteron mission type they are randomly.

Bonus Effects at level 3

Rewards for succeeding in at least three missions of the same type.

Heroes
Mysterons

The First Mission

The first mission in the Mysteron campaign is a “Kobayashi Maru” mission. Start the Invasion of the Mysterons in a regular mission of a regular campaign in which there is a ship of equal or greater size to the heroes' ship that ends up being destroyed. Bring it back as a Mysteron ship intent on blowing up the hero ship. If need be, a bot or NPC on the heroes' ship becomes a Mysteron agent (if one has been killed or destroyed) and prevents them from entering Hyperspace. The heroes' ship is eventually destroyed and all characters killed by the overwhelming might of the Mysterons. One clone is now a Mysteron agent and must attempt to sabotage every mission involving the ship. if the ship is destroyed while they are on it, they become an Invulnerable. If they enter Dimension X while still an agent, due to Ineffability - the player must create a new character.

Mysteron Powers

The first ship destroyed, and/or the first non-hero being killed in a mission is resurrected by the Mysterons as one of their own. Place a Mysteron Marker on it. The ship or character resurrects 1D6 phases after death/destruction. It comes back in the same location or as near as it can get with full health - as good as new.

Mysteron starships have the following powers-

Mysteron agents have the following powers-

Invulnerables

Invulnerables are Mysteron agents who have regained their own personality - it only occurs to heroes who are Mysteron agents and are killed when their ship explodes. Invulnerables have the following powers-

Combatting the Mysterons

Weaknesses need to be discovered in order for the heroes to succeed against them in any mission. This may mean that more than the first mission involves everyone dying. These special items may replace those in an existing mission, or may be used as Prototype Weapons in the Overwhelming Success rewards table.

Dying

If the heroes ship is destroyed and all Heroes killed (or in the case of Mysteron agents, temporarily killed) then three things happen-

  1. One of the normal heroes will become a Mysteron agent.
  2. Any hero that was a Mysteron agent before being killed becomes a hero again - but with Mysteron powers (an Invulnerable).
  3. Any hero that was an Invulnerable is not cloned, but comes back as they were, but without equipment. Which means they earn XP, credits and prestige from the mission but not the bonus prestige for dying.
Mysteron Marker