Blast Cannon (default mode)
Difficulty: Target's distance + target's speed
Damage: (Energy in Gun)D6
Laser Cannon
Difficulty: (Target's distance/2) + target's speed
Damage: (Energy in Gun/2)D6
Multi Barrel Cannon
Difficulty: Target's distance + target's speed
Damage: 1D6
Note: Can be fired every phase, does not accumulate Used markers.
What happens on a successful cannon attack
Skill: Engineering
Difficulty: 11
Uses Module: No
Can be done Remotely: No
Energy: None
Can be done more than once per Round: Yes
Skill: Combat
Difficulty: Special (depends on cannon mode)
Uses Module: Yes
Can be done Remotely: Yes
Energy: 1 Gun energy is used after firing (or failing to fire)
Can be done more than once per Round: Only in Multi-Barrel mode.
Skill: Engineering
Difficulty: 11
Uses Module: No
Can be done Remotely: No
Energy: NoneCan be done more than once per Round: Yes
Note: Cannon can not be fired in the same Round it was reconfigured.
Module must have an outer facing. Open sides on the module increase its arc of fire for non-Tentac ships. Cannons can shoot missiles.
A cannon fired in standard or long-distance mode gains a used marker and cannot be fired in either mode if the module has a used marker. A Cannon fired in multi-barrel mode does not gain used markers, and may be fired even if that module already has a used marker. [p35] [FAQ]
A cannon fired in any mode can be converted to any other mode in the same round. [YG 2498]
A cannon that is converted may not fire again in the round that it is converted. [YG 2498]
A cannon can start a mission in any mode specified by the heroes unless the mission states otherwise. [YG 2498]
Shields Cannons are affected by shields. Roll damage dice+shield dice and remove the shield number of highest dice.